Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics


A member registered Dec 10, 2015 · View creator page →

Creator of

Recent community posts

-Fastest time from launch to retarded screenshaking award goes to you! Congratulations!
-Selecting the name text and clicking somewhere else produces the explosion too, no idea why

In the options there's a way to turn off screenshake.

-Let me press [Escape] to go back in menus

Will be in next update

-Vertically center short menus, such as "Profile"

There will be more info on this page next update

-Not a fan of [A][D] for strafing, would prefer [Q][E] as defaults and [A][D] either move to the sides or disabled
-Where's the fuggin key rebinding, what is this shit

key rebinding will be in next update

-It's not obvious where I'm taking damage from, died what felt like arbitrarily 

there will be an arrow pointing at the enemy that damaged you next update

-Game is smooth and feels good, but my laptop GPU is in the constant state of about to catch on fire

Glad you liked how everything felt. Optimization is still being worked on, but in the meantime, did the game run better at low settings?

-No idea what my goal is 

In first line in the description it states that it's a Survival Arena Shooter, you basically move really fast around a randomly generated arena and kill as many Angels as possible for the best score.

-I'm never not pressing both mouse buttons, add a toggle shoot for each gun optionally if not by default

In the options there's a way to enable One Button Shooting that fires both guns with one click

-My name wasn't saved on relaunch

Will be saved in next update

Thanks a ton for taking the time to play the game, I really appreciate the feedback! Makes me happy~

shooting was fun, the player controlled a bit weirdly though, but tearing things apart was mega fun

I liked it, not much to do so far but I loved what was there, the red little 3 wheeler was fun to drive, and I think I killed all the turkeys with the machinegun bbgun

good job~

Pretty fun so far, I enjoyed toying around with all the objects and AI. Sorry for my useless feedback, but I hope you continue with it!

Thanks a ton for trying it! I really appreciate it~


Oh man thanks a ton for playing it, im glad you loved it. Theres a ton of issues but a lot of them are fixed in the current build (which I'll push out in a few weeks) 

your comment made me happy btw thanks!

Thank you for the interest! it makes me happy when people are in love with the project. Just released a new demo with NPC convos in if you'd like to try it

oh, I dont know what you're talking about lol, not trying to be coy or anything

sorry what was the question?

Thanks! Glad you liked it

Later on (possibly next update) there will be upgrades for faster movement and some movement abilities, also upgrades that increase attack speeds and reduce the simplicity a bit

Im really glad you loved it~

The junk you collect is mostly a means to buy upgrades with after they get broken down into Minerals. The camera I may adjust a bit, thanks for pointing that out

Later on there will be upgrades for faster movement and some movement abilities, also upgrades that increase attack speeds

I think?

Thanks a ton for the interest, I really appreciate that a lot. I'll submit the game within a month when I get more fixes and content in!

This was pretty amazing, I loved all the parts you can use to upgrade your own cute little organism. There were parts where I got a bit stuck but it wasnt too hard to find a whirlpool to the next level. Boss battles are fun and I liked that you can use the environment to your advantage (hiding behind spiked balls or behind plants) also you gain a new part from defeating bosses, opening up more build variants. Great game!

My only suggestion is more detailed stats for each part such as how much speed it increases as well as turn speed stats or how much damage the part deals per hit or something

Oh I just saw those now, you're right lol. My bad man sorry

Oh man I loved this, the design and polish was very nice. A lot of people already said what I'd say so I'll keep it short, nice job! Cant wait to see it done!

Hey bud, this jam is for AGDG, I literally never seen you post in the threads or discord.

Saku, you really outdid yourself. I told you could could easily make a nice tetris game and by golly, you did it! And not only did you do it, but you did it with flying colors, my friend! Just need to add an online BR mode and you're set!

Very fun! I loved how it was a nice mix of Classic Megaman and Megaman X, dashing proved handy and overall the game felt as nice to play as Megaman generally does. My only gripe is that the enemy AI is a bit on the simple side and doesnt reflect what the player can do, making most encounters very easy. I found the bosses a very nice challenge. As for the level design, I feel like some parts could have more flair to it and more enemy variety. 

Overall, its pretty nice!

To be honest, I didnt really like this game, but its a cool idea. Some of the mechanics are a little weird to grasp and I couldnt figure out how to damage the opponent if I didnt have a sword or stick in my "inventory". I found some of the mechanics questionable like the 4 action lock and the timer that would auto damage me when filled up. The small dungeon part before you fight the skeleton dude was nice, I enjoyed that bit. Overall though I wasnt too big on the gameplay, but the visuals and effects are really damn nice and charming! My only suggestion is maybe adding more tells to the combat? I dont think I fully grasped the gameplay.

I like this game, it feels really dang nice to play. Everything about it has great game feel, and combat is pretty fun, I wish there was more of that.

I dont really have a suggestion other than keep working on it, please! You got the gamefeel down pat

I have a few questions. Can I assign multiple materials to the levels? And does lighting effect the levels also? 

Also I cant find a working link to the Documentations


This is pretty dang cool!

I loved it, it's fun to tongue around. My only issue was how far the checkpoints were, and the fact that the ball had a hard time staying on the switches sometimes.

Can't wait to play the COMPLETED version 

This game is absolute shit. In every conceivable level. Its so bad I wouldn't even wipe my ass with it.


Loved it! Feels great to play and it looks really nice visually, love the death screen. Cant wait to see it with its intended content

Sorry about that! Switched it over to a .zip

Hope you can play it now!

Alright, all of these are now fixed besides the magnet ability. 

If anyone else has some issues, please post em here!

Thanks for the bug reports!

  • While under some obstacle if wait too long and Slime Girl stands up, she gets stuck there. 

Fixed, you now can't unpuddle while something is above you. Additionally, if you run out of EP while underneath something you'll lose 1 HP per second.

  • Some doors have green light on them but won't open, no text indicator.

Fixed, all doors are now enterable.

  • After being destroyed sometimes one piece of Turret enemy's stuck on top of their broken foundation and it's really hard to collect then.

Gonna test this some more, I haven't really tested the turrets much

  • Is glowing ability a spot light? Shape of it looks a bit -not I would expect- when close to walls.

Yeah I guess I used the wrong light lol, I'll switch that to a point light.

  • It would be so nice to have a magnet ability, definitely!

Gonna add this in the demo after the one coming up, thanks for the idea~

New demo coming in a few days, Im aiming before christmas, thanks again for the report 

Oh that's a very weird bug.. I'll look into that. Usually everything SHOULD reset when you get to the main menu.

Oh shoot.. I must have broke it somehow when adding stuff. Sorry about that, releasing a new build to fix that along with other additions in a bit!

Love this game, been playing it for a while, good job on it!

I like it so far!

I like it!

Amateur Girls Developers Group