No plans for the long run. Just had an idea in my head for the jam and wanted to get it out.
James Nye
Creator of
Recent community posts
I couldn't figure out how to get more blocks, got into a soft lock where a dropped piece bounced off screen and I couldn't spawn anymore. I didn't realize that you needed to click on the dropped piece to get the next one to fall, hence the one that went off screen prevented me from getting the next one.
This isn't a direct knock against you, but I find using UP to jump very counter intuitive and clunky. quite a few jam games do it, but I never see it outside of jams. The enemies are impossible to jump over from without taking a sword hit. And the contrast between the gameplay and the background isn't there, so at times it was hard to see what was happening. All that criticism, but I did still enjoy it! :-)
It took me a while to realize this was an incremental game, but once I did, I really enjoyed it. One suggestion I do have, had a color shader to the placement for upgrades so the player knows if that is a valid spot or not. Also allow the player to cancel out of the upgrade and not lose the berries until the upgrade is placed down. Once or twice I wanted to change my mind, but it was too late to do so.
Having the player boat color the same color as the water kept making it hard for me to locate my boat when I respawned. Maybe it was because I'm playing on older hardware, but the boat was hard for me to control and not get destroyed on the islands every time I tried to turn. Does it support controllers?
Yeah, I really wish I had the time to build actual AI into the wizards. I wanted to make them hunt you if you got too close, give them logic so they wouldn't attempt to steal the flag and such, but I had set myself to not exceed the 3 hour limit and I spent most the time making the wizards animate. :-)
Yeah, when I got to only 15min left I had to make the choice to make it play better or wrap it up in time. I wanted to give the bad guys better AI, an invulnerability timer so you didn’t get instantly grabbed again, and more importantly get the y-sort fixed. But because of how I animated the wizards, I’d have to redo them all and said “Good enough” for the Jam. :-)
I love the look you made for the sprites, still holding the feel of the 8-Bit while giving more color like a 16-bit style. Big Kudos to you on your work! I'm sad to hear they aren't available but I totally understand. If I called myself a horrible pixel artist, that'd be over selling my abilities. I'm working on making my version of this game as well and hoping to have the first vertical slice out later this month. I also plan to make it free, as I don't want to mess with any legal stuff, but thankfully Konami seems to have been pretty generous to fan remakes over the years.
And I hear you on the stairs! I finally got them working in my game, but what a nightmare they were. I still don't like my solution behind the scenes but it works. Now I just need to get the knockback working better. :-)
















Overall it was a pretty cool concept and challenging. Not sure you really needed the AI opponents to race against, but it made the visual nice.