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Human Harvest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #8 | 4.115 | 4.115 |
Gameplay | #23 | 3.538 | 3.538 |
Overall | #32 | 3.327 | 3.327 |
Sound | #49 | 2.846 | 2.846 |
Aesthetics | #65 | 2.808 | 2.808 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Cool concept, I like the tilting of the ship when moving.
There is no real incentive to ever turning your tractor beam off, so maybe add some sort of charge bar that needs to be recharged giving you a reason to pace it.
Or even better imo have obstacles that damage your ship if you suck up like rocks, or bombs.
Quite the cool game, There is still some potential for the background and the floor considering the art. ITs a cool concept though. I wish i had some more space to move around or some other way to eliminate the shooting people. It is very hard to eliminate them without getting hit.
Really addicting! I love the feeling of grabbing the humans. Simple, but very fun! There is a subtle glitch with the sides of the background though.
Cool! It plays like a bullet hell with a unique style.
good game overall i just wish it was easier to keep control of the humans while moving
Its a good one, great job with that score over there lol
ok game :)
Really cool game, fun and original concept, but invisible walls are a bit annoying, they don't allow player to plan a movement, also there could be some background music, becouse sounds are getting repetitive.
Simple and satisfying game.
I like it. But at the very beginning of the game it was a bit boring. Can make the appearance of the police from the beginning of the game?
Didn't expect this to be so fun.. It does get very hard very quick though. Maybe I am just a bit bad though
Please check out and rate my game as well :)
cool concept! very difficult at the end and nice art, the ufo sound was kinda annoying tbh
but overall its nice I enjoyed it
Ok, not bad! The gameplay was pretty original, the gradual difficulty increase seemed fair. Nice, but I have some pointers.
At some point the game becomes pretty 'bullet hell-y'. This is ok, but makes one problem with your design apparent. There is no indication when ufo reaches maximum or minimum altitude. This means that a bunch of times I got in a situation when I tried to escape upwards only to be stopped by an invisible wall (and eat a bunch of bullets as a result).
Presentation could use some work. The graphics are ok, but the droning sound of the ufo was a bit annoying. Maybe some music would alleviate this?
Keep up the good work!
awesome pointers.
Great Idea on the wall indicators, unfortunately too late now!
Tried to make the game way more user friendly than my last game (and it is) but theres still some to go!
Thank you
fun to play, idk how there is 9000 score tho
I would guess, determination.
It is not a fake score, my highest was "The Best" in third place - I also don't know how they got that high lol
EDIT: NVM you took my high score now im in 4th lol
gg
Great idea and gameplay! Addictive to compete with my friends on highest score) i wish there were some random boosters(like shield, or longer ray) from random units
Good on theme. I think the shooting enemies could be introduced a bit sooner since that is the real gameplay. If they are spawned after a specific number of humans collected then it should be sooner for sure, otherwise the optimal play is to take your time with the first X humans and collect them as high as possible.
Managed 3rd place but this was not updated directly on the leaderboards. After loading again, the score was there.
Great job !
This was probably the most addictive of the games I've played in this jam so far.
What a kind thing to say! Thank you
Very good idea! Graphics could've been a notch better (looks alot better then mine haha), good sound, fun gameplay. Good experience!
Thanks!
Yes I ran out of time with graphics unfortunately!