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poison.ivy.maze

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A member registered Jun 08, 2020

Recent community posts

hmmm... I think I royally stuffed myself over. I forgot to check the library early on and now I find myself with only a handful of missing library books now that I'm at the final dungeon.  I searched high and low, but all the secret caves are empty. All book spawning opportunities turned out to be meteorites.
I have seen nowhere discussing this book finding trouble. So it appears that I've been fated to a world where I can never 100%, so alas I must start over again.

(2 edits)

Wow. I somehow managed to finish 35 with an extra control up my sleeve. (The Lava was hot on my heels)

Strat was simply to isolate the bottom two sources, and try to outpace the top right. When I came to the two bonus keys, I realised I may have fallen into a trap; but I saw that I only needed to paste the tile arrangement I was using to continue running to the exit over that gap by the exit just once.

Even though I just completed it now, exactly what I copied is a bit hazy. I think it was a group of tiles in the area of the bottom right-ish of the map.

All in all, a very nice little puzzler. Well done! I can tell a lot of love went into making this. :)

Hi Yanazake, are you a dev with this game?
I might have anticipated that the demo game would be complete enough to run without installing a 3rd party ROM emulator (for which is how I'd assume the TANGLEWD.BIN file in this itch.io repository to be).

I see that you're saying that it' not about the code in

./linux/tanglewd_64

but the way that Unity refers to .so files on the user's system?
And while it is possible to include .so files with the game itself, in this instance for some opaque reason the file is being scanned on the user's computer?
... for a game installation, I find that very strange. Isn't the point of a game package manager like unity to include all the code to make the game run?

hmmm... I did some digging on this.
I see people writing in different parts of the internet to use a PPA. And I'll tell anyone here listening -- one VERY important lesson: NEVER run a PPA for a piece of code from a source you do not personally trust such as a close friend or coworker.
People will tell you "you need to run this to get this other thing to work" -- and "look here's the source, see? it's fine!" And if you accept the PPA, you also accept all updates for that piece of code. That's what package management is after all; but since it's a PPA, updates aren't part of a repository's web of trust that can veto bad actors. The first update can be benign, and the second one, but a third update can contain a hidden payload from the source who's a black hat in disguise. There's no possible way you can remain vigilant all the time.
Some good news, though: I found a reference to a Debian package at

dpkg-deb --info libpng12-0_1.2.54-1ubuntu1_amd64.deb

^worth checking out what the repository has to say before thinking of installing it.

However I run arch on this laptop, so my package manager (pacman) returns no such libpng12-0 package or as a file within a package when I search for it.

I've come back to the game to play it again, but I'm stuck at the Unity loading screen.
It played fine on my browser before when I last played it 2 months ago.

Might I have an old version? I downloaded what was available in the itch.io zip file.

Trying to run game:

[me@computername]$ bash tanglewd_linux_64.sh
./linux/tanglewd_linux64: error while loading shared libraries: libpng12.so.0: cannot open shared object file: No such file or directory

Checking the permissions in the main folder (just in case):

[me@computername]$ ls -l
total 15944
drwxr-xr-x 2 me me    4096 Aug 17  2018 bin
drwxr-xr-x 2 me me    4096 Aug  4  2018 fonts
drwxr-xr-x 2 me me    4096 Aug  4  2018 linux
-rwxr-xr-x 1 me me     126 Aug 14  2018 tanglewd_linux_64.sh
-rw-r--r-- 1 me me 7895552 Aug 17  2018 tanglewd_win_32.exe
-rw-r--r-- 1 me me 8403968 Aug 17  2018 tanglewd_win_64.exe
drwxr-xr-x 3 me me    4096 Aug 14  2018 tanglewood.app
drwxr-xr-x 3 me me    4096 Aug  4  2018 textures

So I check the files and permissions in the folder with all the .so files...

[me@copmutername]$ ls -l./linux/
total 19796
-rw-r--r-- 1 me me    81040 Aug  4  2018 libbsd.so.0
-rw-r--r-- 1 me me   363264 Aug  4  2018 libjpeg.so.8
-rw-r--r-- 1 me me  1111576 Aug  4  2018 libSDL2-2.0.so.0
-rw-r--r-- 1 me me    76160 Aug  4  2018 libSDL2_image-2.0.so.0
-rw-r--r-- 1 me me    55520 Aug  4  2018 libsndio.so.6.1
-rw-r--r-- 1 me me  1566440 Aug  4  2018 libstdc++.so.6
-rw-r--r-- 1 me me   375168 Aug  4  2018 libwebp.so.5
-rw-r--r-- 1 me me    14488 Aug  4  2018 libXss.so.1
-rwxr-xr-x 1 me me 16612760 Aug 16  2018 tanglewd_linux_64

I would really love to run this game. Thank you for your time.

And I'm using Firefox, on Arch Linux.
I too see the same thing. And this is in the browser.

(1 edit)

On day 81, I joined the Council of the Crowns
People: 2535
Joy: 461
Coin: 151

the trick is to invest in that hero who has a random chance to visit and +100 coin. Sometimes if you are  still in debt after a visit, the hero will return again immediately for another +100 coin boost.
After all, who is going to charge interest to royalty?

----
By day 146, The scientists showed me the 'L.A.P.I.N.' technology (rabbits in mecha).
People: 5849
Joy: 875
Coin: 308