Yeah, using pre-props is dead in my game.. I just couldn't figure out how to implement it...
Dead_Dusk
Creator of
Recent community posts
Okay, fine, I don't want to play this because of the automatic camera rotation...
Otherwise. You guys did an amazing job! The movement mechanics are great, the only thing is, I would have made the speed loss a little less... Otherwise, both the voice acting and the graphics are all great! I even managed to collect 8 paws before I hit a rock... I give you 8 lost cats out of 10 because of some things that seemed wrong to me
What can I say, I really didn't have much time. The level was supposed to end with another micro cutscene from Sunny's perspective, but alas, I just didn't have enough time. I also tried to add randomness to the NPC spawn, but everything didn't go according to plan and I had to roll back the changes. As for the particles... Well, I wanted to add some dynamics to the level, but it didn't work out too well...
Anyway, thanks for leaving a review. It's a pity I didn't manage to implement everything I wanted. But the game has an end...
You could write something like
You are a hamster, but not just a hamster! The world itself bends at your command MUHAHAHAHAH!
Management (Add this information for the sake of it)
Credits - Like, who did what, and so on
Well, this is a standard description, then everything needs to be finalized depending on the needs and imagination
Well... First of all, I would like to point out the complete lack of sounds. There are obvious problems with the character rendering, the levels are also quite boring and somewhat unfinished.
My advice is to raise the level of graphics. If this is difficult, then either simplify the style or improve other aspects of the game. Honestly, I really would like to give a higher rating, but the project is raw and literally empty. Alas, 4 princesses out of 10
Excellent visuals and sound! In my opinion, there are some minor problems with the difficulty of the levels, they are a little bit out of order in my opinion, and perhaps adding one or two more control mechanics would be a fantastic idea! Otherwise, I really liked the game. Of course, there are questions about the main menu... But nevertheless! Maximum out of 10!
In the final room, there's a small puzzle with a pressure plate — you need to stand near the door with the main body and press the plate with the spirit. But it’s really poorly drawn, made like two hours after the jam ended, so... There just wasn’t any time, and maybe adding this puzzle was a bad idea XD
It’s hard to explain specifics—maybe it’s just personal taste—but I feel like the player sprite looks a bit ‘muddy,’ and the flight animation isn’t very clear. Overall, flying also feels overly long to me. The attack animation is interesting, but the exhaled flame looks a little messy too, though it probably fits the art style.
I’d say the main recommendation is to generally improve pixel art skills. Our team’s game also fell a bit short graphically because, well… I was the artist XD
Your concept is quite interesting, but in my opinion, the potential of both the secondary and main themes isn't fully realized. The cutscenes and storytelling are genuinely great, but the animations could've used some more polish. Overall, the locations are beautiful and picturesque, though some traps aren't very obvious due to their color scheme and size.
I feel like the level could use one or two more checkpoints—nothing critical, though. Also, the enemy AI is pretty basic, and honestly, you can just ignore most enemies while running through the area.
That said, special praise for the cutscenes and narrative—they're solid! The rest feels a bit weaker in comparison, but for a first project, you did an excellent job

