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Question for Cryswar:  I have been putting together a mock-up of what I think could be a GUI for DD's combat screen.  Would you be interested in a terrible depiction?

If yes, there is something further to consider.  I have the habit of playing games, and thinking to myself "the controls could be better, and the gameplay..." well, you can guess.  Aside from a rainbow nightmare, I can also propose my thoughts on revised gameplay.  Problem is, I am not sure if they are any good, and whether a proposal to rework your ruleset would be irritating - you already spent a ton of time trying to figure out stuff.

Feel free to say no.   Ultimately, my what-ifs are for my personal amusement, and the odds of actually being useful are long at best.

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I'm always open for suggestions, but I will confess that the next few months will probably be writing-heavy rather than mechanics. So no promises on when, or if, anything will happen - even if I agree with every idea you have.

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That is perfectly fine - I find that most (good) games take at least two years to cook, and that is assuming if you had a paid team.  Divine Dawn is probably more a passion project than a commercial one, especially since this seems to be your first project beyond modding.    This game is a sort of crossroads for you as a creator, since many questions would have to be answered.   "How much time and money do I want to spend like this?", "Would writing a book be better than coding a game?", "What kinds of game mechanics interest me?", and so on.

Anyhow.   IIRC, a big part of game development is not just making things, but destroying them.  About 80% of the development time apparently goes into systems and assets, while the other 20% is the actual content.  Mechanics being what they are, essentially are living creatures that have to be born, bred, and replaced by a better generation that gels more naturally with what you intend.   On the plus side, the lessons learned will likely translate to future projects in a cleaner form.  Kinda like how to make a readable novel, you have to abandon stuff to focus on what you learn to be important.

Most of the ideas that I put forward are going to need surgery if they are going to live.  Hoping for the best, but expecting a terminal outcome.

Mechanics have certainly been a huge timesink haha - maybe I should have just made a VN... good learning experience though!