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Sabin Stargem

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A member registered Feb 22, 2016

Recent community posts

Run into a couple of bugs.


#1:  When you go to meet with the mercenary captain, an exception comes up.


#2:  The abbess appears among the kobold horde after you had sacrificed her to the Old Ones.  She was gifted to the kobolds prior.


#3:  After having some fun with the Inquisitrix, the time indicator disappears.  Events make it reappear.


Feedback on gameplay:    I find myself constantly reloading.  This is because there are various locations in the world that still drain time, even when they don't offer any content or bonuses.  It would be preferable if they weren't available after being exhausted, or didn't require time.

Time loss is also inconsistent.  Some prisoners or locations take time, others don't.

Having a number by locations to indicate how much time is required would be helpful for making informed choices.   For variable time allotments, something like  "1-3", could be used to show that it is dependent on player choices how much time is consumed. 


Picking a lair is a bit difficult, because the benefits of one over another isn't clear.

Did a bit of initial play.  Issues with the early dungeon are as follows:


1:  Using the inventory to apply potions is unintuitive, since mouse control isn't permitted to directly pick items when the screen is first opened.  You first have to click on the inventory tab for a category before you can click on the consumables.

I have the impression that the menus are somewhat clunky in general.


2:  It would be nice if there was a dedicated way to turn without moving.  LOS is important for proper navigation in the dungeon.


3:  Using the Flash Powder results in retrying the battle.  Quite useful in the sense that I got fully healed, but probably not the intended effect.


4:  Cyleen is stilled called "Strange Priest" after meeting her.


5:  Collecting resources or bumping into a monster doesn't stop time.  This means that spikes and monster patrols can act while the player is paralyzed. 


6:  The save menu seems to automatically focus on the latest save that was made.  I tend to make my saves at the top, while the auto-saves are found at the bottom.  This means that I have to scroll upwards anytime the game decides to save automatically.  It might be best to reduce the number of slots to 12, and remove the bottom auto-saves.    (Assuming that resolution doesn't affect the number of visible slots.)

Thanks for the assist.  :)

Is Strive 2 available through Patreon right now?  Kinda want to go bug hunting, but want to be sure before dropping my $20.

Hoi.   


I went over the dialogue, so I will list whatever bothered me.

#1:   During the intro cutscene, the father says "Look what I brought to you."   While technically correct, contextually it is more common in English to say "Look what I brought for you."

#2:   Trix's response "I don't believe!!"  Is a bit off.   In the English language, multiple "!" marks for a sentence are rarely used.  When very strong responses are needed, full capitalization is sometimes used.  Three examples.

 
EG1:   "Oh god, the humanity!  They don't deserve this..."   This is a common application of exclaimation marks.

EG2:   "HOLD IT THERE, BUSTER."   You may use this if someone is speaking calmly but with some intimidating force.  Try not to overuse the capitalization method, as it would lose impact for the reader.

EG3:   "HANDS OFF MY DAUGHTER, PUNK!"  An intimidating yell.  

Anyhow: Trix's dialogue for that section can be improved with the following.  "I don't believe it!".   


#3:  Not sure if this one is a flaw.   From my search on Wiktionary (a useful resource), "Atalantas" isn't mentioned.  I am not sure if this is a fictional word for your setting, an foreign word that isn't recognized in English, or a straight up flaw.   Going by Trix's gear, my first guess is that she is themed after Greek, Roman, or some Persian motifs.  It would be nice if you can tell me what she is based on, so that I can make better assumptions.

Aside from that, I wondering if her shield is based on a real-world item.  It doesn't strike me as practical, but I wouldn't mind learning more about odd pieces of gear.


#4:  The mother's dialogue.  "Why don't you wait for me?!"   Contextually off.  This wording is best used if a person notices a recurring pattern where they are often left behind.   "Why didn't you wait for me?!"  Would make more sense for a one-off incident.


#5:  A inconsistency.  After Frank and Rosie mention their names, Rosie's dialogue boxes now use her name as the speaker.  However, Frank is still just "Father" throughout the conversation.


