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Thank you very much for the detailed feedback!
We will look into implementing more complex enemies in the future. Could you please elaborate a bit more on what is missing from the animations? We would like to improve that aspect too but dont know what exactly the problem was with them.

It’s hard to explain specifics—maybe it’s just personal taste—but I feel like the player sprite looks a bit ‘muddy,’ and the flight animation isn’t very clear. Overall, flying also feels overly long to me. The attack animation is interesting, but the exhaled flame looks a little messy too, though it probably fits the art style.

I’d say the main recommendation is to generally improve pixel art skills. Our team’s game also fell a bit short graphically because, well… I was the artist XD

Ok, thank you for the feedback. We will try to improve the points in the future!

Y'know, if the player's moving forward, the fire trail should logically flow backward, shouldn't it?