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Prestige

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A member registered Oct 16, 2020 · View creator page →

Creator of

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Are you saying the tilesets or any of the pixel art were made with AI just not the RPG MAKER tools?

Yeah, it’s unfortunate the game was a bit too difficult and confusing but I appreciate the kind words and that you gave it a shot! Thank you

Nice and thank you for the feedback! sorry about the puzzles I know they’re a bit confusing.

Thank you so much. I really appreciate the kind words, happy you enjoyed it!

The puzzles are a bit too confusing and difficult unfortunately, there’s two kinds of signs if you only follow the red ones you may find the puzzle easier to solve. There’s a path finding discrepancy between keyboard and touch as well and since I developed the game on touch it’s a bit of a problem that I didn’t catch during testing unfortunately. Thank you so much for playing, the feedback and for the kind words I really appreciate it.

Haha yep, unfortunately! Thank you so much for playing

Thanks for playing and the feedback! Yeah since I developed the game on touch there’s a slight path finding discrepancy compared to keyboard unfortunately. There’s also two different kinds of signs and you’re only supposed to follow the red ones, but the pathing doesn’t help with the confusion and the clues were too ambiguous I think, but I am glad you enjoyed it either way! Thank you so much for playing

Definitely! The point about aha moments is great criticism, and something I’ll take with me. Otherwise the puzzles are definitely too difficult unfortunately, and that’s on me! Thanks for the feedback, truly appreciated!

Thanks for playing! Yeah the game is too difficult unfortunately, there’s two kinds of signs and you’re only supposed to follow the red ones and the path of signs spawn along the way as you follow them, the diagonal pathing is a little off too due to diagonal movement being slightly different on keyboard vs touch that I used to make the game. Appreciate the kind words though!

Absolutely love the art! Great job, cool game!

Cool game! I love the idea of cleaning up space, that’s a really nice message. Bonus for gamepad, I can’t play games with K&M so that’s a big bonus for accessibility! Great job

Enjoyed it! Worked on my phone so that’s a big bonus for being accessible. I did not quite understand what the numbers meant at first and the enemies were very small in proportion to the clock and weapons. Quite creative though! Good job

Very polished and well executed game!

cool! Glad you’re updating it

Thanks for the swift response! I’m liking the application a lot so far.


Yeah TileSet layers would be great!


Reference images could be nice if it was a popout/overlay like the  color palette with the ability to zoom, move and pick colors from, if that’d be possible.


I’d really like a way to manage having multiple projects at once without needing to like export and import them individually. An option to export a selection or individual tile would be a huge bonus additionally as well, but I understand if it’s not a priority!


Gone through a lot of pixel art apps on iPad trying to replace Affinity Photo because it’s terrible at pixel art, and this app is by far my favourite out of all I’ve tried! So thank you for that, and good work :)

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Great app, trying it out on my iPad and enjoying it a lot! Best PixelArt software on IPad I’ve tried so far.


Any chance we can get layer support and the ability to import reference images into the sheet without it creating a whole different project? That’d be great


Would also like to see a way to save and load different projects within the app.


Edit: Would be nice to easily export individual tiles, and also I can’t seem to find a way to save palettes, is this a missing feature?

hello :3

Great game! Love the idea behind it, its really cool! I feel the artstyle is a bit mis-matched from menu to gameplay, but I know this is a jam and I am just nitpicking. Its a great game still! :) Well done. 

Super cute game! This was very unique and fun to play! Loved the stickers, that was pretty cool. The lack of air control when jumping made me rage more than it should have probably lol, game is a little bit too hard maybe but other than that it was really impressive!! Awesome game. :)

Great little game! The visuals and artstyle looks great, everything comes together very nicely. I would've loved to see some more variety in the enemies and quicker progression, although I may just be impatient but a way to speed up enemies would've been nice (like tetris as an example.) but otherwise it was really good! Well done :)

The atmosphere and style is really good, I feel like this could be used to tell some very emotional story. I would've loved to see some more gameplay elements, the game didn't nessecarily have to be longer but it would've been nice with a way to loose etc. All in all though, well done. I enjoyed it, even if it was over quickly! :)

Awesome game, love the start menu, very creative! The screen gets very chaotic very quickly, but I'll assume that it is by design. I feel like a punishment for holding down space for too long at a time would've been nice. All in all though, great game!

Sound design was great! Nice game, I was a little confused at first but I might just be a bad gamer lol. However a little more of an explanation would've been welcomed! :) Really liked the artstyle and the game though, its well made! :)

Really cool game, it was a little confusing, a tutorial or explanation would be nice. Otherwise I liked the game, well done! :)

Glad you liked it! Yeah there is a lot of QOL stuff we didnt have time to implement. I implemented Coyote time in build 7, so its there if you wanna have an easier playthrough and experience it again :3 Thanks for the feedback :D

Thats awesome! I am glad you liked it :D

Nice feedback and good video! Thanks for posting, appriciate it :D

Why does this game require Administrator privileges and could you possibly provide a version that doesn't?

I am glad you enjoyed it! :D

Cool idea! Enjoyed it :D

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Haha I tried my best in the voice acting xD thanks for the feedback! Means a lot :D

Thanks :D Glad you liked it

The whole idea behind the game is an empty beginning, Niko grew up without a dad, hence at the beginning there is nothing. The progression of the story is how it goes from nothing to knowledge. This is our interpretation at least. I am glad you liked it :D Thanks

Build 07 adresses a lot of the difficulity :)

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Hey thanks! Glad you enjoyed it :D Good critism, I wish we had time to add something cool for all the secrets but thats a gamejam for you xD
I fixed up most bugs people reported, added coyote time etc. in Build 07 if you wanna go through the experience with a more polished feel :)
EDIT: Posted build 07 with wrong link, reuploaded with correct.

Not sure, I got to an easter egg scene but then it instantly dissapeared and the game soft-locked. 

:eyes:

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Yeah, we were trying to do it with collisions. Took the wrong approach there and did't have time to add it most places, there are collisions in some areas to give off that effect though. Thanks for the feedback, appriciate it! :D

Cool game! Very creative, nice work :D

Fun game! Well made, I ended up breaking the game somehow and couldn't continiue on, but it was fun!