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A member registered Aug 24, 2019 · View creator page →

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I'm glad you liked it! Unfortunately I'm not sure if I'll have time in the near future to finish the project, but I'll let you know if I do! There's many things I wish I had time to implement, since I only had 3 1/2 days to do this. For now, you can imagine what I imagined for the game... 

- Plants and moss around

- Glowing vegetation giving the lights in the dark cave (multiple colours)

- Little fish swimming around giving some extra life to the scene

- Extra obstacles: cracks in ground / wall with steam/lava coming out, maybe an angler fish mixed with the glowing plant lights

- Sweet particle systems for various things like swimming animation, rocks colliding etc.

- Cutscenes for level transition (have the animations done,  just didn't have time to implement)

- A more varied cave with different paths

- Sound effects

The overall atmosphere of the game was very well done! I wasn't sure if I'd be met with a jump scare or something lurking in the dark throughout the gameplay. Well done on the audio!

I wish there were more puzzles like the first one, since I wasn't sure what to do after picking up tools on the second rewind, so I was searching on something to use on / find a use for them for a while. 

Overall, very immersive game and hope to see you continue!

The game was very touching! I really liked the little details on the first level, for example the room on the way to your own. There could be improvements in getting through doors (or at least I had a bit of trouble :D) and how the camera follows next to walls so it doesn't show the other side. Overall, a very nice game! Well done!

Downloading your game right now. Looks like an emotional trip, kind of how mine is!

If you want to calm down a little and immerse yourself in a game with a relaxing atmosphere, you can help a ringed seal escape a crumbling cave: https://itch.io/jam/brackeys-4/rate/724183


Bullethell games are always fun! I didn't read the part that you have to tag the bullets with your amplifier so the first few levels took a while (my mistake!), but perhaps there could also be something in-game that tells you how it works that you have to tag the bullets with the beam things on the side of your ship to change the color. The speed of the ship is good relative to the speed of bullets so you have enough time to dodge and movement works. I like that the ship color indicates what color bullets you need to kill it. Overall, very nicely done!

Here are some bugs that I encountered: 

If you die while rewinding, the bullets can still go through the amplifier and kills the ships so you pass the level and can play again.

I couldn't figure out how to restart the level / gameplay after a loss so I had to restart the whole game for that. 

It's an entertaining game at the least! I'm not sure if it's the loopy music or the way the controls are (in their buggy state) that makes me want to play till the end. Good job so far!

Sorry if my wording was confusing. Yeah, the walls on levels 5 and 10. If you'll continue this project and use the feature in later levels as well, a slight dent in them to make it easier to distinguish where you could go through. For example, something like this (excuse my quick photoshop): 


I like the mechanic of using yourself as the terrain! I think it's a game that has potential but it does need some improvements:

The character moves quite slow and the gravity seems to be pretty low as well. Perhaps tweak the values.

I want to be able to just walk up these heads instead of having to jump because his hair is blocking me:


There's something happening that stops me from jumping / placing clones when near a wall, not sure what, and I don't mean the black ramp thing that blocks jumping.

Maybe have 3 or more walk animation sprites than just the two, though two may be okay if the character is sped up a little so it switches faster, but at the current pace it would need more to seem more fluid.

Good job on the game so far!

If you want to calm down a little and immerse yourself in a game with a relaxing atmosphere, you can try out my game where you help a ringed seal escape a crumbling cave: https://itch.io/jam/brackeys-4/rate/724183

It takes a while to get used to the constant dying, but after a while you just accept that it's a part of the game and that's what you have rewind for! It's a nice puzzle game and the audio matches the game settings. Overall nicely done!

Sad games unite! A touching story and concept. For difficulty: Blowing away the dementia ghosts may be too easy. I wish there'd be an actual fight with them as you struggle to get them away, but that may be hard since there's multiple ghosts coming. 

Overall, nicely done! I like it!

You've created a very nice puzzle game! You've even done a final boss! The maps were well designed, though it was at first hard to getting used to the walls you could go through. It may be a stylistic choice since it looks nice when the moon lights it, but perhaps there could be some sort of curvature to indicate where to go. 

Very well done overall!

That was very fun! I really liked the rewind mechanic on the bridges / things that became elevators. The movement of the character seems pretty fluid and it's fun to jump around a lot during gunfights. I think it'd be neat to also rewind bullets, though that may be too overpowered :D

That was a fun game! Unfortunately the dog may have some troubles getting out of the floor. But at least he was occupied!


Glad you liked the game!

