Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics


A member registered Nov 12, 2016

Recent community posts

the sword has been undermined to some extent, thanks to the hammer and fire breath abilities. a longer sword is what i noticed, which is what i wanted in cditdz.

controller support would bring more problems, like turning around.

if there's a way to show the picture then tell me if there is

(1 edit)

hey. i got the image link


(2 edits)

I hope there are for raptor mark 3's

I also want a longsword upgrade to the sword, as well as a shield that players can get instead of blocking arrows with your sword. It would be a trade off ifplayrrs decided to get it: no reflecting arrows at enemies, but being able to block hammers and swords whenever the player uses it.


i cant use print screen because it's part of the insert key.

is there any other buttons i can use to take screenshot?

all i needed was a translation, that's all.

i don't know how to even do whatever you did with symbols, but i'm happy you decided to translate it.

sometimes games are named in different languages and dont change for any others

its longer, so its very good at fighting multiple enemies in sword fights.

i also want an upgrade to flame breath that increases range by 50%

(3 edits)

i want a longsword upgrade for the sword, which makes the sword bigger.

i'm fine with the level Editor, i just really want an upgrade to make the sword longer.

i also want cool anims for using a bow in the air for epic screenshots and tunbnails

(3 edits)

there can be endless horrors with a level and challenge creator.

5 fire sword bots, 10 mark 2 jetpack archers, and 15 mark 3 sword bots.

that's hell if you ask me.

i take it back, 10 fire hammer bots, 10 mark 2 jetpack archers, 2 spidertron-6000s, and 5 combat fire-bots. That's literally the worst thing for players.

(1 edit)

the size does. until i zoomed out in blender, i thought it was tiny, and when i zoomed out, i found this thing thats 20 times larger than the cube in the middle and was gray. but i should be set to go now.

Edit: your stuff is awesome in comparison to most things i could make, so i give this a 10/10 for your work

(1 edit)

do i use blender for neon effects?

Edit: i cant do a 3d cam rotation around everything, which makes it impossible. its also made my railgun pistol ray gun thingy the tiniest thing in there

ok, ill look at these programs and try to make a model

the design is epic

(2 edits)

i had an idea for a Railgun laser pistol, but i lack the ability to do what you can do.

it would explode in the radius that spider-trons death explosion does, except without the ring, and takes 2 energy to fire. it goes at about two times the speed arrows go at.

if i knew the software you used for your images i could possibly make a model, but for general design, its similar to the handcannon from destiny.

Edit: it takes a second or two to charge up to fire.

i would try, but i suck at timing things

could i be sent an email so that i could help with all my ability in bugs and what not?

i just wanna help out with all this new stuff

(1 edit)

that, or its a separate side skill tree that requires certain upgrades to unlock them, then telling you to choose one of the three arrows.

i have a bug.

the robots are for some reason immune on certain parts, and mark ones keep killing me.

my most recent run i kept hitting the mark 3 bot, but it just went through him without hurting him and i died 3 times trying to kill him.

aim time would never be an upgrade in any multiplayer mode.

also, i was thinking of tipped arrows, such as:

sticky bomb arrow: this arrow sticks to players, and has half the explosion radius of a spider-tron exploding.

electric arrows: arrows that don't chip anything off the enemy, but electrocute the enemy 3 seconds after impact, ending his life.

scatter arrow: an arrow that scatters into multiple smaller arrows upon hit anything (including enemies). you can only choose one arrow, and it costs 1 energy to tip them (the keybind is F), but if it is combined with your idea for quivers, then you can store them beforehand to use during battle.

i see some old suggestions being good.

E pulls out the arrow on standby, and then left click to shot it.

middle click is not a normally used key-bind, and holding q would probably break the game by the fact that its not a great way to hold and pull out the arrow. the only solution is having arrows in your hand before shoting with the E keybind

basically, right click is to turn arrows, and left click is to create them. the arrows in the quiver can't be pulled out by pressing q again, and the only proper keybind for pulling the arrows out is right click.

the mouse wheel does change the arrow now, but kick is right click. in the end, it might work, but the kick needs to be put in E.

(2 edits)

the hammer swing speed is more of an issue, as the windup is there, but it swings everything almost instantly when it does swing.

the windup helps with timing of the hammer speed

(1 edit)

listen, the hammer is gonna change a lot of things, but, its the robots that will come.

the mark 1 and 2 hammer bots will wreck us like nothing

i expected the hammer to come, but with less swing speed.

yes, but you might not be given much space, and then you'll have to replace right click for the arrows

can you make it so players who are live streaming can earn danger coins?

i'm thinking of possible doing twitch myself, but i don't think my computer is good enough to do it.

that still takes energy to draw the arrow and then storing it

(6 edits)

probably not unless they get way ahead of schedule

making the hammer 10% slower will help alot. i think its not true, sadly. i can predict enemy movements and time it better, soo either it gets slower and people do worse, or it can be worse to swing faster. or it can be the exact opposite

my idea of classes make certain things look op, but it isn't. its all sort of balanced when you think of it. something easily counters this class, like a ninja being to fast for the knight, but berserkers bring him down fast with stun and execution. or just timing his throwing axe right. and the knight counters a berserker easy, having a shield to block axes and throwing axes, and spin attacking him.

and then adding some enemies based off alll the classes is a unique challange

(1 edit)

that's good

i don't think I've had a problem with camera, tho.

i hope the hammer gets slower, cause that recks everything

(1 edit)

also, i think we know everything except for upgrades.

i already knew that hammers wont block swords, but they will ignore swords aswell.

the hammer robots will wreck new players

(2 edits)

i am also reminded of Amy rose (from the sonic series) and her hammer with that model

i dont know why

(1 edit)

basically, your spinning in a 360` arc around you. jet-pack bots cant get you. it would be broken if it didn't cost energy

Edit:its very unlikely to get stunned or killed while jetpacking

(1 edit)

slow down hammer speed the hammer is way to op with it being as fast as a sword

(1 edit)

what about a thrust. you don't dive, but, you pierce through multiple enemies

Edit: i mention spin attacks in other posts, and said energy just because if you spin, you cant get hit with swords and cant be unbalanced