#6: Two things about Rosie's dialogue concerning Trix's education.   First, she refers to "Bombardier".  That is an engineer who specializes in artilarrly, thus being engaged in warfare.  While a relatively safe role for a combatant, it is still odd when considering how opposed she is to Trix being in danger.   Also, I have the impression that Rosie is intending Trix to learn how to use magic.  It might be a setting where warfare uses magic for artillary purposes, but I am not sure.

Secondly, the dialogue.   "...we have a guild for her to study."  The context doesn't work in English.  If it was "...we have a book for her to study.", that would make contextual sense, since it is an item that a person can possess.   My recommendation:   "She will be an excellent Bombardier, our village guild would let her study."


#7:  "You should be learning good spells!"  Technically correct and can fit into the right context, but I think that "You should be learning spells!" would work better.  Being overly verbose or long with a sentence can irritate a reader.  An over-abundance of that can drain away immersion.  What I do is to say the sentence myself, and see if it easily rolls off the tongue.  If it feels clunky, try to shorten or simplify the words.


#8:  "...turns the girl over."  Correct structure and such, but the context makes it sound like that Trix is lying on the ground.  I recommend "...turns around the girl."


#9:   I am not sure what a "Pally Wine" is.  My first guess is that it is Emily's staff?  This may hint at parts of the setting that might be your own original touch, or it might be a bad translation.  Need more information.


#10:  A slight edit to Emily's reply.   "...known for its curses that spread on its multiple floors."  -> "...known for the curses that spread on its multiple floors."   By swapping an "its" for an "the", you lower the repetition of words in the sentence.  That gives it a more natural flow.


#11:  "...to facilitate the recognition..." could be simplified as "to facilitate recognition."  Honestly, this one works either way.  You could use the longer and more verbose wording for Emily's dialogue, to help set her dialogue apart from other characters.  Basically, don't always use my advice if you think that it isn't right for someone.


#12:  This one just needs clarification for me.  "...Desire's Level is the first where people get excited quickly."   My understanding of the conversation is that Desire's Level is the first set of floors, so using "the first where people get excited quickly" doesn't make sense - it doesn't have a preceding level.  Depending on what you meant, elaboration or removing some dialogue would be needed.


#13:  The dialogue concerning the Giant Limbs Level is alright.  My concern is with Emily herself:  Is she a shy person regarding sexuality, or likes using fancier words?  It is important that dialogue reflects a person's mindset.  I haven't ventured much into the game yet, but the thought occurred to me that she might be interchangeable with other characters.  She might simply be a balanced person?   Anyhow, if she has a technical approach, she would use "breast" and "genitals" (which applies to both genders.  If she is shy, she would may be reluctant to talk about the subject matter.


#14:  "YOU SHOULD LEARN WITH HER!"  Technically correct, but it is more natural to say "YOU SHOULD LEARN FROM HER!"


#15 "Horny Tower entrance has weaker bees than those on the other side of the river."   ->  "The Horny Tower entrance has weaker bees than those on the other side of the river."  This makes it more natural.


#16:  Just a gameplay recommendation.  When a character levels up, their HP and MP should be fully recovered.  This allows for quicker grinding, especially when trying to get permission for the tower.


#17:  When speaking with Rosie, she says "TAKE THIS ARMOR!"   That implies she is either trying to give armor to Trix, or that she is attacking the armor.  In the latter case, I recommend "TAKE THIS, ARMOR!", with her hitting it.  Mind, I don't think she would use a kitchen knife.  If you change the counter to have a pot of boiling food, she could hit Trix's armor with a large spoon.  Alternatively, Rosie could say "TAKE OFF THAT ARMOR!", with predictable results.


#18:  The Toy Ring, Common Ring, and Angel Necklace all have the same stats.


#19: When entering the save/load menu, it defaults to the autosave.  I think it will be safer and more convenient to default with the last manual save.


