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ECLIPSE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #13 | 3.955 | 3.955 |
Enjoyment | #30 | 3.318 | 3.318 |
Overall | #30 | 3.466 | 3.466 |
Concept | #36 | 3.500 | 3.500 |
Use of the Limitation | #50 | 3.091 | 3.091 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
4
Software used
Godot, Photoshop, Cubase, Notion, Miro
Use of the limitation
Many applications mean you have a clicker inside your side scroller game.
Cookies eaten
0
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Comments
Oh no... another Godot game I REALLY WANNA PLAY, but Godot and macintosh aren't getting along anymore. (I get an infinite loading bar.) Will follow you in the hopes for an update when Godot gets their stuff together. Good luck with the jam! The art is absolutely beautiful.
Oh nooo I'm sorry to hear that! Let's hope for program to fix this yes, thank you for your comment!
This is a fun and very polished clicker autobattler game that has a lot of content for 7 days!
Thanks for your kind comment :)
Pretty game. auto clicker to win lol . I liked this game very much
Thank you, I'm glad you enjoyed it!
The art and mechanics are amazing, but I must confess that I'm not a big fan of clicking to collect souls. I would have preferred another way to gather souls, like through time or power-ups... but that's just personal preference. Great job!
Thanks a lot for your comment! I imagine it is a matter of your affinity with the clicker genre. But perhaps it is also a sign there is a way for us to make it more satisfying, or find other ways to make the soul collecting part more engaging. Thank you again for taking the time to play our game!
Thanks for playing and your feedback ;) I understand what you feel, I must say the clicker part itself could be easily improved but we ran out of time as usual for jams :D
amazing! this game looks, feels and sounds amazing! i wish that it was a bit more challanging, but other than that i can't complain anything.
A really enjoyable game.
Wow thanks a lot for the positive comment!
Great Job
Thanks!
The palette, art, concept and sounds are great, but the economy of souls is balanced in such a way that the game is very easy.
Thanks you for the comment! We indeed have realised the game needs some more balancing!
I really loved the art, it was a bit slow and after the last extra soul upgrade I found just spamming basic soldiers killed everything including my frames, still a pretty fun experience. good job
Thanks a lot for the feedback, and nice one on the killing frames pun. You rise issues we have noticed as well, thanks for playing our game!
Interesting idea!
Having the multiple applications combine two game ideas is a smart use of the limitation, since many games find unique styles by doing exactly that.
The pacing of this game is definitely slow, and I think that the most engaging moments of a clicker game should be those first few hours, but this one seems to really slow down after you get the final soul gain upgrade. I think a part of this may be just from how gigantic the battlefield is. It takes so long for a unit to get across to the boss, combined with the fact that the swordsmen need to carry back any souls, which effectively doubles the size of the field. (It also doesn't help that the framerate tanks after you get a few units going)
Because units have to move back when they collect a soul, it can make all of them floating around after a large fight look more like a punishment than a reward. It can feel more like a roadblock that is allowing the enemies to regain their ground.
I think that this issue could be solved by having a fixed distance between the boss and the players tower, and defeating a boss simply spawns a different one in. You could also make this fit all onto one screen so the player can watch all of the units move and not feel lost as to what is happening. Thinking of games like Clicker Heroes or Tap Titans which present you with different bosses after defeating one, which can feel like progression. (And allows players to fight previous bosses to grind their strength)
Although, I do think there is a lot of room to explore within mixing these two games. Originally, I thought that not having any auto clicking upgrades would make it more tedious, but I realized that the auto clicking is basically your units. Which made me think of how you could get a lot more interesting interactions between the two gameplays. Being able to upgrade your units in ways that gain you more souls is a unique idea. Here are a few simple ideas:
Having the fighting gameplay also gives a bit of incentive to holding a mass of orbs, since you can more often make a larger dent on the battlefield by having a ton of units go at once. Which creates a bit more of a dynamic of having to micromanage two different games at the same time.
I think there is good potential here for a new type of clicker game, but likely a lot of experimentation will be required.
The art style was very unique! I liked the look a lot. Its a shame that I couldn't really see the animations due to the limit frame rate.
Managed to beat the final boss by just having the game run while I wrote this review :)
Nice work!
Thanks for this really complete feedback! We really appreciate it :) I think you've pointed most of the issues from this prototype and came with a really good vision on the project and what it could become. The idea of beating a boss giving you a new start position is simple and would be really effective.
We wanted to go for a kindof "age of war" game but we lost it in the process for some reasons. Teleporte could definetly be a spell you can use to get all your minions into the action.
I agree for the warriors getting forward and backward to collect the loots. I've tried a collect at contact but it wasn't so fun neither. It may be interesting to do it by clicking on the item and giving more weight to the clicker gameplay.
We've had the idea to have powers such as zone healing and so on but we ran out of time :)
I'll have a look on the optimization as well, there are a lot of things running in background so... no surprises sadly.
Thanks again for the post!
While the game looks amazing, I got really bored really quickly. Nothing really happens, since my units just kill everything and things happen slowly. Also the game got laggy fast after I decided to spawn a bunch of units.
Thank you for the feedback! We have indeed noticed the game has some strong performance issues, and the pacing issues have been brought up by others. We will be keeping those in mind to try and improve thank you!
The game looks really nice! Combining to game genres was also a smart use of the limitation.
Thanks a lot!
Awesome take on the clicker genre! Really loved the overall aesthetic and especially loved the enemy designs. I thought the pacing could be a little quicker as the enemies and units move pretty slowly but that's just up to my personal tastes and me being nitpicky. Again, really great game!
Thank you for taking the time to play and give us feedback! We'll be sure to look into the pacing issues going forward!
i like the Art so much and Gameplay is so charming
Well Done
Thanks you so much!
Very relaxing game. I love the graphic.
Thanks a lot!
The art for this game was amazing! I played to the end, and I quite enjoyed upgrading my units to max and watching a dozen of them decimate the final boss :3
Waw thanks for defeating the evil forces! We appreciate your comment!
A fun mix of a sidescroller and clicker game with some really cool art. I Loved the monster designs!
Thanks a lot! I'm glad you enjoyed the game!