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Clicking on the retry button just closed the menu and I was left where I was originally. One time I dropped into the pit, got the retry screen, clicked retry and it closed it and I could just walk under the map :D

It's a nice game overall! I did have to use a hint on the level where you had to get seen first and chased to the papers but after that everything went smoothly. Only negative is my poor space bar :(

Further improvements: Could there be an option for "wait" for the AI instead of moving to some directions when rewinding? For example, there could be something like a trap/laser protecting the papers that activates during X intervals that could require it. Or the cameras turn direction every turn.

Nice job on creating the AI!

Interesting concept to start the game at the retry screen and then play the map in reverse with reversed controls. For added difficulty, perhaps the character could move a little faster. 

Further improvements: Currently when you do get hit by the razor projectile things it brings up the retry screen, however, clicking retry doesn't do anything . Or when you fall of the map, the retry doesn't bring you back to the beginning or back to the map so you'll have to manually go to menu to restart the level. Consider adding a type of check for how the player died. 

Good luck with future projects!

Well, that was certainly interesting. The art is quite trippy (and fun!) and audio fits the overall atmosphere of the game. I'm not sure if there's only the one level, but I couldn't progress after clearing the first. It's an interesting mechanic that you only rewind what's within the circle, but there should be some kind of limit to how long you can rewind for balance purposes. Currently the enemies also don't deal any damage / I don't see my health anywhere.

Would be interesting to see what the finished game looks like! Good job so far!

First of all, great job on your first submission!

For improvements: There are some obvious things missing for example, adding music / more sound effects and some kind of instruction / introduction for the player to get started. Otherwise, the maps are designed quite well, though I'm not sure what level 3 was supposed to be, I simply jumped around the wall (or was that the thing?). Like others have mentioned, the sensitivity of the mouse movement could be tweaked a little lower. 

It's a good foundation to build and improve upon. Nice for first submission when you're still young!

That was a nice puzzle game! Reminded me of the coding training blocks that you teach kids, The graphics are nice and the UI works with the setting of the game. The levels were nicely designed, however, the only level I didn't crack was the first of the AliwareX: is there a wall where there shouldn't be or maybe there was something obvious that I didn't get :D

Overall, a solid polished game!

I didn't say the criticism wasn't valid, the rocks are still kinda unreliable still as other commenters have pointed out :D

Hard to see the depth of the scene and stuff

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If you want to calm down a little and relax yourself in a game with a relaxing atmosphere, you can try out my game where you help a ringed seal escape a crumbling cave: https://itch.io/jam/brackeys-4/rate/724183

 

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I was quite ambitious today with the 20 reviews as it took quite a while so I'm lowering it to 10 for now! Also, I will only review games that have less than 20 rates to help out fellow jammers and discover hidden gems! 

Simply post your game below and I will comment with feedback and rate them in the morning! I'll review more if I have time!

If you want to calm down a little and relax yourself in a game with a relaxing atmosphere, you can try out my game where you help a ringed seal escape a crumbling cave: https://itch.io/jam/brackeys-4/rate/724183

 

Hope to see some hidden gems tomorrow! 

Thanks for playing and the comment! Yeah, the second level was more of an afterthought that came to be on the last 12h during an all-nighter so there wasn't much time to playtest. I assume you played the WebGL version, since the rocks more often than not go through the ground. In the downloaded standalone version it's slightly harder since the rocks bounce off the ground and stay for a while.

Throwing the yoyo is fun! However, the auto-homing of the yoyo take some challenge away as I could barely be looking at the person and it flies to his face. I tried the web version: I'm assuming the web version breaks the lighting since the preview .gif has proper light, so I won't comment on that.

Overall, I think it's a nice concept demo of how the game could be. Would love to see a full city / environment to use the yoyo in! Keep at it!

This game was great! The mechanics were wonderful and I haven't seen a game like this anywhere, very unique! The art was great and the very little use of color really pops!  Music also fits in really well.

Improvements: 

Although the transitioning animation is nice with the rolling film, I think it could be slightly shorter, since I'm quite sure it doesn't take that long to reset / load a new level so it gets a little annoying after a while.

Some levels are harder than others, for example, level 8 was quite a bit tougher than the next 3 which required only one direction and whatnot (at least to me). A little tinkering to the levels and it's really nice.

Overall, a very clean and well polished game! A hidden gem for sure! 5/5

It's a nice game, though it does get surprisingly hard right away with the Armored Gunner. Took a few tries of going back to get health since the jump animation was getting slower than the rates of bullets he was firing!

The music selected fit the setting and art style well. This is a pretty solid base to work on! Good job!

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Interesting concept, I don't think I've seen a shooter music game quite like this before. It may have some potential if you polish some things and make the gameplay mean something. The music is great!