#20: While trying to enter the school house at night, the dialogue reads "door closed".  It would be nicer as "This door is locked..."

Fair enough.  :)

When it comes to hentai games, I feel that the most important ingredient is personality.  That means natural dialogue, aesthetics that fits together nicely, and music that can set the scene nicely.

Unfortunately, RPGMaker games have it rough on the aesthetic and musical front - they typically rely on stock assets without much editing to make them feel more unique.  I recommend trying out the pitch setting on stock music and seeing how it changes the feel of any given piece.  While certainly not as good when compared to original music, that is a relatively easy way to make things less generic.


Now as to reference games, that is bit of an issue.   The first is that you seem to be going for a fairly standard RPGMaker game, some of my references have to be oriented around that.  Further, a number of my favorites require an unofficial English translation patch for me to understand them, and the odds of them being in your language are less likely.


I will detail some of them, in no particular order.


#1:  Monster Girl Dreams, on Itch.io.  Freeware at the moment, unfinished.

A game based on the Ren'py engine, if I remember rightly.  The strong point of this unfinished product is the dialogue and most of the art for the characters.  While I do enjoy exploring the game and making out with the ladies, the actual gameplay doesn't feel good to me.  There is a fair number of options for handling combat, but they don't really feel interesting to use. 


#2:   The Dungeon of Lulu Farea , official translation on DLSite.  Unofficial patch for original version available.

While this game certainly has personality for the character interactions, the most defining aspect is the gameplay.   You are tasked with conquering levels of a dungeon - but you have finite resources.  To advance, you must carefully calculate the benefits spending your limited resources.  I had to start a fresh campaign at least three times, but didn't mind much because I was learning how to optimize properly.   This game is heavily inspired by the Tower of the Sorceror, an old Japanese freeware game from the 90's.   There are some remakes of TOS on the Google Play store.  DROD RPG also has similar gameplay.    I really enjoy this gameplay, it is very different and thoughtful from the traditional JRPG grind.


#3:  Naedoko's Demon Ground, requires an unofficial translation.

In this game, the gimmick is using pregnancy to birth a variety of monsters.  Aside from being party members for combat, they sometimes are key to solving quests or problems.   Somewhat hardcore, but a good balance of combat and dialogue.  The dungeon design isn't good, but not awful either.   I get the feeling that this game is the closest of the bunch to what you are going for.


There is actually quite a few hentai games worth checking out, and there seems to be a new generation cropping up on Itch.io and Gamejolt.  These have potential, but are not yet finished and too numerous to go into detail.  Shortlist:    Haremon, Dandy Boy Adventures, A Town Uncovered, Monster Girl Island, and Third Crisis.


Not giving an opinion on your characters yet.  I barely started the game, they deserve more time to leave an impression.

I don't see why this is beyond JP's ability, considering that there are various changelogs that include the editing of levels for better compatibility or accuracy.  Further, I do not see how my request is political:  I requested the ability for users to decide whether or not there is censorship.  That is inherently apolitical, because people on either side can determine for themselves what is appropriate and tweak the game accordingly.




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To be honest, this game doesn't grab me.  I am not sure why, but some hentai games get my attention and keep it, while others just...feel hollow?   

I think part of the problem for this particular game is that the unnatural language can make a person go "Huh?..wait, people don't talk that way.", and snap a player out of the intended experience.   

Anyhow, I haven't entered the tower yet, so I can't really talk about the gameplay or dungeon design yet.  Until I get a grasp of what kind of gameplay there is, I can't be helpful in that regard.

The English spelling and wording is a bit off.   EG:  "meele" should be "melee", Anna's dialogue doesn't feel natural, ect.


I recommend changing Anna's like so:   "He became desperate, getting hornier and hornier."


Fred's initial dialogue isn't clear on what he needs, but the quest log details what is needed.  It would feel more natural if he said that he needed advice on business.


The blood manipulator could use a little refinement.   "Years ago they kicked me out of that junk Blarney City."  ->  "that uptight Blarney City."

