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Interesting concept to start the game at the retry screen and then play the map in reverse with reversed controls. For added difficulty, perhaps the character could move a little faster. 

Further improvements: Currently when you do get hit by the razor projectile things it brings up the retry screen, however, clicking retry doesn't do anything . Or when you fall of the map, the retry doesn't bring you back to the beginning or back to the map so you'll have to manually go to menu to restart the level. Consider adding a type of check for how the player died. 

Good luck with future projects!

Thanks for the feedback. Have you tried clicking on the retry button twice? Because the button reloads the scene and the scene starts with the retry screen. 

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Clicking on the retry button just closed the menu and I was left where I was originally. One time I dropped into the pit, got the retry screen, clicked retry and it closed it and I could just walk under the map :D

Oh, then that's my fault😅 Maybe changing something with the buttons right before saving the game wasn't the best idea.