As you can see, we continue to work hard on our Kezzel Pass project.
This time we bring you a major update that includes improvements in the graphic section, as well as improvements in the game mechanics.
We hope you like it.
This is the list of changes and improvements:
- Animations are added on Enemies.
- Pirate Figter's, Pirate gunner and Imperial Frigate graphic changed. Now these units are better differentiated.
- Added animations for Anomalies.
- Restructuring of the torpedo purchase window.
- Repair interface in the configuration screen.
- Restructuring final screen with statistics.
Gameplay improvements:
- Rebalance in crossing/attack costs on enemies
- The prize for crossing is incorporated into the game mechanics.
- Now you earn money when you reach the end in less than a certain time. That money will be used to repair the ship and buy torpedoes.
- The concept of passing is incorporated into the mechanics of the game.
- The repair costs increase as we make passes.