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Kingsblood - Autoconquest: A tactical indie RPG

A topic by Donselm created Oct 04, 2020 Views: 1,845 Replies: 36
Viewing posts 1 to 37
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Kingsblood is a tactical indie RPG in the making. What started out as a dream slowly seems to become reality. We began this journy in April 2020 without any prior unity knowledge but have now implemented most of the core mechanics. Still, a lot of polishing, content and exhausting hours left - but we are closing in to a playable product.

If you want to know more about our project - check out our channel:



You can also find us on steam or check out or website or social-media channels:

Wishlist: http://store.steampowered.com/app/1515020

DevLog: http://youtube.com/c/Kingsblood

Twitter: https://twitter.com/KingsbloodGame

Reddit: https://old.reddit.com/r/kingsblood/

Discord: https://discord.gg/XBhv7ZT

Website: www.kingsblood.net

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Within one of our biggest updates we pushed out a comprehensive character UI and connected it to our website, so that character informations are immediatly readable by visitors even during development

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Heyy your idea looks quit interesting.!!  Although I am not a gamer but a game designer by passion, I loved your idea alot iwould love to play this one.., and if got a chance would also love to develop or design the visuals.!! All the best with your idea :)

Hey, thank you so much! Really happy to get such feedback!

Also got a new devlog out with quite a lot more gameplay ideas we are currently working on.


This week, we tried a new technique to light up our combat scenes

In this episode we utilized AI for creating cool art for our leveling system:

This week, we show how we implemented our motivation system:

In this video we designed a character, and implemented him with all steps involved.

Implemented a market for handling the game's economy

This game looks like a blast! Are you already working with a composer on the music for this? I noticed you've used a nice subdued, piano driven theme in a few of your videos. I'd be happy to expand on that style if that's what you're going for! I'd be happy to provide a portfolio and compose a demo track for you if you're interested!

Hey Allen, already have a composer - sorry :- ). But happy you like what you see. Also we got a new devlog out where we used some shader graph magic:


Gave our main UI a facelift


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Beautiful art!

Started creating a house for our heroes


2020 was a hell of a ride! Put all my holidays and lots of my freetime into this project. Quite exhausted but super proud about the great accomplishments. This video is probably the most comprehensive summary about our game - what we got so far and what will be coming in 2021.

A devlog about the visuals for our construction system

In this vlog we talk about the first iteration of our dungeon system

Pushed out a character progression system. Already pretty happy with the result :-).


Redesigned the deployment of monsters

This time, i am talking about a lot of smaller, but pretty cool things which did not get their own video.

My favorit video / topic so far. Updates to our dungeon system :D


Our expansion system works now!


This week, we created our first big biome! Lots of random combat scenes are the result.

This week, i created a completly new dungeon Biome.

Hey there. Created a mountain side - my favourite biome so far!

We finally finished up our soul system! It works as intended and we talk about it in this devlog! :-)


Created some gloomy woods

Recreated the city selection process

Some update towards our dungeon system

Hey there,

this is how we drastically improved the UI of our dungeon system.

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This week i did not really talk about the game that much, but instead about motivation and discipline in general.

This is how we fixed our lag problems by utilizing addressables

We brought some life to our combat sounds


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Started adding some text scripts and voices for our side characters

It has been a while but just put some code behind some of our creatures

Hey there - after more than 1 year, we finally got our first game loop going

It's been a while, but here are some updates