Oh nooo I'm sorry to hear that! Let's hope for program to fix this yes, thank you for your comment!
Roy Acquasaliente
Creator of
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Thanks for taking the time to give us feedback! We have a bug where the dialogue options don't matter much when we had in fact planned different responses from the hero to the different choosable options. Now it is true if we were to develop the game further it would be great to give even more choices to the player! I'm glad you could fully role-play as Joey !
Hmm, perhaps it was just me being very bad at the game, but I struggled to make any meaningful scores, and the game ended quite fast. I also wondered if being able to see the pieces we'll get in the future like tetris would be a good addition or not.
Oh I also didn't get why sometimes the ball would be thrown once and other times multiple times!
I hope this can help!
Very neat idea. I see I'm not the first one to which this reminded them of the Resident Evil inventory system and implementing it in a turned based battle was very interesting. I wish the game took the time to explain which item does what rather than having to discover everything in the middle of the action, it made it quite stressful and difficult. But in the limited time we had to make a game this is totally understandable. The presentation is really pleasing and perfectly functional, amazing work!
A concept that crossed my team's mind but I'm glad someone went for it and made it this good! The difficulty got a bit infuriating but at the same time I can only blame myself right? The pop up options were the spice of humor the game needed, which was greatly helped by the ending. And there's just a great amount of polish all around! Great job !
I had seen this one appear in the official discord of the jam in the progress pictures channel and couldn't wait to try it out! The artstyle is striking and very pleasing, and the concept takes a classic genre and gives it a simple yet nice twist! As many other games during jams, I think what it needs the most is the difficulty being balanced, but otherwise this is an impressive entry. I'd easily see it reach the top 100!
Funny to see another take on our similar base idea! The text was very deep and with many options I was surprised! I think what the game needs now is a good player feedback to know what options was good and which one was wrong (just like for my team's game). Otherwise the presentation was nice and fitting, great job!
Thanks a lot! Yes we sadly have an issue where some dialogue options are wrongly assigned and will make you fail when you shouldn't. Oddly enough the mashing to get more time is not a mechanic we implemented, but it sure is an interesting one if we were to push the game further after the jam! It would make lots of sense since we'd get there earlier than the knight, and would reward the player for getting their faster, very interesting! And that last point goes straight up in our bugs to be fixed!
Thanks for taking the time to review our game!
A very detailed feedback, just what I love! I'm glad our approach on the not so original "playing as the npc" idea manged to stand out in your eyes! We worked hard to make it feel unique and personal!
Someone else mentionned the player feedback needed to be worked on and in hindsight I fully agree! The song was meant to indicate the arrival of the the knight indeed, but it is good to know we could have pushed it further. As for the feedback on the dialogue, it's a mix of dialogues having an issue and not always giving the right reaction and the sprites for the knight not being well assigned due to time constraints. Your comment on the dialogue is very interesting though, we hadn't considered that !
Thank you again for your kind words and especially taking the time to give us some constructive criticism!