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Cryswar

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A member registered Feb 11, 2021 · View creator page →

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I haven't watched it, no.

Back in the day, when I was modding MGD, the original Celica concept was... yeah she was very much a yandere, to put it lightly. Straight up rapes you if you used her spell too much. Quit working on it before I got to her, and DD's Celica is a very different character (much more fleshed out), but there's still a bit of crazy in there.

Aspasia can get VERY possessive in the long term, imo the highest ranking stalker but only if you meet a fair few requirements. Imagine a possessive slime gf getting uncomfortable and clingy if you're not inside her half the time.

Ah, yeah, that was fixed in 0.32.

The mana cost to activate channels increases by 1 for each channel. The upkeep cost is just their costs added together.

Might be worth looking into attack spells with especially useful buffs or debuffs. Firebolt B might be an option for the magic buff. Depending on your stats, Flaming Greatsword or some of the Aether/Nether spells could be good combos, or Nether in general for debuffs.

Which version is this issue on? It should be fixed in the latest.

It would be kinda funny if some of the girls stalked you intentionally though, like Maya or Celica barely peering out of the side of the screen occasionally.

I included the cheat menu so people could customize difficulty/power as they pleased. It's not bad and shouldn't cause any real issues. It will make the game *slightly* easier since you can ignore all defense/resist, but most enemies don't have much/any.

You'd only get a few line swaps though, I tried not to tie too much to insight, just some flavor text.

Hell yeah! One-time purchase keeps it simple, you'll always have the latest updates. Hope you have fun!

Ayyy thank you! Hope you have fun, there have been a lot of improvements over time so hopefully it's a fun new experience!

Sarah is a lot of fun to write, great combination of sweetheart and crazy. Someone compared her to vanilla extract, and that seems really fitting to me; seems baseline/plain at first, but MAN that shit is intense if you actually taste it.

Maya is... yeah, she's been through a lot. She's slowly opening up to MC though, and trying to be better.

And yeah, thanks to Kronos and Dunnask for a lot of help with the betas!

Thanks man!

Miracles do happen! And a lot of work lmao, I was up til 830 am finishing it.

I am aware. I actually post the free versions there myself. I can't do anything about people posting newer versions and forcing update rounds there, unfortunately; someone did it yesterday and kinda screwed my plan to post 0.31 there after releasing .32 here lol.

But realistically, it's a pirate site. I'm not the target audience, and there's nothing I can do. I just try to focus on making content for the game and ensuring everyone is having fun. So far people have been very kind and not posted paid versions there before, just enjoyed the free ones, so I try to look at it as just free advertising.

I actually nerfed Siofra a bit after launch. She hasn't gotten any buffs since then. She's probably the first somewhat tough fight in the game though - intentionally, as a self-proclaimed gatekeeper. The main flow of the fight is to kill her summons ASAP, try to go into third phase at high health, and then burst her down before she bursts you down.

Metatron, Celica, and Sarah are maybe the most versatile allies available at the time, with decent survivability/buffs and heals. Maya, unfortunately, doesn't do very well against her.

If all goes well, 0.32 tomorrow! If not, I'll just enjoy the mental breakdown and keep working lol.

Congrats on beating it so far! And the spell dagger is an Athame. Depends on your playstyle a bit, Bloodflame Blade is a good fire element Athame skill, but you can also use normal dagger skills or another element to mess around. I'd look into Kovomancy if you haven't already, it has some nice bleed synergy.

Oh wow, it has been a while then! Yeah, we went from around 20-30 minutes of content to probably 30-35 hours. Still a bit messy around the cracks, I'm learning as I go, but at least it's not just a tech demo anymore!

Respec always exists if you don't like a build, but it depends on the build and ally a bit. Something like manablade or athame are hard to go wrong with, but as far as stats go I tend to go for 1-2 offensive stats and 1 defensive stat for a chill run. Depends on your setup tho, magic is *really* versatile, and some of the newer martial arts (or harp) have freebie channels that can help.

Hey, glad you enjoyed it! Sam event ended up taking forever, but the amount of feedback I've got on it suggests that it was worth the effort. People really seemed to like it!

I reread the first Dune about once a year, had to throw in a reference somewhere hehe. Still gotta watch the recent movie, heard it was pretty good!

Cromulent is a perfectly cromulent word, and Sarah DEFINITELY taught Ashley that word lmao. It seems like the kind of weird fact she'd discover and get unhealthily excited about. I love it, it's so goofy and unnecessary but fun to say.

