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SentooSam

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A member registered Jun 12, 2020 · View creator page →

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We are designing your personal fleet.
Cruisers, frigates, freighters, barges.
With this fleet the galaxy will be yours soon.

A collection of over 50 ultra-detailed spaceships, ready to use in your own projects.


The pixeart spaceship project



Beautiful pixel art graphics!!!

Hello.

We are very excited to bring you the new massive Kezzel Pass update.

Here you have the extensive list of changes and improvements:

CHANGES AND IMPROVEMENTS IN GAME MECHANICS

  • Added RPG mechanic whereby the ATACK level affects the probability of hitting or missing the shot.
  • Added DEFENSE skill mechanic. The higher the level, the less chance that the enemy will hit his shot.
  • Added mechanics of the NAVIGATION skill that allows to suffer less damage when going through anomalies.
  • Added mechanics of the MECHANIC skill (for repairs).
  • Added mechanic in the retreat from Combat. Now escape depends on the status of the Drive and Skill Navigation.
  • The chance to inflict and receive 0 damage attacks has been removed.
  • A minimum possible damage is added per ATTACK level.
  • Added minimal DRIVE damage when moving between map cells.
  • Added a scoring system, with different values depending on the enemy.
  • The concept of COMBAT ROUNDS is also incorporated. The fewer rounds used to take down an enemy, the more points you get.
  • Added new money rewards system.
  • Added REPAIR WORKSHOP screen. Add the ability to repair Hull, Weapons or Drive, during the trip at the cost of consuming travel time.
  • Only allows one system to be repaired per shift.
  • Added a system of increasing difficulty for passes.

CHANGES AND IMPROVEMENTS OF GRAPHICS AND AUDIO:

  • Restructuring of the final statistics screen with animation of the drop-down panel and text fused with alpha.
  • Deployment and alpha animations on the WARNING home screen
  • ENDGAME alpha fade redesign and better graphics.
  • Redesign of the final departure point on the map.
  • Change in the icons of the SHIP STATUS and ENEMY STATUS boxes.
  • Operation of the DRIVE Status Bar in the UI ship.
  • Added audios for info screens, repair, sound for failed escape.
  • Added screen display sounds.
  • Added windows with help in the Ship configuration screen.
  • Restructuring of the END RACE screen showing more clearly the money earned.
  • INIT CONGIG screen restructuring (Redistribution, colors and redundant text elimination).
  • Added new source with OUTLINE.
  • Added graphic labels on the MAP and INFOBOX.
  • Added different sounds depending on the ANOMALY that is crossing.

Thanks for all your support, stay tuned.

We have a huge list of features that we want to implement

KEZZEL PASS V0.3

More news from Kezzel Pass

https://sentoosam.itch.io/kezzle-pass/devlog/234102/rpg-work-2

Gran trabajo.
Y desarrollado en español.

Animo!

(3 edits)

During these last two weeks we have been developing the mechanics of the ATTACK and DEFENSE skills.

Now the combat is longer and more dinamic, and the probability of hitting the target depends on the value of the ATTACK skill, while the probability of dodging the enemy shot depends on the DEFENSE skill.
We are also working on the concept of "combat rounds", to have a measure of the quality of the confrontation.
In this way, the combat that inflicts the most damage on the enemy in fewer rounds will give more points.
In the next few days we will try to work on the concept 'repairs' and the MECHANIC skill. This system will allow the player to repair weapons, shields or engine during the trip.

Kezzel Pass Discord

Kezzel Pass Page



(2 edits)

We have opened a channel on Discord, where we will be telling the evolution of our project.
Thank you.

https://discord.gg/Cn9tSCJBkS

Ups! 

I forgot about the video!!!


As you can see, we continue to work hard on our Kezzel Pass project.
This time we bring you a major update that includes improvements in the graphic section, as well as improvements in the game mechanics. We hope you like it.

