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A member registered Jan 08, 2017 · View creator page →

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All fixed! Thank you for letting me know :) You can download the new version of the game and play it (hopefully) bug free now! Have fun, and I really hope you enjoy the rest of the game!

Thank you so much! I'll fix that ASAP! Gosh this game has so many bugs that I never encountered with testing!

All fixed, thank you for your help! You can now download the fixed version as normal :)

Darn!! I thought I fixed that bug! Thank you so much for letting me know, I'll fix that ASAP and upload a new version of the game! 

Honestly, one of the best games I've ever played, I cant stop laughing now! Well done!

I'm done!

You can find the project at and play it for yourself!

On the devlog side of it, I ended up getting all my goals completed!

  • Got all of the sound effects!
  • Composed a little loop for the music!
  • Made the levels and the difficulty all right (at least, as far as I know)
  • Added more GUI bits like "Back" buttons etc.
  • Added sounds and fastforwarding to my Splash Screens!

Im super proud of myself, and I hope that everyone like the game, even though its a little bit short! This is the first time I've actually "finished" a game, and am pretty happy with the outcome of it! Let me know in the comments of either this devlog, or the game page of what you think of the game! Thank you everyone for following this devlog and I hope you enjoy playing my submission!

Okay, there is LESS THAN A DAY LEFT and I'm super stressing out, I have a lot I need done before the end of the jam, but surprisingly I'm still confident!

Heres what I've done since the other day:

First, Ive made a tutorial, I dont have time to take a GIF of it, so ill leave you to play through it in a day's time!

Second, I have a splash screen for the game!

Third, New cursors!

Fourth, Options Menu, with working sliders and checkboxes!

Okay, so I need these things to be done so I can release the game in less than a day's time:

  • MUSIC AND SOUND (This should be easy)
  • Actually make the levels the right difficulty in terms of spawning rate
  • More options? Tell me what other options I might need in this game!

That's it I think! Then I will have actually finished a game fully for once! Wow, wont speak too soon though, I have a lot to do, so wish me luck!

No gamedev today, as it was my fiancee's birthday today!! So I spent the day with her, and I have a few hours tonight to work on a few more of my goals I set out to achieve before the jam ends!

I did however, complete one of my goals before I fell asleep last night!

I have a working save system! It was super easy to implement, because right now only need to save your score for each level, which is done by saving a list of your scores in one big string, then reading that string back out when you start the game!

You can now see your scores in the level select menu:

Also got the moving between levels from one to another working fine!

Next I might start on a simple tutorial, fingers crossed that wont take long, I need all the time I can get!

I cant do the options menu until I get some music/sound, so I better start on that soon as well!! Its all getting a little bit stressful, but still fun! Im gonna need all the luck I can get!!

Okay, just another small update:

Got a level select screen started. Now i need your opinions! What to change/add! I've got the functionality all going, its just sooo......uninspiring... HELP!!

Also, that was by far the easiest level select screen ever to make, I can now change the stats/requirements for each level through 1 script, and also change the spawning of the customers using GameMaker:Studio's Timeline feature, which I have never used before, its so easy!

Of course, I actually need to figure out the actual difficulty of the levels, right now they are all identical as you can see, but it wont take long to get a right difficulty!

Now I've got some really far fetched goals that if I really knuckle down, I know I can complete by the end of the jam, but it wont be easy, now bear with me,

I want to:

  • Create a save system (I know!!)
  • Create an options menu (Might leave out)
  • Make the customers walk out if they are too grumpy?
  • Decorate the game!

I know, a lot right? If I can get all the support from everyone reading this, then I know ill have enough motivation to do it! So don't be shy to tell me what you think of the game, it really does help!

Wish me luck!


Lots of stuff to share from over the past two days!

Firstly, notice the title change.... I officially have a name for the game! The name, as you know, is "Date Night Diner"!

So, with that, I present to you....... The Main Menu!

Im super proud of this one, heavily based on old 50's diner signs!

The sign even has a little animation!

