Damn. Actually really liked this game, it was simple yet interesting, full of little easter eggs and what not... I can proufly say, that i beat this game on hard mode...but the best thing in the game was warping. Tho you could have mentioned how to use it.
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Leaper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Accessibility | #41 | 2.534 | 3.400 |
Audio | #42 | 2.534 | 3.400 |
Controls | #56 | 2.236 | 3.000 |
Fun | #56 | 2.236 | 3.000 |
Overall | #61 | 2.257 | 3.029 |
Originality | #64 | 2.385 | 3.200 |
Theme | #69 | 2.087 | 2.800 |
Graphics | #70 | 1.789 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
The audio was great for this! :D I agree with acsparks regarding the fact that the player unceremoniously pops when they touch something they don't want to. A many-lives system could be a nice addition. I would also personally make the sword a little faster so its more of a strong SWING motion, since I sorta had to step back and forth when I wasn't sure if I had timed my movement exactly with the sword.
I like the idea of the warp, but also, it didn't work for me 😅 Nothing ever happened pressing RMB. I liked the two endings I did manage though. It's not often you see a game jam game with multiple endings :D Thanks for submitting!
Liked the audio and the combat system. Player felt good to control. I would have personally liked a lives system so you don't just immediately die when touched. Unfortunately I couldn't get the warp to work, so wasn't able to complete the game. The tileset was nice, although the enemies were a bit abstract compared to the player. The carrot just ends the game, perhaps touch the interdimensional carrot of mystery could have given the player the ability to warp?
I like to use particles and some sound effects to give deaths a bit more pep, perhaps you could do something like that in your next game to deaths/actions a bit more impact. Nice menu system (one of the menus was bugged for me).
Edit: Is there any chance that you left the dialog running? I have set the player unable to warp while the dialog is still there. Also thanks for the warning about the menu, i think i may have forgot to edit the navigation method it in the script
Thanks for your reply, I should have definitely add particles for enemy/hit and lives now that you mentioned it(I had thought otherwise). As for the warp, I don't know why it didn't work, it worked for me most of the time unless I'm moving around too fast and miclick, I think I should have made the clicking detection area bigger? As for the carrot I'm sorry that it was disapointing, I initially had much bigger plans for it but I couldn't bc of scope and it was rather something i added latter without thinking much(a really bad part on me).
Besides that, thanks for the complement on the tileset, it was my first time ever making something like that :))
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