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Nice, almost seems like 3d version of my entry :P

Would have liked a bit more clarity as to how to "wallslide," like some sort of indication that I was doing it or not. Otherwise it was pretty fun.

Thanks for the feedback. I had thought of putting an indication on-screen, like a little person silhouette or something, which shows if you're walking, floating, or sliding against the wall, but unfortunately I didn't get much time to polish the interface before the deadline. Generally if you hold the shift button before hitting a wall, you will "wall slide" (that is, lose all momentum that isn't parallel to the wall) when you reach the wall; in addition, kicking off from the wall requires a wall behind you, and it's not obvious why sometimes a kick off doesn't work (your feet can't reach the wall when you kick).