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Day 2 : Art assets

Been knocked out asleep most of the day, so going to hurry and try and bang out the rest of the player asset tonight, as I'd like to spend my spare time tomorrow entirely on trying to get all the fish done. Before crashing I did manage to get most of the quick and dirty retopology and UVs done.

a. cormorant speed sculpt


b. retopologizing: high res. mesh, low res. mesh, and cage

Going to go straight into rigging now, I think will be easier to get the models and animations done for everything first and then texturing later if there's time (and ideally be able to fit everythings textures on the one map), just to make sure it all fits together and against the background too.


c. rig

Rig and skin finished, can't afford any longer on it for today so here's hoping it holds up okay enough for the range of motion I'm anticipating. :D This and the animating will be a real interesting challenge for me as I've never done wings before and doing this jam will be great for throwing me in the deep end on this and learning what unique issues rigging wings can throw up, stuff that will be really helpful for anticipating in future projects that may require something similar!