Yeah, I thought about that, but sadly he's strongly claustrophobic so I'm afraid this won't do him well :/
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I think I could polish more the tuning of the character, while testing I liked the slippery feel but now I'm getting tired of it x) I kinda like the idea of having a ridiculous jump tho, I think it adds to the pity of the scenery, but it can be tuned better too. Thank you for your feedback!
Nice game, but I agree with the comment below, it needs a tutorial. It feels like there's a lot of depth but the only efficient robot I'm able to do is the one with the spinning wheel in the miniature
That's a great idea, brillantly executed. I have to admit I felt a bit lost a first, and it was a strange experience for my brain to get around this lacking dimension. I loved that you went for an exploration game too, and not a simple plateformer with an end objective. If you pursue this further, it would be cool to have some indications to know where to go. Great entry!
Well Done, the concept is interesting and I had a good time playing it. On a side note, I think the game would benefit from some feedbacks when the turrets are hacked. You maybe went a bit too far with the post process, the grain was a bit too strong for my eyes. Nice entry!
Nice concept, the mix between a city builder and reigns is great. I bit put off by the choice off font tho, it's suits perfectly the theme of you're game, but it's really hard to read. Maybe consider keeping that font for titles and using a more clear one on long text?
Fun game anyway:)
Really nice game. Controls feel very good and the art style is very well executed. This bouncing animation is really satisying. Level Design had some great ideas too. For some reason I missed some sounds or music, to help convey this feeling how bounciness.
A really cool entry, congrats
Really cool concept, the anchor system is really brilliant. However, I felt like sometimes the camera was a bit too zoomed in, and the anchors were really at the edges of the screen or outside.
I think adding a timer so players can speedrun the levels could be a good idea, I'd love to play those levels again and see if I'm getting better.
The concept is really interesting, and the mix between a sokoban and a tower defense is a clever take on the theme. I had trouble understanding what's effective against what, so I was blocked. The art style was maybe a bit too confusing. I'm not sure I understood how I could have more wooden crates, is it by killing new ennemies ?
With a bit more polish, this could be a great game, nice work
Nice art, the concept is fun, but I had some hard time understanding it at first. I had trouble understanding what my next action would be as I didn't see the piece of paper on the left. As said below, I think the resolution on browser is not helping.
With more actions and more levels, this could turn into a neat game, good work ;)
Great game, I think the web player resolution is not the right one tho. It was a bit difficult to anticipate the ennemies attacks, maybe with a long attack animation ?. The feel when hitting the bullets is good and the art style is really cute.
That's such a clever take on the theme! I loved it, It was just the right amount of messy! A bit frustrating tho when your units gets stuck inside the collisions.
The way the player can use the environment to position his troups and prepare for battle is great.
Really liked the concept, the difficulty was well balanced. I felt a bit frustrated sometimes understanding the fire particles hitboxes.
Level design was clever, loved how you force the player to stall for time with the fuel.
I would love to see more level for this :) Great job
That's actually really clever, the physic is fun to play with. I think I encountered an issue where the border of the screen went off and the blocks could fall of the edges. I lost because of that :t
Could be a good idea to display the score on the end screen. Nice entry!
Nice concept :) I would have liked to control myself where I am shooting, so I can put some strategies in place. Maybe some levels with different shapes to experience strange boucing bullets? Well done!