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James Nye

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A member registered Jun 29, 2024 · View creator page →

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I obviously need to read past the control section.  :-)

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I'm playing on a laptop without a mouse wheel, so can't really do that.  But yes I enjoyed the game. :-)  Although I kept hitting an invisible wall on the left hand side of the play area.

No, you can't run out of Joy, but how much you have does factor into some of the endings. :-)

Yeah, just hitting delay will get a win, but its only 1 of 9 endings. I may have spent too much time thinking about branching outcomes. 

Efficiency reduces the number of hours it takes to complete a task. I got to the point where i started to try and balance it and was just too tired to think straight, so things are certainly not dialed in to where they should be. 

It could very well have been a PEBKAC issue.  I’ll try again in a little while.

I couldn't figure out how to flash the lights.  Also seems to lack the connection to the theme.  But kudos for making this in Scratch.  My son has just started making games in it as well.

I struggled to play this, it was too large for my screen, but what I did get to play seemed like a nice game.

Hard to play with no game available.

There were several screens when I swear there wasn't a matching gift for one of the elves.

The real-time changing of arrows was frustrating as a player.  If you slightly changed it to add in a sorter, then it more about building an assembly line and becomes a puzzle game more then a fast reaction game when 1 wrong gift ends it.

Sometimes less is more, and this game is a good example of that.  The physics got me a few times where a package fell back into the bag instead of the trash.

I didn't understand the scoring and countdown timer.  Seemed like sometimes it added time to it, but I was too busy sorting presents to really notice.

I'm confused on the purpose of the platform above his head.  I assumed I could catch and carry, but packages just bounce and don't respond to interactions with it.  Did you add friction to the platform?

When I got to the north and south assembly line stage I ran into all kinds of control issues.  Lids and Boxes wouldn't stay together, at once point I couldn't click on anything anymore, and my score was just randomly increasing for no rhyme or reason when I wasn't interacting with anything.

Because you also have keyboard controls listed as alternatives to using the mouse, I didn't realize on my first playthrough that this arms we based on the mouse position.  

Giving Santa a shadow so the player would know what physical space in the stage he takes up would have been very handy.  I couldn't tell when I was vulnerable and when I wasn't.

Needs a full screen option as the itch button overlay made it impossible to use the top right menu without excessive scrolling of the page.

Thanks for making these.  Used them for my seasonal Game Jam entry: https://folkor.itch.io/elf-hours

You've submitted your game to multiple Jams. It wasn't made for this jam and was just spam posted to get exposure. I have no issues with you looking to get eyeballs on your game, but it doesn't belong in this jam. 

It FEELS far more frantic then it actually is, with how fast the extra requirements get added to the requests. First time playing I thought I wasn’t supposed to let the gifts leave the right side of the screen.  I’d suggest starting with the presents fully populated across the screen to prevent players from feeling like that.

SPAM entry, not legit.

It was so quiet.  I had to turn my speakers way up to hear it, so thanks for pointing out that it was there.

You mention music in the description, but I didn't hear any when I played it.

Was very confused as when I made it full screen, I lost all the text but when it was smaller I couldn't play well with the cursor.

Cool mechanic idea, not for me, but I appreciate what you are doing!  :-)

Yeah, I originally wanted the intro to be scrolling text, and then thought it should be click through, and skippable (It is if you play again after the ending).  But this was my first time doing a narrative style game and I'm pretty certain it's not going to be in my wheelhouse.  But it was worth trying!

Yeah I don't normally do narrative style games so figured it'd be a nice change. :-)

Much better!  :-)

Yeah, I may have just missed them entirely.  I clicked on the cover stuff, but I had no idea what it was doing, I got 1 unit to spawn, but I couldn't figure out how I did that and I couldn't tell if I was selecting a lane or not.

Great ramp up in how the game kept moving forward.  I crossed the river, oh now I need to land safely...  One of the best of Flora's adventures.

I have a feeling this isn't a game that is meant for me.  I tried to play the first easy scenario multiple times and I just couldn't figure out what I was doing with the interface.

Ultrawide screens make it really hard to see the whole screen and play the game.

Feels like it's lacking the game element...

Great job on this.  The lack of momentum in the jumping was really throwing me off.

No way to fail?

Nice, enjoyed the ramp up with the divider later on!

I’m confused on how to achieve my goal in this.  I’ve been all over and not seen a shooting star.  The one place where it says to use space bar, I can’t get past the rocks.

I can't replicate the soft lock on either the Web or Windows version. D-Pad support is something I realized after that I forgot to map as I don't play with the D-Pad.  If I decide to add in the 3rd dungeon, I'll revisit all the lacking stuff.

Which AI did you use?

I couldn't get past the Blue Ball level, kept randomly falling through the floor after jumping.  At least the respawn was fast, but with out often I was dying the cat's meow became very annoying.