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pulawskig

58
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A member registered Aug 13, 2020 · View creator page →

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It's an interesting take on the concept in a well-polished game, but I'm not sure if it all fits together. Don't get me wrong, it was a good experience but it felt lacking somehow. Since you couldn't lose the ball you could just ignore it most of the time, which took out most of the challenge from brick-breaker part, and the enemies weren't particularly dangerous too. But it's very well made, good job!

Thanks for playing!

Thanks for playing! Those are fair criticisms, and I take upon myself that we didn't inform players of the 5% slippage(10 on orbit) as I decided against it. Also I don't think there's a "correct" way to measure those quantities, just go with your gut :D

Fun game. I wish I could shoot more often as it gets hectic pretty quick but it's not a negative. Great job!

Pretty nice and chill. At first I thought I have to explode the missiles with my own ship to protect the little ones, didn't end too well 😅 Very cool game!

Thanks for playing! As always we wanted to have more but scope was too big 😅

A nice cute game! As others said, it's pretty stressful but in a good way😅 Wish we could rebind the keys, but great job!

Interesting concept, but unfortunately I guess my keyboard keeps signal too long? When I was mashing the space as fast as I could I only got the dot maybe once every 10 presses. Sadly couldn't even complete the tutorial 😅

Interesting game, but definitely too hard for me. Too much things uses electricity and too little electricity is created when clicking. Also the fox ships would fly up above where I can shoot? I couldn't figure that one out. But it's pretty nice and it could be great with some more work!

Fun little game, the jumping was satisfying but I wish you didn't have to be pixel perfect to attach to a planet. Also timings on some of the obstacles could use some fine-tuning. Great job nontheless!

Very nice puzzle game. The way the robots can have different abilities that combine together is a very nice touch. The controls were unforgiving though😅

Wow, great game. Loved the feel of the cable attaching. I almost beat all the puzzles but I might be too dumb for the second one 😅 On the community discord we had a discussion that someone should make a "programming" game and someone actually did 😀 (although you didn't take part in the conversation)

Very neat little game! A little unforgiving but I could definitely see it as a fun mobile game!

Thanks for playing and for the kind words!

Very nice idea and neat execution. Proof that you don't need a complicated set of rules to make a great puzzle game. Wish we could see where the mouse drag center is for better fine tuning of the movement.

Very well made game. Nice idea, great execution. The difficulty curve hits like a truck when you're just strolling around oblivious to the universe around you but that's fine I think. If I had to reach for a critique, the controls are a little confusing - when not accelerating you retain velocity but you lose it quickly when you accelerate in a 90 degress direction so it's getting used to. Great job!

Interesting concept, shame it's undercooked. I found the first part and then didn't know what to do. It definitely has potential because what's there is good.

Impressive for the short span you worked on it! It's pretty fun and the only complaint would be that you can reverse up/down axis control. Great job!

While I understand what is happening, I can never really tell if my mouse movement is good or not because of no indicator for the mouse itself. Also problematic is that because of the narrow screen, you often can't anticipate change well because nodes are hidden outside the screen. Definitely not a bad game but with a little more QoL it could be really great!

As always great game, though maybe a little too tough for me. I can definitely feel the polish that went into this from the GMTK, worthy of the enhanced name :D

Thanks John for the kind words, that was exactly the mood we were going for. I have extended the praise to our audio artist :)

Thanks for playing, and the kind words!

The text over warpgates is definitely on me, it was put there an hour before deadline so I was cutting corners 😅

On hindsight I agree about the truck, but during testing you mostly look everywhere but the player lol

Very well polished, great art and music. I wish you could turn a little quicker but it's a minor complaint. It's one of those games where you can't help but reflect on your own abilities as gamedev when playing it :D

Thank you! And thankfully you didn't get a bad end then :D

I think you have to set viewport dimensions in project settings on itch so they match settings from Godot.

Thank you!

Very unique and lovely game! Well done!

If anyone has a problem with lasers, the mechanic is tied to the framerate so it's impossible on some screens (tested on 144Hz - instant death, 60Hz a breeze).

Great game, but as some said before me, the requests and notices come in fast and loose and you just get buried, and the funkcy hitboxes don't help with that. Otherwise, awesome job! The atmosphere is great and the mechanics are fun.

Thanks! And you got them all then :)

Thanks! Unfortunately it's a one-off, probably better this way for my sanity :)

Thanks! I get that you thankfully didn't get to a bad end :D

Pie-chan didn't get enough love due to time constraints, but she would be a contender ;)

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Lovely art and nice music. But it was hard to line up shots with the enemies and it was outright impossible in one of the caves due to enemy shots being invisible. Really liked the exploration aspect though.

EDIT: Afterwards I learned that the wall was lava and it was damaging me, not invisible enemies. My bad.

Really nice. Short but REALLY well polished. Smooth movement and despite the angle the books always went where I wanted them to. Music is great and I love how it gets faster with the timer. And lovely artstyle!

Thanks! Yeah I wish I had the time to make a good guide/tutorial but alas. I'm glad you managed to do it though!

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Thanks! It was kinda intended as a limiting factor for players who just spammed animals to get the result, but I agree it wasn't that good of an idea.

Thank you!

Thank you! :)

Really nice game. A bit challenging which is a good thing :)