Father's text.  "Always fearless fighting for her dreams"

"Fearlessly fighting for her dreams"


Blood and Whispers scene

"suffocating in this tight clothes" - "suffocating in these tight clothes."


There are other odd bits about that scene, may point them out if I do a replay of the game.

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I have a request, if that is alright.  I would like Wadsmoosh to detect the state of censorship, and to offer the choice to alter the appropriate wads to the user's preference. 


 Below are two ways to decensor (and censor)  the Classic DOOM wads, so that you can analyze them or ask permission for incorporation into Wadsmoosh.

https://forum.zdoom.org/viewtopic.php?t=53776

https://www.doomworld.com/forum/topic/64870-bfg-edition-uncensoring-guide/


Thanks for hearing me out - and even more so for Wadsmoosh.  It is lovely to play nearly all of Classic DOOM with a single file.  :)

You might want to also check out the Haremon, Strive4Power, and Third Crisis games.  It is good, seeing western hentai games starting to take off. 

Couldn't have believed it five years ago.   :)

When is Shantae joining the roster?  /joking

Anyhow, you might want to contact the folks behind Dandy Boy Adventures.  They have have a couple of mini-games in there, a beat'em up wouldn't be amiss.

It might be a good chance for some networking with fellow hentai developers, and maybe some coin too?


Pretty much mentioned them, since the art style is close enough to LCG's aesthetic.

https://dandyboyoni.itch.io/dandyboyadventures

Bug:

If I get caught during curfew after first meeting Amber, I can't leave the motel when it is time to go out.   I had the protagonist take care of Klaus during her stay at the prison.

Not getting curfewed allows me to exit the motel.

If you toss $1,000 bucks into the wishing well within the Pilgrim's Path, no money is subtracted.

Error.


############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object obj_dungeoncontroller:

trying to index a variable which is not an array
at gml_Script_set_event
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_set_event (line -1)
gml_Script_dungeon_set_deck
gml_Object_obj_dungeoncontroller_Create_0

Suggestion:   Add the shoulder triggers from controllers.  They can be used to switch between gals when viewing their stats and such.   Even better, I think that they would be a more natural fit for the wheel mini-game.  To me, the shoulder buttons feel clunky and unresponsive.  The pressure aspect of the triggers may offer finer control, too.

One more:   "Easterm" sword, should be Eastern.

(1 edit)

Another?


#22:  I can't give a lady the Geisha specialty.  She is of noble rank, has base 100 in all four mental stats, has boffed enough to have five sexual traits, and 70 beauty.   My guess is that the beauty aspect is where a bug cropped up.  She started at a fairly low number, but received a beauty treatment from the laboratory and has three nature tattoos, giving a +15 bonus.

Using the mind reading ability, I found that she has 55 base beauty, and 15 temporal beauty.  I am guessing temporal beauty is not accounted for specialization.

Another error.


############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_vncontroller:

Array index must be positive
at gml_Object_obj_vncontroller_Draw_64
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_vncontroller_Draw_64 (line -1)

"buttox" should be buttocks.

The reference to cattle on the main mansion screen should say "livestock" instead, on account of the hens.

#18:  Yup, you are right.  Figures that I would miss that detail.  :)

There really should be a separate "benched" section for servants that acts as a sleeping space while they are away from the mansion.


#21:  The item list, on the left.  Anyhow, I figured it out - I loaded up a savefile after booting the game, and removed Anaryis's rapier.  It was listed as gold.  I got some cursed blades, did my usual thing, and removed her rapier again - green.  Did it with a living armor, and got the same result.


With further investigation, I found that the text color in the item list is dependent on which storage area you are in.  While in personal storage, all gold items are marked green, but will have their appropriate color while kept in the mansion inventory.

Got an error.  Here goes.


