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MOKKA

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A member registered Aug 17, 2014 · View creator page →

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(1 edit)

Hi,

Itch has this feature where you can email everyone who owns/purchased your game, which is meant to be used as a way to, for example, inform people about a new update, or other things that might be relevant.

However right now, this feature does not make any distinction how and when someone has bought a copy, which means that when you buy a bundle, like the big No ICE in Minnesota bundle that ran recently, you're kind unknowingly subscribing to a bunch of email newsletters you had no idea you've subscribed to.

This in itself isn't a problem, however there seems to be a trend specifically among tabletop game makers here to use this feature as an actual Email newsletter service and as much as I understand the reason to get the word out, for me personally it starts to get a bit out of hand.

I don't want this feature to end up being scrapped or be made unusable, because more and more people do this, so I would like there to be an easy way to bulk-unsubscribe from these emails, either when you buy a bundle, or from the bundle purchasing page in your library.

Right now I have to manually unsubscribe from every email that I'm getting and I feel this could be simplified.


I  want to be very clear, that I don't begrudge any of the people who have been doing this and I don't want to turn this into some kind of blame game. This is mostly a structural issue that could be alleviated by giving customers a way to remove themselves from these lists, if they are not interested in them.

Also if this already exists somewhere, please let me know and disregard this entire post. The only option I could find was to completely unsubscribe from all emails and that's not something I want to do either.

thank you so much! 

I'm really happy to hear that you had a good time with this. The fun part with the whole "losing against easy enemies to get their skills is actually quite hard" thing was one big accident, that I wish I realized a day earlier than I did. It's such a fun and interesting way to play around with what battles can be used for, and I'm glad someone besides me was able to pick up on it, really.

aww, thank you!

Finally managed to actually play through the whole thing and it was a complete delight. Great choice for the 13mb Mp3 file, though I was a bit sad that it didn't also cause the game to actually lag tremendously. 

Thank you!

This is genuinely the best thing anyone as ever said about anything I made.

Yeah, having it as something that just lingers in the background of a different game was pretty much my main idea for it.

First of all: I don't know exactly when I stopped offering them, but it's been at least three years since I stopped offering Steam Keys for my games here.

There are also two things that make me a bit skeptical about your intentions:

1. I cannot find your username in Splinter Zone's purchase history, which means either your using a different account, or you never bought the game. Bundle purchases don't count and never offered Steam Keys anyway.

2. Looking at your account reveals only two interactions, this one and another post in a different game's forum, where you're asking the same question.

So no, you're not getting a key. Go and buy it on Steam, if you want to have it there.

thanks for the clarification!

Apologies for using this for a rules question, but I want to play a Summoner and I have some issues understanding how binding actually works.

Are there any specific rules as to when bound spirits are released and how binding new spirits is supposed to work, or is this meant to be up to each group's discretion? Right now I just assume that they are released when all of the power is spent, but I have no idea how the re-binding(?) is supposed to work.

Aside from that, I'm a big fan of the game! Finally managed to get a campaign off the ground last year and it's a real blast.

(2 edits)

The problem here is that you can't really answer this question clearly.

Sure, a publisher can make a huge difference for your game, if the publisher in question is able to reliably get press coverage for their games, can port your game to other platform and also fund its development.

However, the pool of publishers who are actually able to do all these things is fairly small and getting signed by them is not easy. Larger indie publishers at this point are oftentimes looking for very specific games, that very often already either have additional financial backing, or have themselves generated a certain degree of public interest. That doesn't mean, that you shouldn't try pitching your game to them, but be aware that you might get rejected, even if your game is actually good.

The problem really starts with those indie publishers who are below that upper tier of companies, because the smaller the publisher in question, the higher the chance that you won't get anything in return for signing with them, aside from them taking 30-50% of your game's earnings.

How do you figure out which publisher might be worth your time? Look through their games catalogue and if they have released games on Steam, look at how many reviews each title has gotten. If the vast majority of their games has less than 100 reviews, I would say they are not worth your time, unless they give you money upfront (which they probably won't btw). This might change a tiny bit, if said publisher also offers to port your game to consoles, because there's still a certain degree of legitimacy that comes with that (at least that's what someone who knows more about this stuff told me), but still don't expect to get much money out of that arrangement.

And just more thing: If you want to have some kind of chance for people to actually find and buy your game on Steam, wait with releasing it, until it has at least 500-1000 Wishlists. That number still won't get you on the frontpage, but that way at least you can guarantee that you'll get a good number of sold copies, and hopefully enough reviews to get over that 10 positive review threshold. 

https://mokka.itch.io/rober

https://mokka.itch.io/skuiggle

https://mokka.itch.io/faiser

(2 edits)

https://mokka.itch.io/splinter-zone

Can it make and run a game? Yes.

So it's an engine, no need to twist yourself into knots over what's proper and what isn't.