Fantastic concept executed brilliantly.
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For a long time I've been working on my first video game, which was originally intended to be a level based platformer. However, I recently decided to make it into an exploration interconnected world type game. Although I have a rough idea of how the map would look, the specific rooms, sizes, progression, backtracking and all that are something I have more trouble with. If you have any tips or would like to work with me directly be sure to reply.
Before that, though, it is important for me to say that I will not be capable of paying for this. As I've said, this is my first game and I don't have a job. This is basically a passion project so I would only recommend that you respond if you are actually interested in the game. If you want to know more about it, I'll be willing to tell you anything you want about it.
- Right here in the comments
- Email: email@example.com
- Discord: Snipper Joey#0198
- Steam: snipperjoey
- Twitter: @SnipperJoey
Thank you for responding. I was aware of the dashing mechanic, but I thought it only functioned as a way to get some extra distance when trying to make a tricky jump. Thanks for informing me of it's true purpose. Sorry for criticizing the game without really knowing all of it's features.
The game is pretty fun and I like it quite a lot, but I do have two things that I can think of that I would like to be added or changed.
1. The perspective. This may just be me not looking hard enough, but I find that it is often hard to judge quickly how far or high a platform is, which makes it more difficult to make jumps and safe yourself from the wrath of gravity.
2. Combat. I really enjoy the idea of cutting the floor and trying to kill people by making the area unplayable, but I think that having a way to attack people without having to destroy the battlefield would help. Even just a way to push the enemies into the void. That'd be pretty cool in my opinion.
Of course, it's your own game and you are the one who decides what goes into the game or not, and the game is really fun as is, but I'd enjoy it a lot more if either of these things or more were implemented.
Thanks, any amount of help is very much appreciated. I'd love to hear your ideas and feedback. Send me a message to Discord or Steam whenever you can.
Discord: Snipper Joey#0198
Pretty simple really, I'm making a 2D platformer and need someone to help with level design. I have absolutely no clue on how to make interesting levels and most people in my small team don't either. I'm looking for someone who's willing to provide 50ish levels of decent length, scaling difficulty and interesting mechanics. If anybody feels up to the task or is willing to help for as much as they want, here's the demo to know the main mechanics and all that. Also, unfortunately I won't be able to pay anything, so take that into consideration.
I'm working on a game at the moment and I've spent years just compiling ideas for it. A couple of friends and developers have already thought of a bunch of stuff about the characters, enemies, gameplay and lore, but sometimes I feel like I need more opinions or points of view to help me make decisions. I basically just want someone that I can bombard with ideas every now and then and give me their honest opinion or ideas on it. Preferably someone who has a lot of free time and Dicord, Skype or Steam
Here's a demo of the game, although it hasn't been updated in a really long time and not even half of the ideas have been implemented yet.
Thank you. Your music is absolutely fantastic and I can see that you are a very talented individual. However, I don't think your style of music matches the theme and tone of my game much. I hope and expect you will go on to make even more amazing things, but not for me.
Well howdy there, pal. If it's social interaction you seek, I'm the one you need. I'm basically always online and am the type of person who replies to messages immediately and will keep on talking for as long as you want. I'm decent at coming up with ideas, motivating people and giving constructive criticism.
However, if it's game development assistance you desire, saying I'm adequate would make me a liar. I don't have many skills and the ones that I do have are completely useless for your project.
Overall, there may be no benefit to starting a wireless connection with me that would help you make your game faster/overall better, but if it's social comfort you want, I hope you were satisfied by this rant. I'll await for your response, but no matter what you choose, it'll be the right thing.
Thanks for your amazing work. They all sound great, and I also prefer the "nice" one to the other two. I feel like you're the type of person I lacked in my group, and if you'd be willing to help us out it would be greatly appreciated. Unfortunately I wouldn't be able to pay you or anything like that, so you can decline if you want to.
I already have a musician in my small team, but I'm still in need of someone able to make good sound effects. If you are interested, I'd really appreciate it if you played the demo of my game and made a sound effect that fits the action of the main character attacking. Hope to hear from you soon.
Here's a video from the awesome channel, Extra Credits. It talks about how it's dangerous to not listen to testers or straight up not having any. Remember it's important to have more than one view of your game. I hope you go on to create more awesome and more comfortable to play game. https://www.youtube.com/watch?v=BCPcn-Q5nKE
Here's a tip. When making a game that requires extremely calculated platforming don't make it so that its basically impossible to move in midair and so that the floor behaves like ice at all times.