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The Kezzel Pass game.

A topic by SentooSam created Dec 14, 2020 Views: 290 Replies: 2
Viewing posts 1 to 3
(1 edit)

Hi!

KEZZEL PASS is conceived as a casual game, with quick games lasting between five and ten minutes, in the purest DESKTOP DUNGEONS style.

Set in space and with a 'retro' aesthetic, low resolution and pixelart graphics.
It is being programmed with GODOT (and Pyxeledit for the graphics).
The main concept of the game is a grid of 5 x 5 squares, which represents the map of  the passage of KEZZEL. The pass is a point that connects the outer areas of the galaxy with the heart of it, and is used by smugglers, pirates, and fugitives to carry out their illicit activities. The KEZZEL pass is constantly guarded by the forces of the Empire.

It has an entry point (The green triangle at botton right) and an exit point (the green chequered flag up left), and the player has to get from one point to another. In those 25 cells, you can find two types of events:

Cosmic Anomalies: Composed of meteor storms, plasma clouds or comets that the player must go through trying to suffer as little damage as possible. 

Enemies: They are fearsome monsters, pirate ships or military ships with which you will have to fight.

The goal is to reach the end point in the shortest possible time and of course, safe and sound.

The pilot has certain attributes (RPG style like navigation skill , attack, defense. etc), various types of weapons (laser and torpedoes) and his ship (With Shields, Hull, and Weapon forces) 
The reward is money to  repair the ship, buy weapons and attributes to be able to go through the pass again.

I will share the evolution of the development here.

Thanks for your attention.

Hi.
We already have a downloadable version of Kezzel Pass.
It is not a final version, but in it, you will be able to test the basic game mechanics.
Kezzel Pass is designed as a casual and fast game that does not require too much time from the player.
You have to cross an area full of dangers with your spaceship without dying in the attempt.
Soon we will be adding more features.
Thanks.

Kezzel Pass now for download

(6 edits)


Working on animations.

Hi!

As you can see, I am not a professional cartoonist, so creating graphics for a game and making them look attractive is very difficult.
But it is even more difficult, to create animations.
In animations, the work is multiplied for each frame, and it is very easy to get lost and not get the sensation of movement.
There is no pixelart game that does not have fun and elaborate animations.
Kezzel Pass is no exception, so here are my attempts.
I tried to create animations for all the spatial anomalies and for all the enemies, so that the combat screen had more dynamism.
I hope I have succeeded.
What is your opinion?
By the way, I have used Pyxeledit which is a great tool.

Kezzel Pass