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Fallway - TriJam #333 - Part 2's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How well does the game fit the themes? | #2 | 4.500 | 4.500 |
| Visuals | #3 | 4.357 | 4.357 |
| Audio | #3 | 4.143 | 4.143 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #7 | 3.857 | 3.857 |
| Gameplay | #11 | 3.500 | 3.500 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Team of 2 - Longest was 3 hours
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Comments
And now I need a therapy session. 😁
I could only do like 7 seconds. Am I doing something wrong, or am I just too bad at it.
Probably the latter.
Ok I really like the hallway aspect of this vs last week's falling through a tunnel or whatever it was. I felt like it was far more playable. Great update!
thanks for playing! It was still falling but yeah the more hallway types made it much better.
I'm excited to see this back and I want to be able to survive more than 10 second so bad, so that I can see more of it. I need someone to stream this so that I can steal their strategies. As Mister Coolest mentioned below, the wiggly hands are endlessly entertaining. It's addictive enough that I keep coming back to give it some more goes. I need like, Story Mode where I'm invincible
I love this idea thank you! Part 3 will include a cheats menu where you can turn off deaths etc. thanks for playing!
Nice improvements, still a very cool game and entry!
thanks for playing!
dude so cool how you built on the first game. It felt much more clear what was killing me, and the visuals were so absurd. I can't get enough of the wiggly little hands. Super nice job, and I'm super curious how you will take the next theme (if you end up doing that jam).
I appreciate the feedback! I spent a ton of time this jam working on the feedback from part 1. I also love the hands, @StillZen.Dev cleaned that up for us he also modeled the gods at the end of the game.