Hi!
KEZZEL PASS is conceived as a casual game, with quick games lasting between five and ten minutes, in the purest DESKTOP DUNGEONS style.
Set in space and with a 'retro' aesthetic, low resolution and pixelart graphics.
It is being programmed with GODOT (and Pyxeledit for the graphics).
The main concept of the game is a grid of 5 x 5 squares, which represents the map of the passage of KEZZEL. The pass is a point that connects the outer areas of the galaxy with the heart of it, and is used by smugglers, pirates, and fugitives to carry out their illicit activities. The KEZZEL pass is constantly guarded by the forces of the Empire.
It has an entry point (The green triangle at botton right) and an exit point (the green chequered flag up left), and the player has to get from one point to another. In those 25 cells, you can find two types of events:
Cosmic Anomalies: Composed of meteor storms, plasma clouds or comets that the player must go through trying to suffer as little damage as possible.
Enemies: They are fearsome monsters, pirate ships or military ships with which you will have to fight.
The goal is to reach the end point in the shortest possible time and of course, safe and sound.
The pilot has certain attributes (RPG style like navigation skill , attack, defense. etc), various types of weapons (laser and torpedoes) and his ship (With Shields, Hull, and Weapon forces)
The reward is money to repair the ship, buy weapons and attributes to be able to go through the pass again.
I will share the evolution of the development here.
Thanks for your attention.