Secondly, I got through some of my goals from the other day:

  • Sound FX
  • A music band or something maybe i dont know....
  • Main Menu/Other menus
  • Drawing More Customers!
  • Adding in the code for the flower pot

Now as for the conversation bit, its just too hard to figure out the logistics of it, so I've decided to scrap that , and just leave the game in the form its in, fun or not!

Also, I will be doing a full day of sound design/music one of the few days just before the end of the jam, as I don't need too much time for that!

All the code for the flowerpot is done also!

Sometimes, the couple will want a rose to give to their partners! How sweet!

Thirdly, I've finally got around to drawing more customers into the game, as you can also see in the above GIF!

The way the code works, is the couples are randomly formed, so any combination of men and women are joined up for the date, meaning there is no bias of sexuality!

(The process of importing those customers into the game was soooooo tedious, just on a side-note)

Fourth-ly (??),  Ive made the fire have a red alarming glow over the screen, to make sure you know its there!

(That was a way larger file size for that GIF than i was expecting, by the way!)

Lastly, thanks to your suggestions for food, I now have a couple more foods!

I dont need lots of food selections, but it's nice to have a few more!

Lastly for real, I've been working on a level system, and a level completing system, here is the GUI for the level completion so far:

Thank you for following my game so far, let me know what you think of it!

Thank you very much :) Yeah good ideas! I hope it lives up to everyones expectations!

Thank you so much! Those foods are a perfect idea!! 

(3 edits)

Working on those goals I set yesterday, didnt get as much done as I wouldve liked, but still completed some goals regardless!

First of all, Got the moods into the game!  (sorry, havent really got a good GIF for that...)

Second, Ive got money in the game, and tipping works based off of the couple's experience and service (based on the mood):

Third, as you might be able to see quickly in the GIF above, I've drawn a few foods into the game!

Right now I could only think of four:

Please let me know some more dinner date meals that I might be able to draw in this resolution! Its very tricky to make something look like a food when you only have 8x8 pixels to work with!

Lastly, I've added in an extra hazard, Fire!! In the Kitchen!!

I might not keep it in the game, but I've added it anyway!

Also, I forgot to add some things to the to-do list from yesterday, so here's my updated to-do list:

  • Sound FX
  • A music band or something maybe i dont know....
  • Main Menu/Other menus
  • Drawing More Customers!
  • Adding in the code for the flower pot

Thats all for today, Im super tired and im really hoping people are still interested in this game...

Please let me know that you actually care and want to see this game finished! It would really help my confidence and motivation!

After a lot a coding, I've finally got a basic gameplay cycle! There's still a lot more to go, but I'll probably talk more about that as I do it!

Anyway, here is a (very very long) GIF showing a typical cycle of gameplay so far:

I know I still have a lot to go, but getting through that main cycle is a big achievement for me! I'm super proud of myself :)

Gotta push on though! Other things to note:

  • Took the bin out, haven't actually found a good use for it yet...
  • The timer in the top right is working! This will contribute to your score.
  • The plates have colours?!? This is just placeholder for real food!
  • New sink! As you can see, this is where you leave the dishes!
  • Made a way to spawn the customers at certain times, ideal for having control over the difficulty!

I've got a whole lot of new goals I want to complete next:

  • Adding money into the game! Your money is your total score.
  • Sounds! Games always feel like more of a game when there are cool sounds.
  • Drawing Food!
  • A Musical Band?
  • Cool as heck Main Menu!
  • Adding moods into the game

Now, If I can complete all of that before the jam ends, I will be super happy, but I have big plans for this game, so Im going to work hard over the next few days, so prepared to be bombarded with updates with these goals hopefully being completed!

Please let me know your ideas/opinions of the game so far!

Thank you, I'm glad people are still interested in this game :) 

Thank you! Great idea, I was actually thinking something similar to the food idea, and I might just add it... 

You're doing a great job! Here's a tip: with black outlines, try to keep them to like 1 pixel or two wide at all times, it'll help make the sprite look cleaner! You've done a lot of coding so far though, well done! 

A lot of behind the scenes stuff today! I've knuckled down and started working on the gameplay cycle.

