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Kezzel Pass Update version 0.2

A topic by SentooSam created Jan 11, 2021 Views: 253 Replies: 2
Viewing posts 1 to 3

As you can see, we continue to work hard on our Kezzel Pass project.
This time we bring you a major update that includes improvements in the graphic section, as well as improvements in the game mechanics. We hope you like it.

This is the list of changes and improvements:

VERSION 0.2

- Animations are added on Enemies. 
- Pirate Figter's, Pirate gunner and Imperial Frigate graphic changed. Now these units are better differentiated.
- Added animations for Anomalies.
- Restructuring of the torpedo purchase window.
- Repair interface in the configuration screen.
- Restructuring final screen with statistics.

Gameplay improvements:
- Rebalance in crossing/attack costs on enemies
- The prize for crossing is incorporated into the game mechanics.
- Now you earn money when you reach the end in less than a certain time. That money will be used to repair the ship and buy torpedoes.
- The concept of passing is incorporated into the mechanics of the game.
- The repair costs increase as we make passes.


Ups! 

I forgot about the video!!!


(2 edits)

We have opened a channel on Discord, where we will be telling the evolution of our project.
Thank you.

https://discord.gg/Cn9tSCJBkS