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object obj_dungeoncontroller:

Push :: Execution Error - Variable Index [0,35] out of range [1,1] - -7.eventTaken(100024,35)
at gml_Object_obj_dungeoncontroller_Create_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_dungeoncontroller_Create_0 (line -1)

(1 edit)

Moar.  Bugs.   :P


#18:   Something is off with the personal bedrooms.  I have the maximum number of 10, but two of them are full even when the communes house everyone.  I have been mostly reserving personal rooms and the master bed for quest characters, so that might be one vector for the bug.  Haven't sold off anyone, but have released some undesirable newcomers.


#19:  The aesthetic for the Umbra guild interface is a bit ugly, because it retains the adventure graphics.  This is different from the other city guilds, which clear away the interface to allow the background image.


#20:  If you don't have enough gold to teleport from a city, then sell enough goods to get the money, the teleport option won't be permitted.  You have to exit and enter the city to reactivate teleportation.

#21:  Cursed Blades are not considered to be enchanted items for the Umbra exchange.   Their description box has gold text, while their inventory listing is green colored.   I think that the green listing should be changed to gold.  Ditto goes for Anyaris's rapier.

(1 edit)

The game makes it hard to diagnose mana toxicity in your servants without Mind Reading, nor is there any apparent way to help things get better.   As such, I think methods for dealing with toxicity would be good. 


Method 1:   Mana Extraction.  Making out with servants draws out mana already - so it would make sense if some of that mana was of the toxic variety.   Toxic mana doesn't contribute to mana reserves, being useless.   The post-coitus report should note the amount of toxins removed.

Method 2:  Extraction Potion.  The extraction potion forcibly removes mana from a creature - at the expense of their energy, and possibly causing stress if energy levels are too low.  Consumes 60 energy.

Method 3:  Mana Farm.   The mana extractors on the farm isn't just for getting mana, it can remove toxic varieties from the folks who are on the farm.  While not fast, the farm extractors don't cause extra stress by themselves.  Removes about 20 toxins each day.

Method 4:  Guild Assistance.  You can pay the mage's guild to remove the toxins.  They keep any good mana for themselves, and scale their pricing according to the quality of the servant and the degree of toxicity.


Giving toxified servants an unhealthy aura would be useful.   Unlike with mind reading, there are no specific numbers attached to the toxicity, just a general impression of how bad things are.  Their portraits could have a "glitter" effect, color corresponding to nastiness.

(1 edit)

More issues.

#15:  Arachnae have scales, and correspondingly have the 'enhanced scales' option in the laboratory.  From what I recall,  spiders aren't known for armor.   I assume this wasn't intended.

#16:  During the boffing mini-game, the ladies sometimes will not accept the "take lead" command, despite being all-green.  This happens for both humanoids and monstergals.  No reason or response is given for why the command won't take.

#17:  On occasion, the tooltip of a servant would be present during the boffing mini-game.  It doesn't go away, obscuring the text log of the session.  The latest time this happened, I noticed that Maple participated in the last boffing session - and it was her tooltip during the latest.

For #1:   I start a story mode creation, with customization.   Once I get to the races section, I pick Seraph.  He is generated with white, feathery wings in the description box, but the drop-down tab says "feathered black".    I think this also happens with sandbox races.

(4 edits)

A couple more.


9:  Gear counts towards a character's mental stats.  Until you remove the offending article, you won't be able to add more points to the stat, preventing you from reaching the cap.

10:  When using the "Unlock Abilities" panel for your protagonist, you can still click and type into the Default Title box.


11:  Non-humanoids can't perform boffing occupations.  This makes specialization in that area useless, and generally doesn't make sense.  I think that the restriction should be altered so that Uncivilized beings are unable to do the finer jobs.   Once the trait is removed, they can do more advanced boffing.


12:  Don't know the cause, but here goes:   I tried to break open a chest with a character, but she didn't have the strength.  Tried to do the same with my protagonist, but he didn't have the energy.   The thing is, the energy gauges for both characters were  25% full.  This was correct for the lady, but the protagonist only had 5 points according to the tooltip.  Something is making the protagonist's energy gauge a bit off.


