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Mister Coolest

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A member registered Mar 13, 2019 · View creator page →

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This is so beautiful! The lack of sound isnt great, but I was blown away by how fantastic the art was. The parallax was incredible, and when it opened up into the field I was so impressed. I love how things are moving in the foreground and background around the player, it really does feel like every part of the environment was thought of and implemented.

got a score of 952!! I love how you added segments before and afterwards, really added some more to do. I found most of the things enjoyable, with the exception of the programming one, where it was WASD inputs but formatted as a long string. Def super cool though, I feel like you abstracted the key parts to gamedev into minigames pretty well, and everything is super polished!

haha we actually didnt add any new dialogue this time around. We have a bit of it lined up, but we were both pretty wiped out and ended up scrapping it to potentialy show up in a future update. That being said, I'm glad you like the game, I see yours is up now so I'll give it a whirl!

This has been my absolute favorite game to follow over the course of this jam!! I don't think I got all the paths but I did a handful of playthroughs. You have a really great sense for applying emotion and humor in the perfect amounts so create an unforgettable experience. The very first time I played this game at the start of the jam I was unsure from the barebones look, but then the storytelling instantly hooked me.

I didn't see a lot of the new content i think, only a few interjections from proppy, so let me know if i missed something obvious.

Are you working on other projects? I'd love to see more of what's next for i_like_snacks

thanks so much! I actually thought about letting the player slap the dice but we were pretty burnt out by the end of the jam so it didn't happen

good idea with the showing more of the gate! I can only speak on the art/audio side, where it's sitting at about 250 voice lines in this build i believe lol. Glad you enjoyed replaying the game, and for sure more story is to come in the third and final week!

no its too hard

Played the game again after the new patch. The visual overhaul is fantastic! I especially think the audio minigame feels the most polished of the three now, with all of the new changes to it! I saved my rating so i could put it in after the new patch, so im gonna do that now!

Thank you so much!! I'll pass on these bugs to my friend as I didnt write any code, so idk how the systems work. The bug with the ending might have been me, as it wasnt fully implemented when i got my hands on it, so i had to bandaid something together to put it out. We will 100% be back next week, I hope you will too!!

This was so cool!! As a returning player I'd love to see some new dialogue, but the biggest thing i noticed was the beautiful art in the background. My favorite part was the clouds in the sky, I really enjoyed watching them go by. Like, a lot. Anyways, I love the narrative you tell here, how it fades between sad, emotional, then humor. It's a perfect twist to keep it light while still putting some depth in there. Super pumped to see what happens next!!

Exactly the trijam experience!!! I love so much about this, especially you quoting yourself at the end lol. Each minigame was pretty unique, although a few things. The "gray" was unclear in the painting minigame, as both of the colors were gray. Also, maybe this is intended but i found the typing minigame was easiest if you just spam all the buttons. I think it'd be cool if they were words, but that might be a lot more work, idk. I love how you can pick how you divvy your time, it feels just like an actual trijam in that way. The falling asleep during was pretty unexpected but I thought it was great.

10/10 reminds me of 5am crunches to upload the game.

Didn't play the first one, but this is such a cool concept. The art style is super fun, I love the low color palette minimalism, it adds to the minigame feel. I feel like the aspect thats lacking the most here is the sound design, I think some backing music could be interesting, and less crunchy sounds might do it good, but that's more up to preference.
The colors showing what you can hit is a really good idea, and it made the game much more sightread-able, which was a fantastic touch. Nice work!

Love this!! The new environment feels so much more like an interior than the previous one, so definitely an improvement there. The alien changes to the ship that happen looked visually quite cool, but I wasn't really sure what anything did. The door sequences are great to build some suspense, and the art rocks. I would love to see some more strategy be implemented however, because I feel like I didn't have much power to change a fight's outcome based on how I was controlling my units, other than running away from the enemies.

Generally though you did a wonderful job continuing your game, and I can't wait to see what's next.

dude so cool how you built on the first game. It felt much more clear what was killing me, and the visuals were so absurd. I can't get enough of the wiggly little hands. Super nice job, and I'm super curious how you will take the next theme (if you end up doing that jam).

i put up a linux build, please let me know if it doesnt work as i've never exported for it before and dont have a way to test it.

