It's only meant to be a funny quick narrative, but I understand why some find the lack of standard gameplay an issue.
James Nye
Creator of
Recent community posts
Yeah I focused on the WERE aspect of the theme for humor. I wanted to have a little more typical RPG gameplay, but had to scope it down to hit that 3 hour mark. May go back afterwards and polish it up some more, but its not going to be anything more then it is right now in the grand scheme of things.
Very cool. Incremental space shooter. I liked it. Although understanding that the goal was to clear all the asteroids to not lose resources wasn't clear until the first time I was able to clear the board. Until then, I felt like the lose resources was just a jerk move. As games like Orb Shooter the level ends when you die and you get everything you've collected so far. So I was assuming that.
This game, not at all. The Assets I bought and had a prototype kicking around for a while but it's in isometric, and I got frustrated trying to work in that style. I honestly think after my Castlevania and Dungeon Fodder games are done, I'm going to switch to a tycoon game and something in 3D to move into that world of game dev. If I ever get to the point of making a NyeDigitalGames archive collection, then maybe I will, but highly unlikely.
Yeah, the original idea was that there was a computer player that was also running around capturing squares and you had to fight them and the enemies off, but there was no way I was going to get the logic in place for that to happen. Most of the upgrades were yanked from my Vampire Survivors clone, so they don't really help in such a short game. You only need 1 DMG upgrade and after that just rate of fire and multitarget. Everything else is a waste, but I was just racing towards the finish line. And yeah the gun REALLY shows how useless it is if you get mobbed and can't get away. But again Jam game and nothing more.
If I wasn't cannibalizing code and assets from my other jam entries I don't think I would have been able to hit that 3 hour mark.
Upgrades don't keep. The original version had it where you could easily win in like 12 seconds, so instead of balancing properly, I just added a ton of extra enemies and upped their spawn rate. You know, the quick simple solution for a jam!


















