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RETREAM

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Thanks a lot for sharing such nice thoughts :)
My next games will be totally different (the one being worked on is a multi-level version of QUOD INIT EXIT IIm for the C64), but I have also a 100-mission version of BOH in the plans (it will be free for current customers; several missions are done already).

(Edited 1 time)

After one month of hard work, finally the latest version of KOG landed here on itch.io! This is an almost complete rework of a game originally released in 2008: most of the code has been rewritten, all graphics have been redrawn, music has been added, and gameplay has been extended and re-balanced.

As in RETREAM's tradition, KOG is so original that it's hard to put it in words - so just have a look at this video to get a quick idea of what the game offers:

The game is full of depth, so check out its page and documentation, and, of course, the game itself - it's free, after all ;)
Enjoy!

Replied to INUKA in MAH comments

You're welcome!

Replied to INUKA in MAH comments

Glad you like the game so much :)

You can quit in several ways:
* [ALT]+[F4]
* [ALT]+[X]
* pass to window mode with [ALT]+[D] and then click on the window close gadget or select File->Exit from the menu.

QUOD INIT EXIT is a funny and cute platformer for the Commodore 64 which distinguishes itself for the immediate gameplay and its super colorful and high resolution graphics. You don't need to be a C64 user/expert to enjoy it: it comes also as a regular installer that allows to install it as if it were a native application.

Version 1.0 was released in 2010, and today sees the release of version 1.7. With the occasion, the game has been released also here on itch.io.

Game page: https://retream.itch.io/quod-init-exit

Enjoy!

Like for MAH, regrettably I had not mentioned QUOD INIT EXIT IIm when I originally released it here. Well, I have just released an update to it, so I thought it was about time ;)


QUOD INIT EXIT IIm is a platformer for the Commodore 64, and it stands out for its 100% hires colorful graphics, super-fast (50 fps) full-screen sub-pixel scrolling, and alternative gameplay - for once, you don't stomp on enemies' heads ;)

It's the sequel of QUOD INIT EXIT (hence the II), originally released in 2010 (I plan to release that game here as well). It fits in 16 kB, and that's where the m in the name comes from: m = minimus (so the full name reads QUOD INIT EXIT SECUNDUS MINIMUS).
I'm working on a multi-load version that isn't restricted to 16 kB (but that will take a looong time).

Enjoy!

Replied to anony in MAH comments

The game starts with a notice: there you need to press either [D] or [N] (as indicated on screen).
After that, the intro will load automatically. At each screen of the intro, press [FIRE] when the green arrow flashes to pass to the next screen (or to start the game when the logo is displayed).
Once the game loads, it starts with the ApocalypShield interface getting corrupted (done intentionally done to represent the fact that somebody is hacking into it): that's where you enter your name.
After that, the interface is restored and you can start the game.

For more details, please check the file USEFUL_TIPS.txt and, even better, the on-disk manual (you can start this from the game's own menu).

Note about the loads: please be patient, the game runs precisely on the Commodore 64, so it takes a few seconds ;)

(Edited 1 time)

Thanks! I appreciate that you appreciate those ;) I've put a lot of work into them. And the on-disk manual is even more detailed!

Hello,

I failed to make an announcement here when I originally released this game on itch.io, but now I have just released a little update and reworked the page heavily, so I thought I'd better let you know ;)



MAH is a Commodore 64 game (but, to make it easy for everyone, it also comes with a installer that lets you try it without fiddling with emulators). It's an arcade game... and that's about all I can do here: it's such an original and complex game that there's no way to sum it up in a few words. That's why the page here (https://retream.itch.io/mah) is so rich - and still it fails to completely describe the game.
My warm recommendation is simple: try it out, and be brave (it isn't one of those self-completing games) ;)

Simone

Huenison is an innovative arcade shooter that takes various elements from Arkanoid, BOH, Decathlon, Dyna Blaster, Impossible Mission, Oil's Well, Pac-Man, Pang, Qix, Slam Tilt, Space Invaders, Tetris, and Vital Light, and puts them together in a hectic mix. All in retro visuals and synthetic sonorities that recall the revered Commodore 64's SID chip.

Huenison has just been updated and, with the occasion, has found a new home here on itch.io - just have a look at the page to discover all the many features, download the demo, watch the videos and the screenshots, listen to the music, and, of course, buy the game.

Should Huenison's originality and depth puzzle you, please feel free to ask questions here or by email (huenison@retream.com).

Enjoy!

BOH is a dungeon crawler of a kind you have never seen before. You need to solve puzzles, collect items, open passages, avoid traps, kill the Evil Masters and the creatures they generate endlessly, and eventually come out of the mazes in one piece. Thanks to its unique aspect and gameplay, is an immersive experience that makes you feel as if you were actually lost in those treacherous dungeons.

BOH has just been updated and, with the occasion, has found a new home here on itch.io - just have a look at the page to discover all the many features, download the demo, watch the videos and the screenshots, listen to the music, and, of course, buy the game.

(This trailer is from 2014, so it doesn't show the features brought by the updates released after its creation, but it gives an initial idea.)

Should BOH's originality and depth puzzle you, please feel free to ask questions here or by email (boh@retream.com).

Enjoy!