For now the steps are as follows:

  • Take customers to tables
  • Take their orders
  • Take them their food
  • Fulfill their requests
  • Take their dishes

And repeat!

Right now, it dosent sound very fun to be honest... I need to come up with a puzzle element to it to make it more difficult! Please help me with some suggestions!

Right now you can take the customers to their table, and take their order!

I know it doesn't look like much, but believe me, its a lot of code to make that work! 

Again, if you'd like to see anything in my code, or would like to know how something works, let me know! Also a few more things to note:

  • New sitting sprites! (I don't know why I didn't think of doing them until today...)
  • The task system in the bottom right all working (although the icons are a bit small and seem so unimportant)
  • New Timer Icon! (Will add the mood ones from the last update later)

Sorry for the lack of exciting stuff, once I've gotten through the hard programming parts, it'll be smooth sailing from there, and there will be more exciting things going on after that!

I thought so too!

As promised, here is the update for what I've got!

Ive made new icons:

The first 3 will show the mood of the couple, and the other 5 are for the things that you can queue up to do next.

To explain that system, think of The Sims, where you can click on multiple things to do, it queues up and your character will do them one after the other. That's exactly what you can do here, to maximize your time-management!

Here is the queuing system working here!

As you can also see, the first sign of customers are in the game, and even though it dosent look like much, there is a lot of behind the scenes code going on to provide for expansion later! Let me know if you guys are interested in seeing the code, and I will show you!

Other smaller new things:

  • Animating Lights, making the room look a lot more alive!
  • A Bin/Trash Can, for throwing out food!
  • Smaller Lectern, to make sure the waiter can see over it!

Im getting into more technical stuff now, so unless you guys let me know if you want to see some code, I might not do another post until I have some more to show!

Dont forget to leave a comment about what you think!

Thank you! 

Sorry for the lack of devlog yesterday, I was busy with non-gamedev things. So I have nothing really to show right now, but to make up for it, I am going to do an update later on today with new stuff, so keep an eye out for my update in a few hours!

The only thing I can show you thats new is some new customer images:

Im going to do most of my prototyping with these two, so if you see a lot of the next few screenshots with these two, its not always going to be like that, and yes, there will be gay couples too! (Its the 21st century...)

So anyway, stay tuned for the update later with hopefully some progress on the customers actually doing something!

Dont forget to leave a comment on what you think so far, and give me some motivation!

Thank you, that's very kind! And yes I'm so surprised that the movement was so simple with this motion planning! I wish I have used it sooner to be honest! 

Thank you so much!! 

Today I've started the project on GM:Studio!

For the first time, I looked into "Motion Planning", and the built-in functions inside GameMaker:Studio! I ended up using something called "mp_potential_step", which moves an object towards a goal, an avoiding the obstacles along the way. Unfortunately, this takes a lot of the direct control away from me code-wise, but the advantages outweigh the disadvantages, and I will just work around the motion planning!

After implementing the sprites I made yesterday, and working around the motion planning to get the sprites to display correctly, I have this:

Im surprised how well the motion planning works! Its a bit buggy sometimes, but its so much better than coding it myself! After this great success so far, next I've got to:

  • Make some customers
  • ...
  • Profit.

Getting the customers to actually work in the game will take me most of the time, as its the biggest mechanic, so the progress from here will be a bit slower, but I guarantee I will do some fun stuff in between so that the devlogs are still interesting!

Let me know your thoughts on the game so far!

This is looking great so far!! If you need any help with GameMaker stuff, let me know, I'll help you out! 

Before I start coding it all, I just wanted to do an update on the most important bit of art, people! Im not an artist, and I hate drawing people more than anything else, but I've made a template that all the people will be based off of.

I started with designing a silhouette that I liked:

I decided on the third one I did, which seemed to be the most normal looking one. Then I went and coloured it in, and made the animations for walking!

Then came the first task: Create The Player!

Next I will:

  • Start coding movement
  • Make more generic customers that I can reuse
  • Coding collisions

I will do another update for Day 2 with all new screenshots of my progress on these goals, hopefully inside GM:Studio!

