Ok, thank you for the additional feedback!
Allowing the player to change key bindings would really be the best option. We will look into adding that after the jam. But we like your suggested key bindings for the standard controls.
Stealth_penguin
Creator of
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We really liked the concept and the gameplay. The music and the sound were also really fitting. A spell explanation would have been nice. We did not understand what the "authority" spell does, and reviving is a bit too easy, maybe it should add a key input per death? But overall a really nice and fun game.
Thank you so much for your feedback and your kind words. We are a team of two and focused maybe a bit too much on the art and story, so the gameplay sadly lacks a bit (for example the enemy Ai like another comment mentioned already or the missing coyote time). Also we think the level length was a bit short, but we had no time and needed to fix some bugs we encountered at the end. We really like your idea with the gliding and will maybe implement that in the future.
The concept is nice, and we like the death form and its speed in it a lot. But we spent some time trying to enter it with space, but that was bugged, so it took a bit to figure out that it was bugged for us. We could not find the last key to open the door on the second level. We dont know if it is missing or if an enemy had it and we were just too bad to get it. But overall it was fun, and the game concept is good to build on.
We think this game could be a fun high-score game in the future. We saw in your other comment that you plan to improve the player with each death, which sounds interresting. We think that would be a nice feature. If the projectiles would also spawn from other directions, it would also add a nice touch.
We really liked the concept where you make your own platform with the skeletons of the people, and the puzzles were really good. The difficulty was also very well done, in our opinion. Not too hard to get frustrated, but also not too easy. The jump felt a bit clunky, but it did not matter that much in a game like this.