This is the list of changes and improvements:

VERSION 0.2

- Animations are added on Enemies. 
- Pirate Figter's, Pirate gunner and Imperial Frigate graphic changed. Now these units are better differentiated.
- Added animations for Anomalies.
- Restructuring of the torpedo purchase window.
- Repair interface in the configuration screen.
- Restructuring final screen with statistics.

Gameplay improvements:
- Rebalance in crossing/attack costs on enemies
- The prize for crossing is incorporated into the game mechanics.
- Now you earn money when you reach the end in less than a certain time. That money will be used to repair the ship and buy torpedoes.
- The concept of passing is incorporated into the mechanics of the game.
- The repair costs increase as we make passes.


(6 edits)


Working on animations.

Hi!

As you can see, I am not a professional cartoonist, so creating graphics for a game and making them look attractive is very difficult.
But it is even more difficult, to create animations.
In animations, the work is multiplied for each frame, and it is very easy to get lost and not get the sensation of movement.
There is no pixelart game that does not have fun and elaborate animations.
Kezzel Pass is no exception, so here are my attempts.
I tried to create animations for all the spatial anomalies and for all the enemies, so that the combat screen had more dynamism.
I hope I have succeeded.
What is your opinion?
By the way, I have used Pyxeledit which is a great tool.

Kezzel Pass





Beautiful and inteligent set!

Hi.
We already have a downloadable version of Kezzel Pass.
It is not a final version, but in it, you will be able to test the basic game mechanics.
Kezzel Pass is designed as a casual and fast game that does not require too much time from the player.
You have to cross an area full of dangers with your spaceship without dying in the attempt.
Soon we will be adding more features.
Thanks.

Kezzel Pass now for download

Thanks!

I love the retro graphics and the Pixel art style. I'm a fan of colored pixels and I can't imagine a game without including this style in the art. I love the restrictions on shapes, patterns, and combinations that colored dots impose.

In Kezzel Pass I am using two applications mainly. To work with the PC I use Pyxeledit

Pros: The TILE MODE, allows you to easily design cell maps. Cons: Some tools are missing, such as brushes and for handling texts. When I'm on the go I use the iPad with the Pixel Studio, (There are also versions for Mac, Pc and Android) which I love the DITHERING PEN and of course the ease work of the Appel Pencil.

I'm not a professional, so I'm basically guided by my intuition and trial and error. Channels like Pixel Pete on YouTube are very helpful.

As for the design process that I follow, first I look for a basic shape to guide me and then, little by little I perfect the contour and the interior. It's very important to choose the color palette from the beginning, since that will help in the main tone (or mood) and the shadows, although I'm afraid that in this field I'm not very good.

I leave you some screenshots with the process.




Regards.

Beautiful art!

Very funny pixelart work!

Good work

(1 edit)

Hi!

KEZZEL PASS is conceived as a casual game, with quick games lasting between five and ten minutes, in the purest DESKTOP DUNGEONS style.

Set in space and with a 'retro' aesthetic, low resolution and pixelart graphics.
It is being programmed with GODOT (and Pyxeledit for the graphics).
The main concept of the game is a grid of 5 x 5 squares, which represents the map of  the passage of KEZZEL. The pass is a point that connects the outer areas of the galaxy with the heart of it, and is used by smugglers, pirates, and fugitives to carry out their illicit activities. The KEZZEL pass is constantly guarded by the forces of the Empire.

It has an entry point (The green triangle at botton right) and an exit point (the green chequered flag up left), and the player has to get from one point to another. In those 25 cells, you can find two types of events:

Cosmic Anomalies: Composed of meteor storms, plasma clouds or comets that the player must go through trying to suffer as little damage as possible. 

Enemies: They are fearsome monsters, pirate ships or military ships with which you will have to fight.

The goal is to reach the end point in the shortest possible time and of course, safe and sound.

The pilot has certain attributes (RPG style like navigation skill , attack, defense. etc), various types of weapons (laser and torpedoes) and his ship (With Shields, Hull, and Weapon forces) 
The reward is money to  repair the ship, buy weapons and attributes to be able to go through the pass again.

I will share the evolution of the development here.

Thanks for your attention.