Play GMTK Jam game
Departure from Diana XXI's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #15 | 3.654 | 4.143 |
Controls | #18 | 3.150 | 3.571 |
Fun | #23 | 3.276 | 3.714 |
Audio | #29 | 3.024 | 3.429 |
Overall | #30 | 3.114 | 3.531 |
Accessibility | #34 | 2.646 | 3.000 |
Theme | #48 | 3.276 | 3.714 |
Graphics | #50 | 2.772 | 3.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot version
3.3.2
Wildcards used
none
Game description
Join your abilities together to escape an old space station
Source
unsure
Discord username
zacryol#1506
Participation level (GWJ only)
third
Participation level across all jams
Sixth (Fifth game for jams though, sincee this one is a dual submission with GMTK)
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Comments
A very nice puzzle game! The graphics were simple but pleasing. I really liked the splitting up of the controls between robots and how “collecting” those other robots combine the controls. The puzzles (especially the later ones) were challenging without being overly frustrating!
Honestly, I don’t have any criticisms of this game, really. Obviously the graphics could be enhanced, but that’s not a make or break thing and I quite like their simplicity, personally.
Wonderfully made game!
Glad you enjoyed it! Looking at your stream:
And yeah, I'm not much of an artist. I've gotten better at making some simple sprites for game jams, but there's always a lot of room for improvement.
Very nice puzzle game. The way the robots can have different abilities that combine together is a very nice touch. The controls were unforgiving though😅
I feel like this was a really interesting game that also stands out from the submission of this time's jam. It was a really fun game!
However, i have a few things to point out. Firstly, the control on the player was at first confusing since you dont get a clear explanation, making it kinda weird. This also applies to some of the moves, like the chain of dash+jump, making it kinda like blind guessing. Secondly, the way that the platforms were placed in combination with the big gravity when you hit a ceiling makes some levels rather frustrating. That's all.
Good to see this one again! I don't really have much to add since last time, since there doesn't seem to have been much more than a visual touch-up. Would've been nice to hear some less grating sound effects.
Really cute character design. :)
And the level design/ controls were really fun.