It depends on a lot of factors. Your writing speed, discipline, how much coding you have to do, whether you're drawing art yourself or commissioning it, funding, etc. DD has probably around 4000 hours of work in it currently, a good chunk of that just me learning how to code, but an hour of writing might take 2-5 minutes to read and none of that counts planning time.

If you're just doing a kinetic novel, pure writing and a little sprite stuff, no mechanics, you could probably get a good amount done in 6-12 months. If you want to make a fully fledged RPG with no coding experience, much more time.

I love that image lmfao

Oh, why's that?

Oh yeah, hit steam just under a year ago, I think the anniversary is april 20th! It's been very helpful overall, and why I can keep working on the game even if it's not really profitable.

Yes, it goes on sale occasionally, usually during Steam seasonal sales. I'm considering doing a discount for its Steam anniversary (april 23rd) but haven't decided for sure yet, depends on if I can do an update around then.

On a more personal level, I don't blame you! My Steam library is monstrously full of discounted stuff I'll probably never play. But I see that green number and my monkey brain turns on immediately lol.

Both. It went from "quick date and seggs" to "one of the longest scenes in the game." I have a lot of unique backgrounds for it to boot. Should still be done tonight, god I hope, waiting to see if I can do a release on the 1st or the 2nd.

Nothing currently. I'm focusing on trying to finish this update, and Sam's date keeps expanding in scope and size.

I forgot to respond to this, sorry. I've been trying to find a middle ground of not making the game trivial, but not overly challenging, especially for those who aren't RPG fanatics like us haha. Some of the optional side content will likely have much harder fights for optimized builds, but in general I would rather err on the side of being a bit 'power fantasy' than try to be Turn Based Dark Souls.

That's fair!

Thank you for the kind words! I'm glad you enjoyed, hopefully not too long til the next update. And it is on sale on Steam for a few more days, so good timing.

Hey there! Yeah, I've been dealing with a lot, but plugging away. Will do an official post soon, and look over comments to see what I missed.

Sarah is very good, her channels are key for almost any build just taking less damage and doing more, + she heals and does ok damage. Very versatile.

Sounds like your Asta is a beefy motherfucker too!

Makes sense! I romance everyone so I can test scenes lmao, but if I was playing through as a rando I'd stick to a small group of girls I liked probably. Trust scenes with everyone tho, gotta get that friend energy.

Oh really, that's great to hear! I suck at keeping stuff a secret when I'm excited about it lmao, I'm glad it worked out here. Selendis and her family history are fun, will definitely be more of them later.

The forest arc was way more work than I expected, but I've heard universally good about the results, so I like it think it was worth it. Hopefully lol. Now to move on with the rest of the plot, tho I'll revisit the forest occasionally as it starts healing.

Yeah, I tried to tune the fight so it feels rough early but gets easier as your friends show up to help. Apparently it's still pretty easy for most, but the first few turns can be touch and go.

Thanks for the report! Fixed.

I really love Rosalyn, she's a good girl who has been through a lot. Her music ended up sounding a bit more modern than I expected, but it works for her. Can't wait to mess with her more, MAYBE next update, no promises.

Wish I had the time to make her an actual party member but I don't think I can commit to that without taking away time from other girls.

Thanks for the report! I use Speech to Text for most of the writing to save my hands from even worse RSI, and it gets confused on similar sounds a lot. Fixed.

Volos is a real one, I'm looking forward to playing with them a bit more (and maybe, eventually, human form art - we'll see lmao). Helluva boss fight out of the blue though. Sarah nearly oneshot herself on his reflect for me.

A lot of the forest story delves into various pan-slavic lore, some more on the nose than others. Siofra is based on vila, Svyatibor is the god of the leshy, bogatyr in general, etc. I had a lot of fun researching that stuff. It's crazy how many variations there are between say, Russian, Belarusian, Polish, and Latvian versions of the same stories.

Thank you for the report! Good eye. Fixed for next patch/update.

They will just appear, I have thing set up pretty robustly that way. You could mod in your own and they'd show up fine too. Glad to hear you're having fun with the build, manablade is cool af and I've always loved the concept.

Not a bug, but a temporary thing, they will all get masteries eventually.

The wolf of wall street, but fantasy!

Nah, you're right, thank you for the report. Fixed for next update.