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[Devlog] Turtle Island

A topic by Mocadium created Jul 17, 2018 Views: 201 Replies: 8
Viewing posts 1 to 8

Hi, I'm Mocadium, and my game submission is, for now, named "Turtle Island".

"You are an engineer, who is a part of a big team whose task is to travel to a newly discovered island where the last living turtle of the near extinct species "Turtulus Raricus" was found. On your way, an unexpected tidal wave sinks your boat. You swim to safety, and end up on the island! Now its just you and your new turtle friend, your ONLY friend. Now with your expert engineering knowledge, and the resources the land can give you, you need to look after your new friend, for the sake of science!"

Now, since my idea for my game is really big, (Im being really adventurous this jam, so that I really learn a lot and push myself past my limits) I have kinda given myself a bit more time. Bear in mind all of my assets and everything in this jam will be my own, so it will be really time-consuming. So i gave myself a few extra days (dont hate me plz) to work on it.

Heres my update log so far:

Day 1:
Created the following sprites:
Player Run Animation
Player Idle Animation
Player Swim Animation
Turtle Run Animation
Turtle Idle Animation
Created world tileset:
Grass
Sand
Water
Grass To Sand
Sand To Water
Day 2:
Created the following sprites:
Trees
Shrubs
Chopper
Picker
Fisher
Miner
Planter
Created the following objects:
Player
Turtle
Camera
Input
Water
Solid Parent
Player Radius
GUI
Audio
"E" Icon
Bottom Bar
Added player movement 
Added player swimming state
Added turtle movement
Added turtle wandering state
Added turtle following state
Added inputs to input object
Added basic gamepad compatibility
Added the ability to interact with turtle
Added wind sound
Tried to fix a bug with a ton of turtles crashing the game.
Fixed a bug where turtle would turn into the player.
Day 3:
Added the ability to change the turtles state by interacting
Added turtle wait state
Added machines
Added machine parent
Added trees
Added shrubs
Added tree randomization
Added shrub randomization
Added machine off state
Made chopper machine work
Added inventory object
Fixed some issues with button controls
Day 4:
Added pause object
Added pause menu
Added inventory slots
Fixed a ton of bugs with inventory toggling
Fixed bugs with player not swimming
Day 5:
Created the following sprites:
Stick
Berry
Stone
Fish
Leaf
Axe
Created the following objects:
Stick
Berry
Stone
Fish
Leaf
Axe
Workbench
Added item parent
Added pickup-able items
Madetrees drop sticks
Added stackable inventory
Added the ability to drop items
Added equipable items
Added the ability to chop down trees
Added damage bars for trees
Added the ability to chop down shrubs
Added the ability to pick berries from shrubs
Added damage bars for shrubs
Fixed gamepad input for inventory
Fixed overflowing inventory
Day 6:
Added workbench object
Redesigned the way GUI works
Added GUI for workbench
Changed the way damage bars work
Added checking inventory for workbench
 Added Workbench Recipe
Added the following sounds:
Axe Chops
Tree Fall
Pickup Item

And here are a few screenshots as of today:

And with the new inventory open:


I hope you like it! 

I will post more regularly as of today, so that the logs wont be as long! If you've made it this far, I'm so grateful!

Let me know what you think!

Yeet ;)

More progress! Im glad ive been good with my code early on so its getting easier to add more stuff as it gets more complicated! My progress yesterday was pretty good:

Day 7:
Added workbench item
Changed the way the inventory dropping is handled
Added placing objects
Added functionality for crafting
Added log recipe
Added taking away ingredients after crafting
Added Workbench dropping itself after breaking
Changed Inputs
Changed the way dropping and placing works
Added Turtle changing states
Added Seed Recipe
Added Sapling
Added the ability to plant seeds
Added Tree Growing

Today Im hoping to plan out the development tree, and maybe work on the pause menu, but I guess we'll see!

Yesterday was actually a good day, despite it looking like i didnt do much!

I added more functionality to the pause menu, like I wanted. But I think ill do the development tree today. A made a bigger map to play on now though! It may not be the finished one, but its good for now:

To add to the story, I drew this crashed boat, to give you a bigger sense of story (Im not a great artist, so this was really hard for me!):


Heres my log from yesterday:

Day 8:
Added options for the pause menu
Fixed bug with crafting
Fixed more crafting things
Added volume GUI
Added the ability to change volume
Made a big map to play in
Added more grass tile variations
Added boat sprite

But yea! Hopefully today Ill add heaps of craftable recipes, and maybe start on engines and pipes!

Let me know what you think :)

Your concept is awesome! I love the turtle, the shipwreck and the island! Well done! 

Yesterday, a lot of items and recipes were added!

Day 9:
Created the following sprites:
Barrel Item
Charcoal
Chopper Item
Digging Tool
Fire Item
Fisher Item
Fishing Rod
Gear
Grass
Grass Rope
Machine
Metal Chunk
Metal Ore
Metal Pipe
Miner Item
Picker Item
Planter Item
Steam Engine Item
Stone Pipe
Created the following objects:
Barrel Item
Charcoal
Chopper Item
Digging Tool
Fire Item
Fisher Item
Fishing Rod
Gear
Grass
Grass Rope
Machine
Metal Chunk
Metal Ore
Metal Pipe
Miner Item
Picker Item
Planter Item
Steam Engine Item
Stone Pipe
Created the following recipes:
Barrel
Chopper
Digging Tool
Fire
Fisher
Fishing Rod
Gear
Grass Rope
Machine
Metal Pipe
Miner
Picker
Planter
Steam Engine
Stone Pipe
Fixed bug with crafting GUI scrolling


Im getting closer! I need to add more hazards into the game, please let me know if you have ideas!!

I just realised i havent posted today yet! Ill gve you my update for yesterday and so far today:

Day 10:
Created the following sprites:
Barrel
Fire
Added GUI for barrel object
Added storing objects in barrels
Added items spewing out of barrels if destroyed
Added functionality to the digging tool
Added the ability to harvest grass
Day 11.5:
Added bridge sprite
Added a river in the map
Added GUI for fire object
Added the ability to make metal chinks out of metal ore
Added the ability to make charcoal out of logs
Added the ability to see the inventory while using GUIs

Heres the new map with the river:

For the rest of the day, I have a list of things I need to do next, and ill just pick a few from this list:

  • Adding stone tiles
  • Day/Night Cycle
  • Lighting
  • Day Counter
  • Weather
  • Mining for Stone/Ore
  • Something more with turtle stuff
  • Turtle growing???
  • Turtle
  • Turtle
  • Turtle
  • Im going insane with these turtles please send help
  • Harvesting Grass
  • Particles

Anyway, ill post a log tomorrow letting you guys know how I get on :) Wish me luck!

Quick note: I just realized I haven't said how I'm making all of this!

Engine: GameMaker Studio 1.4

Art: Pyxel Edit (Bought at the beginning of this jam so im still learning my way around!)

SFX: BFXR and FL Studio

Music: FL Studio

(+1)

Kinda halfway point! Here was the rest of my progress from Day 11, and my progress so far today!

Added world object
Added clock and time
Added day and night cycle
Added light around fire
Day 12.5:
Fixed bug with fire
Added stick as fuel in fire
Added stone tile
Added the ability to dig stone and ore from the ground

As im writing this, ive just found a bug with the workbench, so I have to fix that next, but then Ive got a bit more stuff to fix, like the pause menu, stuff with shrubs and healthbars etc! Let me know what you think :)