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KEZZEL PASS MAJOR UPDATE V0.3

A topic by SentooSam created Apr 04, 2021 Views: 159
Viewing posts 1 to 1

Hello.

We are very excited to bring you the new massive Kezzel Pass update.

Here you have the extensive list of changes and improvements:

CHANGES AND IMPROVEMENTS IN GAME MECHANICS

  • Added RPG mechanic whereby the ATACK level affects the probability of hitting or missing the shot.
  • Added DEFENSE skill mechanic. The higher the level, the less chance that the enemy will hit his shot.
  • Added mechanics of the NAVIGATION skill that allows to suffer less damage when going through anomalies.
  • Added mechanics of the MECHANIC skill (for repairs).
  • Added mechanic in the retreat from Combat. Now escape depends on the status of the Drive and Skill Navigation.
  • The chance to inflict and receive 0 damage attacks has been removed.
  • A minimum possible damage is added per ATTACK level.
  • Added minimal DRIVE damage when moving between map cells.
  • Added a scoring system, with different values depending on the enemy.
  • The concept of COMBAT ROUNDS is also incorporated. The fewer rounds used to take down an enemy, the more points you get.
  • Added new money rewards system.
  • Added REPAIR WORKSHOP screen. Add the ability to repair Hull, Weapons or Drive, during the trip at the cost of consuming travel time.
  • Only allows one system to be repaired per shift.
  • Added a system of increasing difficulty for passes.

CHANGES AND IMPROVEMENTS OF GRAPHICS AND AUDIO:

  • Restructuring of the final statistics screen with animation of the drop-down panel and text fused with alpha.
  • Deployment and alpha animations on the WARNING home screen
  • ENDGAME alpha fade redesign and better graphics.
  • Redesign of the final departure point on the map.
  • Change in the icons of the SHIP STATUS and ENEMY STATUS boxes.
  • Operation of the DRIVE Status Bar in the UI ship.
  • Added audios for info screens, repair, sound for failed escape.
  • Added screen display sounds.
  • Added windows with help in the Ship configuration screen.
  • Restructuring of the END RACE screen showing more clearly the money earned.
  • INIT CONGIG screen restructuring (Redistribution, colors and redundant text elimination).
  • Added new source with OUTLINE.
  • Added graphic labels on the MAP and INFOBOX.
  • Added different sounds depending on the ANOMALY that is crossing.

Thanks for all your support, stay tuned.

We have a huge list of features that we want to implement

KEZZEL PASS V0.3