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Thank you so much for your feedback and your kind words. We are a team of two and focused maybe a bit too much on the art and story, so the gameplay sadly lacks a bit (for example the enemy Ai like another comment mentioned already or the missing coyote time). Also we think the level length was a bit short, but we had no time and needed to fix some bugs we encountered at the end. We really like your idea with the gliding and will maybe implement that in the future.

I honestly think you’ve focused on the right things, your game already shows a ton of promise! The idea about gliding came from that great wind mechanic you included. You've clearly got a good sense for level design, so I’m sure with more time, you’ll be able to create even more excellent and creative levels.