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Your concept is quite interesting, but in my opinion, the potential of both the secondary and main themes isn't fully realized. The cutscenes and storytelling are genuinely great, but the animations could've used some more polish. Overall, the locations are beautiful and picturesque, though some traps aren't very obvious due to their color scheme and size.

I feel like the level could use one or two more checkpoints—nothing critical, though. Also, the enemy AI is pretty basic, and honestly, you can just ignore most enemies while running through the area.

That said, special praise for the cutscenes and narrative—they're solid! The rest feels a bit weaker in comparison, but for a first project, you did an excellent job

Thank you very much for the detailed feedback!
We will look into implementing more complex enemies in the future. Could you please elaborate a bit more on what is missing from the animations? We would like to improve that aspect too but dont know what exactly the problem was with them.

It’s hard to explain specifics—maybe it’s just personal taste—but I feel like the player sprite looks a bit ‘muddy,’ and the flight animation isn’t very clear. Overall, flying also feels overly long to me. The attack animation is interesting, but the exhaled flame looks a little messy too, though it probably fits the art style.

I’d say the main recommendation is to generally improve pixel art skills. Our team’s game also fell a bit short graphically because, well… I was the artist XD

Ok, thank you for the feedback. We will try to improve the points in the future!

Y'know, if the player's moving forward, the fire trail should logically flow backward, shouldn't it?