Super cool start to the jam. I was confused reading the controls but then my eyes lit up when i realized it was an RTS!! I love the art style, very retro, and everything felt quite smooth. The soldiers don't really pathfind but i was able to work around it so it's not too bad. 
I love the icon.svg for when you have guys selected lol.

This is pretty dang cool. I liked the part about The Game, because that was the greatest evil of my childhood.

I love the player sprite, and you did a great job incorporating 2d and 3d together seamlessly. i can see some crazy things happening with the next theme, so im super excited to see your game advance next week

This was so cool i love the visuals and your accents. I wasnt exactly sure what was killing me a lot of the time (i think it was the words?) however i can see this game getting way crazier the next segment, i cant wait!

I found myself getting stuck a lot, maybe the player could have some type of movement ability, and rely on hazards for the run to end? super good foundation for the next phase of the jam though, very nice work!

Man this game is HILLARIOUS!!! PLEASE add death noises it would be so funny!! I cannot wait to see how this develops over the next 2 weeks, it's got a good foundation.

I LOVE THIS GAME SO MUCH!!!!! The main character has quite a serious vibe, and they clearly are leaving something important behind. I did another run and got the airport police which was a hillarious twist. I CANNOT WAIT to see how this develops next week!!!

This was awesome! The platforming was a bit frustrating however the narrative was super cool, I loved the worldbuilding with everything freezing over as emotions get colder.

As a member of a team that often goes overtime, sometimes well over, we do the jam just to have fun and make a game we are proud of. So if our game just doesn't really work when we hit 3 hours, we will go overtime to get everything done. Usually what happens with us is it takes multiple (2-3) hours to just finish things up, or sometimes we might just decide we want to go overtime to do our idea justice.

I've done probably 20 trijams at this point, and especially with my solo games i find the 3 hours not leaving me enough time to make something that feels fleshed out. In terms of getting recognition, actually a large portion really just comes down to a good thumbnail, and commenting on other people's submissions.

thank you so much!!! get ready for next week lol we got big things

yeah, we took the controls from firewatch. im imagining perhaps more things to do/look around at in the cockpit for the next segment, so maybe it will be a bit more helpful then lol

ah forgot about linux lol, i can do that next week when i update the game. does it work on other browsers for you?

I appreciate this! Definitely more stuff should be happening in the environment in the future, that's a good suggestion.

Thank you for your kind words!! I didn't realize how much dialogue was written until the time came to voice act lol, i think its like 150+ sound files for just this short game.

yep! i think 1 audio file i made a while ago, but everything else was made during the 3 hours! thank you so much for your comment, ill make sure my friend who also worked on it!

ah good catch, thanks!

so freaking awesome!! i remembered system down from a few jams ago, and immediately recognized the art style. what a nice idea for this jam, i love the way you "decommission" them.

this was surprisingly robust for a jam game! so many upgrades to choose from, and the 2 resources was a cool touch. brilliant work you two, and glad to see you back on the trijams!

this is such a cool idea! it was so immediately understandable, especially as everything was color coded.  super wonderful work.

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i have no idea what caused us to make this game, the process was basically if something was funny then we went with it (for example we were originally gonna have the goal be under the building and you kick them into the street, but a bug caused them to fly off really far, and we thought that was so much funnier). it was like 15 minutes before submitting when we stepped back and realized the gameplay was actually just kick 5 guys into a goal but by that point we had ran out of time. def an endless mode or a bit more would have been great, or even the player jumping off the building at the end to really tie in the theme.

regardless, thanks for playing the game!

thank you so much!

yeah, in hindsight i think a bigger map would have done this game well. the monster should have been an infrequent appearance, as oppose to just an obstacle to avoi

i think sound effects would have really added a lot here. it was hard for me to tell if i had actually jumped or moved or landed on a platform vs the ground, which all could have been done through sound. otherwise, i think its a very unique idea. i did a similar thing in the form of doing things with limited/no vision, so it's cool to see we both had similar mechanic ideas but different genres.

i absolutely love your art, It's becoming a highlight of trijams for me. this is such a beautiful spin on the theme, I love the more somber tone. I'm very impressed you were able to implement everything and draw all those scenes and sprites. lovely work!

i was able to spam the spacebar and instantly catch monsters before i could even see them on my screen, not sure if that was intended. i love the idea of catching monsters walkin around in the middle of the woods though, super cool stuff.