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ThatGuyEsso

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A member registered Feb 22, 2020 · View creator page →

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Smart ! Love your application of the theme, reminds me of a game I made a couple years ago too hahah, well done.

Creative application of the theme well done

Thank you :)

Nice mechanic, I think the puzzles would be a little more approachable if the reflect tangent was always at centre of the mirror. I know physically that doesn't make sense, but I think the beauty of this type of puzzle is finding out the order of mirrors to hit rather than having the skill/precision to hit the mirrors in order and the right point.

But I thought the ga e was overall very creative well done. 

This game has so much heart, really liked it was scared that the 1, 2, 3 mechanic would be gimmicky but as the level progressed you really proved some great design skills with the puzzles. well done

Glad you liked it thanks for playing

Thanks for the feedback and playing my game :)

Really nicely polished game well done, very good platforming feel and I tell you spend a lot of time crafting the mechanics and levels, as they have a nice flow almost rhythm to it.
My nitpicks would probably be to add a jump buffer so there is a second or less after leave an platform you can still jump. I think that would improve the overall feel.

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loved how the art and sfx match, once you get in the flow the gameplay feels really good aswell.
Might benefit of being a little easier to pick up by new players to reduce barrier of entry

Some time that's all you need hahah, Thanks for playing :)

Thanks for playing

Thanks for playing :)

Thanks for playing, I definitely tried to keep the levels simple for the Jam.
I can't remember the mobil games name but I think I used to play It too. You had to get a ninja to cross some bridges, with a similar extension mechanic.

Really good game design, beautifully presented, and challenging I liked this game alot well done/

Great feel and look, I thought it was quite a creative choice having the player freeze/ slow down when taking damage causing you to run out of time rather than a health bar. well done/

Such an aesthetical  pleasing and polished game. Was unsure about the mechanics at the start but the way you tied it in with the level design definitely made it shine. Well done

Nice art, and nice controller, but didn't really understand the goal of the game beyond platforming. and the sounds effects seems pretty random

Thanks for playing

Good point, that was by design but Can see how that can be annoying. Maybe if I work on it again,  I can make the player follow the player when they move then switch back to the static camera position. 
Think that might be a good compromise

thanks for your feedback

Thanks for playing :)

Polished and additive, wish the camera would move up a little earlier as you can't see where you are aiming .
Feels like  a Foddian game and it's fun.

welldone

Awesome art, great gameplay puzzles, controller feels good.

The visual effects and music are great too all making the whole experience and story telling come together in a great way well done.

This game stressed me out in a good way, the eerie sound the cracking ice,, my penguins falling off.
Had me hooked until I beat it

Well done.

Cute visuals,

Fun idea, I think for a jam game you probably wan to air on the side of making the game a little too easy that too hard.  I get it making a tutorial isn't always with in the time budget, so making it easy to play lets people get the idea more easily.

I wish I had a little more control of where I can place the turrents, and there wasn't friendly fire as I got kiled by myself a bit XD.

But definitely a really solid idea visually appealing game there.

Well done.

I like your interpretation of the theme, and find the art style quite cool.
Well done

Thanks man, didn't have much time this weekend to work on the game exclusively so I thought I'd just keep it simple neat and tidy. 
If I ever want to develop it further I can then scale up the complexity .
(your game is awesome by the way)

Best game contender here,
1) Amazing polish

2) Clear vision that was executed really well

3) fair difficulty 

Really creative use of the geometric shape theme with the gun and the count down, I like how instead of using the basic dash you have a jump instead. 

Good enemy variation too

All in all a really solid good looking and sounding piece of work.

Fave game I have played during this Jam so far, really liked the puzzles, and the mechanics got extended to it's limits wel done.

Addictively fun once you get in the groove, I love the simple controls, and the sfx adds a lot. overall great sense of polish

Great submission, easy to understand,  good music, and fun premise.

If you were to develop this further I'd look to tighten up the controls a bit more as the jump feels a bit floaty, 

And since you're already displaying your number of jumps, why don't update the text with the number you currently have.

This could be a fun mobile game well done.

Hey well done on subbing,

Your game had easy to pick up and intuitive controls , you know quite quickly what to do. Took me a little while to find my ship though.
the clear wasn't all to clear to me until I read the description, so maybe one way to better tie in the theme given is to add a little bit of narrative exposition at the beginning of the game or during the game. 
The sound effects gets repetitive quick so one way to reduce this is to randomly shift the pitch of the sfx by 5-10%. it's subtle but does a lot :) 

Good job

Nice pleasantly presented game,

I really like you can sense the design decisions you made, and quite a creative spin on the theme
Though I couldn't scale the number so didn't manage to play much of you r game :(

Lovely art style, simple and polished gameplay. 
Looks like a small finished game to so well done for 3 days.
Should be proud well done.

Cool concept, I like the tilting of the ship when moving.
There is no real incentive to ever turning your tractor beam off, so maybe add some sort of charge bar that needs to be recharged giving you a reason to pace it. 
Or even better imo have obstacles that damage your ship if you suck up like rocks, or bombs.

Love the the movement feel, it would feel even better if the camera didn't rotate with the player.
Good concept, satisfying thrust sfx.
If you added something simple like a trail behind the player rocket that would add a lot to the visual feel. 

Good job

Thank you, saw your stream. If I had more time I would definitely work on making the combat a lot easier.
The Dash was meant to be used together with the combat but I can tell it's a bit hard to learn and even harder to master.

Thanks for your feedback

Thanks man :)

  • For animation I used Unity's 2D animation rigging package (as art is my weaker area) which makes it a lot easier for me to animate as I can use key frame rather than frame by frame 2D pixel animation
    • The set up can be a bit tedious though as you have to separate your character into layers, rig it, and in the end of the day it's still animation which is always hard to get right.
  • Wanted more weapons to be honest and wanted you to  be able  to cash your weapons in at the skull too if you wanted to.  for more points (adding to the collection theme) sadly time is finite.
  • Combat and movement was definitely something I wanted to work a bit more on, as I really like simple but scalable combat system. I released this game ( Acquisition) with a friend 2 year ago. and what I achieved with the combat and movement there I was very happy about. As it was simple to learn hard to master. Where as for this jam it was both hard to master and learn.
    • For enemies I had planned to have one main type, but then have the weapons they are holding dictate their behavior. Essentially every thing player can do the enemies should be able to do too, so the player has to adapt to their equipment. Had  a ranged weapon and couple different melee type in mind. but again time.
  • Progression would had been nice, but I think I kinda went for an endless ararcade like kinda game for the jam. If I was to develop it further I'd change it up a fair bit I think.

Appreciate your feedback thanks alot :)

Thank you :)

That's the cool thing about jams, if you think your game has potential you can always keep working on it. 
I get your feeling with time, had appointments all of the Saturday morning. and Work on the Monday. Definitely wish I had more time.

if you do find some time would you mind playing and rating my game :)

You're welcome, if you have time do you mind playing and rating my game :)