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nikalego

37
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A member registered Feb 25, 2017 · View creator page →

Creator of

Recent community posts

I LOVE it! I felt something special when I played. I guess it's because of the sound design and that back and fourth gameplay between the big flower and the tiny caterpillar.

Art-style is really cute and the two music tracks really fit to their respective gameplay sections

I really like the presentation with those particles and the screen shake! As for the gameplay, it kind of looks like there is not much strategy in killing the pea. It seems like it just dies eventually, regardless of the pipe placement

A really fun and easy to understand concept! With enough polish, this could be a really fun game!

I really like the visuals! Things that players say are really funny. It would be nice to have some kind of control

Really good presentation! And I also liked the humor. One thing I would add is named folders and files, because I sometimes got lost as different folders look kind of the same (as a bonus that would make more space for jokes)

I like the visual style! And welcome to the GB Studio community!

Thank you!

Yes, I used GBStudio. It's in platformer mode, but I ejected the engine and did some modifications to implement the gravity change mechanic

This is the first time I see a hand drawn game in this years GMTK Game Jam! And music is original too! It is easy to see how much effort you have put in your entry

The game is very atmospheric, almost relaxing in a way. It would be great to see a full game made out of this, maybe with some story and more game mechanics

What a groovy soundtrack! It really fits the game
Presentation is on point. Game looks polished and feels snappy to play
Puzzles seemed a bit on the easy side, but I totally understand that this is really hard to find a balance in terms difficulty (I too made a puzzle game two jams ago which seemed really easy to some, but very hard to others)
Overall great game! Hope to see a post jam version where there are more levels with that new mechanic you teased at the end :)

Nice pixel art! Simple, yet strategic gameplay. I think it would be more interesting if there was a lose condition or some kind of score syste, because right now it seems that you can get 40 gold eventually even without any buildings

Good job! The presentation is on point: beautiful graphics, fun dialogue, very well made feedback (screenshake, animations, particles, etc). Honestly, the battle system is kinda simple, but I understand that this is because of the time limit. I hope you'll keep working on this after the jam ends!

Thats a very unique idea! But needs polish. This game has a lot of potential, I think you should continue working on it after the jam ends 

An exceptional game! Good graphics, a voiceover, interesting gameplay, you name it! I can hardly believe that such a fun and polished game was made in just 48 hours

Nice game! Simple, yet captivating gameplay. Beautiful graphics and no bugs in sight! My only gripe is that it is not immediately apparent that you can scroll through buildings

Thats a great idea! And the artstyle is very cute. It's too bad there was not enought time to make more levels. I hope you will develop this into a full game after the jam ends!

Да, с цепью у нас проблемы... Собираемся исправить, если будем продолжать разработку

По сюжету, герои пришли в подземелье за артефактом, не ожидая там никаких угроз. Но, как на зло, оказалось что в подземельи был вампир и не было артефакта. Всё, что только могло пойти не так, пошло не так)

I really dig that soundtrack! I even went all the way and added it to my favourites in soundcloud!

The game itself is really polished and pleasant to look at.  I had fun playing it.  Though, as other commenters already stated, you should add more things to do if you'll update the game after the jam.

Really detailed artwork for a game jam! Controls are somewhat unintuitive, but I eventually got a hang of them. But sadly, I had nowhere to go after defeating the green wizard and jumping over that second platform :(

Cool game! Really polished, I couldn't find a single bug.

Cool! I guess you are the record holder for now.

I think the game has a lot of speedrunning potential due to it being physics based and kinda buggy.

Maybe I'll even setup a speedrun.com page after the jam.

Were the robots connected at that point?

If it's not a hassle for you, can you please specify what kind of bug it was?

What an interesting idea! It has so much potential. Looking forward too seeing an updated post-jam version

Thanks a lot!

I meant they were off the camera

Looks nice and the idea is very original! I know this is intended for two players, but some kind of singleplayer control scheme would help (It's impossible to aim and walk at the same time)

Those graphics, OMG! And overall presentation, too

Didn't understand where to go at first, but otherwise those XCOM styled games are pretty fun.

One thing that was irritating is not being able to see and click all of the available pink squares

This is a very interesting idea! And those game over lines are pretty funny.

Hope the game will get updated graphics after the jam

My personal best is 03:02.59

Thanks for the feedback!

I tried to differentiate draggable items by making them wiggle. But yeah, it is not noticeable enough. I will definitely add some kind of glowing effect after the jam!

Thank you for the bug report!

I didn't explain it anywhere in the game, but the title means that you don't control the main character, thus you are not the hero

I would too, but didn't have time to implement this

I think I will add this after the jam. Thanks for the idea!

It is not intentional, however he would get stuck anyway, because there would be nowhere to go next (he must see the second door)

The solution is to place an item in bottom right corner, so he comes out of that room and sees the enemy

Thanks!!!