Thank you! And that is such a great name!! That's amazing! 

Thank you so much, knowing that people want the game is very motivational! 

Thank you! 

Thank you!! 

Thank you so much, glad you like it! 

(1 edit)

Hello! My name is Mocadium, and my idea for a game is a time-management strategy game with a WIP title called "Date Night". PLEASE LET ME KNOW SOME COOL NAMES AND I MIGHT USE ONE OF THEM (Im not very good with names...).

  • Engine: GameMaker: Studio 1.4
  • Art Program: Pyxel Edit
  • Music Program: Fl Studio

All assets (Artwork, Tilesets, Music etc.) are and will be my own (including the banners you see above)!

I started the jam slightly later than usual, so I spent the first day planning how to interpret the theme, and drawing some drafts as to what I want the game to look like! I did no coding or anything, havent even created the project on GM:Studio yet!

My game (so far) is based in the most popular date night restaurant in town! You play as the waiter, and have to make sure the night goes smoothly, and everyone who comes in goes out smiling! The customers will request things, and you need to make sure they get what they want, so they can impress their date!

Here is my first draft:

I can change the room around however I want, but thats the first concept!

My next goals are:

  • More furniture
  • Draw some people (ugh.)
  • Get some movement working

Let me know what you think so far

Kinda halfway point! Here was the rest of my progress from Day 11, and my progress so far today!

Added world object
Added clock and time
Added day and night cycle
Added light around fire
Day 12.5:
Fixed bug with fire
Added stick as fuel in fire
Added stone tile
Added the ability to dig stone and ore from the ground

As im writing this, ive just found a bug with the workbench, so I have to fix that next, but then Ive got a bit more stuff to fix, like the pause menu, stuff with shrubs and healthbars etc! Let me know what you think :)

Quick note: I just realized I haven't said how I'm making all of this!

Engine: GameMaker Studio 1.4

Art: Pyxel Edit (Bought at the beginning of this jam so im still learning my way around!)

SFX: BFXR and FL Studio

Music: FL Studio

I just realised i havent posted today yet! Ill gve you my update for yesterday and so far today:

Day 10:
Created the following sprites:
Added GUI for barrel object
Added storing objects in barrels
Added items spewing out of barrels if destroyed
Added functionality to the digging tool
Added the ability to harvest grass
Day 11.5:
Added bridge sprite
Added a river in the map
Added GUI for fire object
Added the ability to make metal chinks out of metal ore
Added the ability to make charcoal out of logs
Added the ability to see the inventory while using GUIs

Heres the new map with the river:

For the rest of the day, I have a list of things I need to do next, and ill just pick a few from this list:

  • Adding stone tiles
  • Day/Night Cycle
  • Lighting
  • Day Counter
  • Weather
  • Mining for Stone/Ore
  • Something more with turtle stuff
  • Turtle growing???
  • Turtle
  • Turtle
  • Turtle
  • Im going insane with these turtles please send help
  • Harvesting Grass
  • Particles

Anyway, ill post a log tomorrow letting you guys know how I get on :) Wish me luck!

Yesterday, a lot of items and recipes were added!

Day 9:
Created the following sprites:
Barrel Item
Chopper Item
Digging Tool
Fire Item
Fisher Item
Fishing Rod
Grass Rope
Metal Chunk
Metal Ore
Metal Pipe
Miner Item
Picker Item
Planter Item
Steam Engine Item
Stone Pipe
Created the following objects:
Barrel Item
Chopper Item
Digging Tool
Fire Item
Fisher Item
Fishing Rod
Grass Rope
Metal Chunk
Metal Ore
Metal Pipe
Miner Item
Picker Item
Planter Item
Steam Engine Item
Stone Pipe
Created the following recipes:
Digging Tool
Fishing Rod
Grass Rope
Metal Pipe
Steam Engine
Stone Pipe
Fixed bug with crafting GUI scrolling

Im getting closer! I need to add more hazards into the game, please let me know if you have ideas!!

