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Julian H

29
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A member registered Aug 30, 2018 · View creator page →

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Great game! Love the idea, and the levels were really well put together. I loved the introduction and combination of all the different mechanics.

This is a masterpiece. I cried. Actually, I sobbed. Tears streamed down my face as I played this game. They went into my mouth and I began to choke. I coughed and blood came out. The game was covered in blood.


Overall a pretty good game, I'd recommend it.

goty contender honestly

Thanks for playing, glad you enjoyed it!

I was looking through the Ukraine bundle for games to relax to and this was perfect! The shop has such a cozy atmosphere and I loved all the little details.

https://sockman.itch.io/subdivide

Glad I can contribute to this one, thanks for creating it!

Fun idea with a good execution. Platforming could have used a more dynamic jump where it's higher the longer you hold down space. Mushrooms could blend in to the background because of the similar color pallets. And all the enemies seemed to act the same, if they behaved a bit differently it could have made the game a lot more interesting.

I'm not sure if this is a bug but some levels ended as soon as I got all the collectables, and others required me to go all the way back and talk to the dude at the start. Other than that it was a solid game that made good use of the theme, I liked the art and music in particular. Nice job!

Even in it's unfinished state, the main mechanic is really fun. I could see this being really cool with some more polish.

Somehow this game is both relaxing and stressful. Really nice job, matches the theme perfectly.

Really cool, I like how the mechanics fit the theme because you had to go back and forth through the level to progress. It could get tedious sometimes since you move pretty slowly and teleports play a pretty long cutscene. Also the puzzles weren't very difficult. But overall it was enjoyable and there's a lot of polish. Nice job!

Fun game! Reminded me of "effect and cause" from titanfall 2. The platforming was a tad slippery which made the last couple levels really annoying but otherwise it was really good. The atmosphere was really good!

This is nothing short of high art.

Good idea, but mechanically, it's basically the same as normal snake. It would be cool if you could move the snake up and down as well as side to side.

You didn't upload your game!

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Really good but super hard (at least for me, lol). I managed to get A rank on the first track but I can't even get past the beginning of the second. Really satisfying when you get it right though, which is what's important for a rhythm game.

Edit: I found out that if you just spin the mouse around really fast it will hit every "note."

I was surprised at how many levels you managed to make! I liked the simple but versatile mechanic. The main thing I'd do is let you keep your stars after you die, or at least add some sort of health bar so you  don't die in one hit. It was frustrating to get through while collecting all the stars, only to die to an annoying bird. The camera distortion also caused some odd graphical bugs on the edges of the screen for me, but it was easy to ignore. Overall, I enjoyed it.

I like the idea, but the game is so short that nothing even happened on some of my playthroughs.

I actually am planning on making it a full game. I had a lot of ideas but I ended up running out of time. With more time and the feedback I'm getting on this, it will be fun to see what I can do with the idea. Thanks for the encouragement!

Really neat idea! Reminds me a bit of the stasis rune in breath of the wild. 

Hard to control like others mentioned, but fun. Kind of reminded me of controlling an rc car.

Not sure if it's intentional, but if you hold w and right click, your vision sort of lines up so it almost becomes a third person shooter, making it a lot easier but also ruining the main mechanic.

Thanks, I had other plans for the screen rotation but this ended up being the easiest. Glad you liked it though!

Originally I was going to make the screen rotation only happen when you pressed a button, but in the end I just didn't bother working out the math in figuring out which direction he should go depending on what key is pressed and the angle of the camera. Sorry for any upset stomachs caused by that.

Nice, almost seems like 3d version of my entry :P

Would have liked a bit more clarity as to how to "wallslide," like some sort of indication that I was doing it or not. Otherwise it was pretty fun.

Oh, thanks for letting me know that, maybe I'll go back and try to beat it now.

Amazing, I loved how it introduced the mechanic and slowly introduced more and more ideas. Unfortunately I got stuck at one point near the start of the rainy area with the  stairs, I tried jumping to the right and left, but couldn't advance or go back so I could get a reference point. I'm willing to forgive that though, everything else was great!

Fun idea, I enjoyed playing it. Simple but well made.

Interesting idea, i like the concept of getting the most optimized shots, it's pretty satisfying getting a whole ton of ghosts lined up. I think the game bugged out for me (my battery was dead so i couldn't take pictures, no way to restart or progress) but I liked what I played.