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Very neat idea. I see I'm not the first one to which this reminded them of the Resident Evil inventory system and implementing it in a turned based battle was very interesting. I wish the game took the time to explain which item does what rather than having to discover everything in the middle of the action, it made it quite stressful and difficult. But in the limited time we had to make a game this is totally understandable. The presentation is really pleasing and perfectly functional, amazing work!