Oh my god I've been so excited for Fishing Jam! I'll try and keep progress updated on here, I find that reflecting on the regular helps heaps with figuring out what to do next, and I'm looking forward to reading everyone else's progress threads!
My semester just ended today so I'm looking forward to a chill week making this, am going to be aiming to keep my submission more art heavy with really minimalist controls (maybe restricting it to one button only if possible).
Anyway, I wish everyone a super fun and chill jam, I can't wait to see all your games!
Overview of What I Want to Make
I'm going to be using Unity for my entry and am also anticipating using Maya, Photoshop, and perhaps ZBrush and xNormal if time allows, over the course of this jam.
Am starting from scratch today but will be basing off of what I learned during a couple of my prototypes built over the semester, ideas I wanted to explore and expand upon more.
Day 1 : planning the workload, drawing up concepts
I've dedicated today's jamming time to planning out roughly what I want to make, estimating how much I'll need to get done day to day, and trying to bang out some concepts.
a. a little GDD thing
I want to make a thing where the player is a cormorant diving under the ocean for fish, but still have a lot of figuring out to do with the details.
I always try to write up some sort of mini GDD before starting anything ever, otherwise I'll be horribly disorganised. Still not sure how most of the game will work so will be playing around and testing things out as the week goes on.
b. thumbnails for fish
For the fish I've started banging out a bunch of real quick silhouette sketches, listing visually what different body types might be fun to model. Getting this done first up will hopefully be helpful to the sort of game I'm making, since the player needs to easily differentiate between ones they've caught already and ones they haven't and they will be quite small on screen. Also am wondering at this point how much to make the fish recogniseable as real life species or whether to lean towards more fantasy.
In retrospect I really should've aimed to keep a lot of these smaller, so I wouldn't be tempted to get caught up in trying to overdetail. :D
Am going to move onto concepting the background enviro now, but in the meantime will have to decide which fish would be the best to take and develop further (will hopefully have time for at least 4 of them over the jam, might decide on a priority list and a "if there's time" list), so any feedback and suggestions are very much appreciated!