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Stormland

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A member registered Feb 26, 2018

Creator of

Recent community posts

Thanks, will be fixed in next patch

Thanks for your report. Thanks to you and another player which pointed other elements, I've corrected this bug, it will be fixed with patch 0.16.15 which I should release in a couple hours.

Apologies. It seems we had a problem in our command-line build tool (which was working well before, I still don't know what happened). 

It should be working now!

Je n'ai pas de Mac pour vérifier mais d'après ce que j'ai trouvé sur le net ça devrait être dans ~/Library/Application Support/Subtle Games/Seeds of Resilience
Comme indiqué sur la page du jeu, il est en cours de développement. Tu peux jeter un oeil à notre roadmap ici : https://trello.com/b/VZ2LWnRS/seeds-of-resilience-public-roadmap

Sous Windows c'est dans C:\Users\<username>\AppData\LocalLow\Subtle Games\Seeds of Resilience\Saves

(pense à remplacer username par ton nom d'utilisateur)

Oui, ça devrait marcher quand même.

Ok, étrange comme bug, je vais tenter de le reproduire de mon côté. Merci !

Hello,

I don't have access to your email in my sales report. Can you please email me?

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The game is now on Steam! All itch.io buyers can request a Steam key. The method depends on how you get the game:

  1. You bought it on itch.io: It's with the downloads (you can follow this guide: https://itch.io/t/67604/how-to-get-a-steam-key-from-your-itchio-purchase)
  2. You bought the game directly from us (like at the Stunfest): 
    1. Go to your purchases: https://itch.io/my-purchases
    2. Click Download under Seeds of Resilience
    3. Copy the full url from the adress bar of your browser
    4. Please email us providing this url AND your itch.io account name.
  3. You are an influencer and we gave you a key: Just send us an email

Thanks for these additional details, I'm pretty sure to fully understand the problem now. Will be fixed soon.

Hey guys, I've found a quick fix (it worked for 2 people, I hope it will work for you as well). I probably have found the cause of the bug as well, but before I correct it you can try the following :

- Launch the game

- Open the Options window (press escape then click options)

- Press Back

It should work, even if you exit and restart the game. Tell me if it doesn't.

(1 edit)

Thanks Oacc, next time you can simply copy-paste the text file content in your post.

It might be related to your resolution, which are you using ? (Xam1d if you can tell me your resolution too, it might help me to reproduce the bug)

Hi,

I'm not a Mac user and I'm not sure how it works; I've made a change to the zip you download from itch.io, can you please download it and tell me if it works?

The zip should now contain a "Seeds of Resilience.app" folder. I had a friend test it on her Mac and it worked.

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Right now it's not possible, but I'm going to think about adding this "feature"

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I believe this has been fixed in the last build, I'm going to double-check

Hi, sorry for the delay. Other players don't seem to have this problem, and I can't reproduce it myself either. Could you please send me the log file ?

It should be located here (replace USERNAME by your username):

C:\Users\USERNAME\AppData\LocalLow\Subtle Games\Seeds of Resilience\output_log.txt

Hello! You can already vote on the roadmap, you just have to create an account on trello.

Sorry for the delay, I had some health problems that prevented me to use the computer. Discord is the best place, but I check usually check itch.io formus every day too.

Hey, sorry for the delay. New update might fix your problem, if this isn't the case I'll be glad to take a look over teamviewer! Thanks

Ok I haven't tested 4K screens yet (I don't have any), I'll try to fix it anyway! Thanks for the report

What is your resolution?

Thanks for the reports!
The strapping should not be visible yet, I'll remove it for now

It's on my todolist for this week!

You have a good point here.

Right now there are only two different axes: the rudimentary and the bronze one. Bronze one is way more efficient (harvesting time is reduced). There will be other metal axes but they will not be more efficient, only last longer.

The question is, if we remove tool assignment, which tool will the game automatically choose? Maybe you'll want to keep the good axe for oak trees (which are long to cut down) and use the worst one for fir trees.

Also, suppose you have a bronze axe with 1 use remaining and a rudimentary axe. Suppose the game choose to use the bronze axe first. You select a fir tree and it shows 2 hours of work required. Then you select another fir tree and now it's 4 hours required. Maybe it's ok, but so we need to display some information.

I'll try to reproduce it as well!

Yes this is planned. A quarry for stone and a mine for ore. The mine will have to be placed on an ore vein.

Oh, sorry I misunderstood. This is coming in the next update, trees will spawn seeds (chestnuts, pinecones and acorns) all around them.

Yes we'd love to have seasons. As you say it would required lot of new art, but I think we'll do it anyway, just don't know when. Also we'd had to redefine when the plants grow and make fruit, and it would make a lot more sense.

Animal reproduction would also occur at a certain time of the year, as well as some disasters (for example lightning storms are more frequent in summer).

Winter would be a hard period with less food to gather and firewood to consume to stay warm.

There should be zucchini and tomato seeds in the craft menu ; the idea is to extract seeds from a fruit which is consumed in the process.

This is a great idea. I've added it to my list.

I know it would be great but right now I'm not sure I will have time to manage modding. As for opensource, well... maybe one day?

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Yes! https://trello.com/b/VZ2LWnRS/stormland-public-roadmap

(I'm working on it)

No, there isn't and it's not planned either. 

Awesome! If you prefer we also have a discord server: https://discord.gg/stormland

Solved! You can download the new build

Thank you very much Xam1d for all the reports.  I've corrected some problems, I'm pushing a build right now.

- Dragging people in houses should be possible again (pink squares were out of the screen)

- For the sticky objects when you do Win+Tab, press the T key to remove them (I'll fix it later)

- The left keys were Z-Q-S-D as I use a French keyboad. I've change it to W-A-S-D. I have to add in-game key binding options very soon!

- I'll dig into the loading error tomorrow

Apparently there's a bug, I'm working on it right now

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Here is a small FAQ, feel free to ask any question that is not in the list.

Q: Will there be any Mac / Linux support ?

A: Yes! This is planned for late June.

Q: Can I get a Steam key if I buy the game on itch.io ?

A: Yes! Steam keys will be available as soon as possible (probably a few days after the steam release).

Q: Is or will there be Multiplayer?

A: No, the game is and will remain singleplayer.

Q: Is there a roadmap? Which features will be implemented?

A: Yes! https://trello.com/b/VZ2LWnRS/stormland-public-roadmap

Q: When can I vote for ideas on the roadmap?

A: You can vote when you want, just connect to your trello account (or create one if needed), then click on a card and you'll see a button to vote.

Yes, there will be Mac and Linux support, that should be added in a few weeks.