Yesterday was actually a good day, despite it looking like i didnt do much!

I added more functionality to the pause menu, like I wanted. But I think ill do the development tree today. A made a bigger map to play on now though! It may not be the finished one, but its good for now:

To add to the story, I drew this crashed boat, to give you a bigger sense of story (Im not a great artist, so this was really hard for me!):

Heres my log from yesterday:

Day 8:
Added options for the pause menu
Fixed bug with crafting
Fixed more crafting things
Added volume GUI
Added the ability to change volume
Made a big map to play in
Added more grass tile variations
Added boat sprite

But yea! Hopefully today Ill add heaps of craftable recipes, and maybe start on engines and pipes!

Let me know what you think :)

More progress! Im glad ive been good with my code early on so its getting easier to add more stuff as it gets more complicated! My progress yesterday was pretty good:

Day 7:
Added workbench item
Changed the way the inventory dropping is handled
Added placing objects
Added functionality for crafting
Added log recipe
Added taking away ingredients after crafting
Added Workbench dropping itself after breaking
Changed Inputs
Changed the way dropping and placing works
Added Turtle changing states
Added Seed Recipe
Added Sapling
Added the ability to plant seeds
Added Tree Growing

Today Im hoping to plan out the development tree, and maybe work on the pause menu, but I guess we'll see!

Hi, I'm Mocadium, and my game submission is, for now, named "Turtle Island".

"You are an engineer, who is a part of a big team whose task is to travel to a newly discovered island where the last living turtle of the near extinct species "Turtulus Raricus" was found. On your way, an unexpected tidal wave sinks your boat. You swim to safety, and end up on the island! Now its just you and your new turtle friend, your ONLY friend. Now with your expert engineering knowledge, and the resources the land can give you, you need to look after your new friend, for the sake of science!"

Now, since my idea for my game is really big, (Im being really adventurous this jam, so that I really learn a lot and push myself past my limits) I have kinda given myself a bit more time. Bear in mind all of my assets and everything in this jam will be my own, so it will be really time-consuming. So i gave myself a few extra days (dont hate me plz) to work on it.

Heres my update log so far:

Day 1:
Created the following sprites:
Player Run Animation
Player Idle Animation
Player Swim Animation
Turtle Run Animation
Turtle Idle Animation
Created world tileset:
Grass To Sand
Sand To Water
Day 2:
Created the following sprites:
Created the following objects:
Solid Parent
Player Radius
"E" Icon
Bottom Bar
Added player movement 
Added player swimming state
Added turtle movement
Added turtle wandering state
Added turtle following state
Added inputs to input object
Added basic gamepad compatibility
Added the ability to interact with turtle
Added wind sound
Tried to fix a bug with a ton of turtles crashing the game.
Fixed a bug where turtle would turn into the player.
Day 3:
Added the ability to change the turtles state by interacting
Added turtle wait state
Added machines
Added machine parent
Added trees
Added shrubs
Added tree randomization
Added shrub randomization
Added machine off state
Made chopper machine work
Added inventory object
Fixed some issues with button controls
Day 4:
Added pause object
Added pause menu
Added inventory slots
Fixed a ton of bugs with inventory toggling
Fixed bugs with player not swimming
Day 5:
Created the following sprites:
Created the following objects:
Added item parent
Added pickup-able items
Madetrees drop sticks
Added stackable inventory
Added the ability to drop items
Added equipable items
Added the ability to chop down trees
Added damage bars for trees
Added the ability to chop down shrubs
Added the ability to pick berries from shrubs
Added damage bars for shrubs
Fixed gamepad input for inventory
Fixed overflowing inventory
Day 6:
Added workbench object
Redesigned the way GUI works
Added GUI for workbench
Changed the way damage bars work
Added checking inventory for workbench
 Added Workbench Recipe
Added the following sounds:
Axe Chops
Tree Fall
Pickup Item

And here are a few screenshots as of today:

And with the new inventory open:

I hope you like it! 

I will post more regularly as of today, so that the logs wont be as long! If you've made it this far, I'm so grateful!

Let me know what you think!