13:  It seems like the Dark Elf racial trait is broken.   It states that temporary spells and potions last longer.  So I cast my Shield spell on the girl, but the duration only lasted three turns - the same as the protagonist.   Disclosure - The game was modded so that the protagonist had 10/10/10/10 stat potential, which might have reached the cap for spell potency.


14:  When making out with a lady(ies), sometimes they will have a desire.  However, that desire will not always be fulfilled if a current activity of the player is already performing the required action.  It seems like the desire will be completed by manually pressing a button related to it, or if a leading girl enters an action that qualifies.  

EG:  Fondling is ongoing, the desire to be touched appears, a turn of auto-fondling passes to no effect.  Clicking the fondle button makes the girl happy.

Hoi, replies.

#2:  Mostly to save time and preserve concentration.  If you are going through a financial ledger, all relevant information should be available while your mind is on the subject.


#4:  I stand corrected, it is indeed there.  Good.  :)

#6:  I withdrew some of my servants from the farm, and they had become stressed and disobedient, to the point of yellow.  The farm had the upgrades, the servants had high stats, were civilized, and entered in the best shape.   Besides, I would like to treat the farm servants as people, not beasts.

1:  When examining a character, the body art obscures the list of selectable characters.  Removing the image when the mouse hovers over that area would be helpful.

2:  The addition of a financial ledger would be helpful.  I don't know the exact cost of the various ongoing expenses for the extra food, makeup, and so forth.  Having price estimates for selling servants would also be neat.

3:  Adding a way for Supplies to be automatically bought and stocked for household applications would be nice.  I have to manually buy supplies, and am not given forewarning that I am going to run dry by the next turn.

4:  An resource indicator for supplies, for better tracking.

5:  It can take a while for a servant on holiday or being trained at a guild to come back.  Being able to examine their qualities in the meantime would be useful for evaluating new stock.  Adding a 'benched' tab similar to the jail list would fix that.  Ditto goes for servants kept in the farm - In order to check their stress, I have to manually remove them from the job.

6:  Being able to set up a "rotation" system for farm personnel would help for taking proper care of them.  When they reach certain points of stress, they are removed and put on rest duty while replacements take on the job.

7:  I would like to assign my character as The Lead during the boffing mini-game, and the ability to assign goals for the auto-boffing.  EG:  Teaching certain characters to be doms or subs, introducing them to bi-sexuality, fulfillment of desire, ect.

8:  When looking at body parts such as tails in the laboratory or character creator, it would be nice if they are noted to have uses.  For example, a Demon Tail is useful in the boffing mini-game, while a Bunny Tail probably doesn't.

9:  Adding a results prediction for jobs is desirable.  How much Resource Z is Lady X going to pull in if she does Job Y?

10:  When food is maxed out, farm production should sell excess food for gold automatically.

11:  Adding details to the world map via selecting locations would make it easier to set personal goals and more fulfilling to explore.  EG:  You fill out an area's bestiary as you encounter creatures, potential drops from the chests, ect.    Remaining information can have a "?" icon, to indicate that there is more to be discovered.

v0.5.25


1:  When creating a character with wings, the drop-down tab initially doesn't match the wings that the character has been generated with.  Selecting a new set of wings fixes this.

2:  While creating the protagonist, the generic racial talents aren't reported, such as the Seraph's +4 Combat Speed.

3:  When using double-attack weapons, the second attack is launched after the targeted foe has died already.  I think that this second attack should either strike a different foe, or simply not be made.

4:  The option for "Enhanced Scales" in the laboratory lacks a description.

5:  During the boffing mini-game, Lamia are described as "on all fours".

6:  Lamia cannot receive a 6th tattoo, due to a lack of legs.  However, I think their lower body would still be a fine way to display a tattoo.  Not sure what to call that body part, though.  Abdomen, maybe?

7:  When a servant molests another, taking both of them causes the boffing mini-game to have no servants participating.

8:  A servant who is unavailable will retain their job.  It would be useful to have a notification and the option to pick a replacement.