Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

I'd like some Feedback on my UI

A topic by Infinito Projects created Jan 21, 2024 Views: 144 Replies: 5
Viewing posts 1 to 4

Hi, I'm making a Idle Auto fighting game, with stats equipment ect, more for fun and to watch numbers go up :)


Need some feedback on the UI designs especially the Text Log, which I have not changed for weeks but just can't seem to think of how I personally could make it look better, as well as some feedback on how I can improve the code! 





Try Trajan font or some sort of Gothic Style Lettering, and google some medieval bordering. I think that will make your UI design look better.

(+1)

I even never thought about changing the fonts and been using Unity for 1 and half years.... always been default lol, thank you will look into it, 

I'd suggest you make your background lighter (dark grey), because the black text on it is unreadable.

You can also use your own gothic-style UI buttons.

for myself it's not unreadable but I might have my screen Brightness to high, it's good to know i should consider that, things you don't think about when you make games alone :P thank you for the feedback :)

What do the red numbers on the character's face mean?
Is the Flame Warden an enemy? It's not completely clear.

The "3.04s" in the box infront of the enemy is meaningless. Please add context is this a timer? Then you'll need to create a 'time' section of your screen with a pocketwatch or similar metaphor.
While I like the fact that you are logging the actions with text, could you consider updating the values in place rather than adding a new line of text?

Actually... now I can see that they are tabs to the right of the screen. You only want to page off information that's not time sensitive. Inventory, Equipment, and Skills are pretty time sensitive in the middle of combat or running from a threat. I'm assuming that this game is going to work  like a point-and-click MUD?