Initially, it was a bit hard to find the fish — the first one spawned near the bottom, and I didn't notice the air pockets until my next attempt. Subsequent fish spawned much closer to the surface. The controls (one-button, at that!) worked well, though, and the animations helped them feel even better. Nice work!
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I wasn't expecting much when I saw the title. When I tried to play, it took a bit to realize that it was in Flash (I was using Safari), and after loading it up Chrome…I had a fun time playing! The length was just about right for me (I'd prefer about 1/2 as long), but it had a charming aesthetic and, well, button mashing in small amounts can be fun. Also — great boss fight. I don't know 100% what was going on there, but it fit well with the rest of the game ^_^
Really enjoyed the art and theme. I couldn't control the bubbles very well, although I did enjoy seeing the little creatures packaged up. The game page also mentioned audio, and I didn't hear anything. Looking forward to seeing the future developments, though!
I like the title. The controls were a bit harder to get used to (especially if you swim up — which is so much safer!), but I liked the simplicity of just using two buttons. I'd enjoy seeing this get some additional development ^_^
Congrats on finishing! The game art is very cute ^_^ I did have a question about the rules, though: Do players always flip two cards and then use an item, or can they use an item and then do the free two card flip? Also, must players use an item each turn? Or can the discard or keep unused cards?
The game has a hard cap of 20 minutes, but in general should play much faster than that. This version won't have much inter-player interaction, but I have a few plans for expansion post-jam…
Ok, that sounds less frustrating ^_^ The addition of the new fish sound like they'll help with collection a fair amount, too (although the unnamed fish-of-teeth looks like it'll be competing with the sub…).
Initial draft of the rules are ready, and it should scale from solitaire play to however many players want to print decks (45 cards/player or 5 letter-sheets). It's a push-your-luck memory race game, so player interaction is minimal currently. In a recent play test, the players had enough difficulty focusing on their own decks!
Sleeved cards showing salt water (海水) at different depths:
This is a great concept and with perhaps the most skilled angler I've ever seen! Is there a limit to the number of fish that the submarine can rescue before returning to the safe zone? As is, it looks like only a small population could get saved per level.