Improvements:  Add something to keep track of hit accuracy, boxes missed and show it on the UI. If you turn around, the character gains a lot of velocity and turning back to original direction after a moment going the other way breaks the syncing of the boxes. I spent a good minute of silently shooting at boxes since I went back quite a bit. On the second map there is no detection when you fly off the map.  I turned around, flew off the map and kept on gaining velocity till it broke the game.

Keep at it!

It's a solid game! Art and audio go well together and the gameplay mechanics work. Surprising amount of variety to enemies, since at first I thought it'd just be bang-bang revolvers all day long. For improvements, I think showing the player the controls would be a start. For example, I found that right click does some kind of roll, but had to test with it if it collides with bullets etc. 

Well done on the game!

The art and audio was well done and the last boss guy is huge! In regards to mechanics, perhaps there's a little too much walking after finding a colleague back in time. Even though it was nice just taking in the scenery, it could be a little shorter. Good humor in the script writing.

Well done overall!

Interesting mechanic with the third move rewind! Takes a little getting used to, but works well! The puzzles were well thought out, even though I gave up on the last room after trying it too many times :D Like other comments have mentioned, perhaps have simpler maps (1-2 more) at the beginning to get used to the mechanics. 

Further improvements: I think it would be great to be able to see where the patrol is going next turn, because on new maps it gets hard to memorize each patrols routes.

Awesome job overall!

Certainly an interesting take on rewind and was fun drifting around! However, like other people on the comments, the cube on the mountain-ish map where you go up the forest ramp does not work and got stuck there.

For feedback: To fit the theme better, perhaps add an old-school rewinder thing toys used to have at the back so it seems you're rewinding it instead of just giving it a certain power at the beginning. Or finding a model of some vehicle with it somewhere. 

For difficulty: It seems it did nothing to me when I hit the trees so perhaps the car breaking down or resetting the level after a crash so you have to think about how much power to give the car.

For clarity: Would be great to see how much power you'll get when rewinding the car. Currently, it only shows the power after release. 

Overall, well done on the concept and gameplay what was there!

Looks like I already did :D

I tried the version from the Play store. 

It's a very simple game and like the idea that you could use either touch or the accelerometer to move the ship. That said, for further improvements, is there a reason to have such a huge score bar? I got to around 100 score and even that took a while. Seeing 00000000100 is a little deflating, and if there is a way to hugely gain points later on, then the beginning gameplay does not mean much. 

I would suggest polishing the game some more before adding adds to it. Going to 5 score and then having to watch an add is pretty annoying. 

It has potential to be a good casual game to play once in a while, but it doesn't really fit the theme of this game jam. Nice job!

Wow! This game is great! The rewind animation is fantastic and the concept of saving yourself is great! Haven't seen that mechanic anywhere else! The music fits well and and simple graphics are elevated beautifully.

Only improvement I could think of that when killing the enemy you would control the one that saved yourself instead of switching back to the past self that died. It can get a little confusing at first but I did get the hang of it afterwards. 

Very nice game and polished beautifully!

Definitely a fun game to spend time on! At least for me, whenever I hit the projectiles after a high multiplier the game would "freeze" for a frame or so which made it unreliable for me to hit the next deflects. Otherwise than that, it's a very enjoyable game even though the theme is a bit of a stretch on rewind. The art is great and audio fits well with the game!

For further improvements: Like someone mentioned in the comments, adding obstacles or surfaces which bullets could rebound on would be a fun addition, though it would up the difficulty a little. 

Overall, very well done in a week!

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It's an interesting concept that the map evolves based on your previous movement! I got to 3 time crystals on Impossible and died :(

Perhaps further improvements would be to add some more variety to traps for more mayhem! It seems you can jump over 3 of the 5(I think) traps. Well done overall!

Fun little mini-game! For longer playability, the rewind noise could be changed to a sound effect rather than the current so the novelty doesn't wear off as fast. 

Further improvements: Perhaps adding another type of enemy, or the screen could zoom out more the longer the game goes on as you already have an increasing play timer!

Overall, nicely done!

That was pretty fun! Overall mechanics reminded me of Yone from LoL. The movement of the character was quite quick as was the drop due to gravity, but that may be just how you like the game to play. The character movement otherwise is very smooth and blends nicely. 

Possible improvements: Have you thought about introducing a block mechanic to the game?  Currently the little goblins jump and dash attack around quite a bit so would be nice to be able to block some hits. On the subject of goblins, perhaps an attack animation where they leap at you, instead of the current dash attack, or maybe even multiple attack styles they could do. 

Very nice overall! Great job!