This game, not at all. The Assets I bought and had a prototype kicking around for a while but it's in isometric, and I got frustrated trying to work in that style. I honestly think after my Castlevania and Dungeon Fodder games are done, I'm going to switch to a tycoon game and something in 3D to move into that world of game dev. If I ever get to the point of making a NyeDigitalGames archive collection, then maybe I will, but highly unlikely.
James Nye
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Yeah, the original idea was that there was a computer player that was also running around capturing squares and you had to fight them and the enemies off, but there was no way I was going to get the logic in place for that to happen. Most of the upgrades were yanked from my Vampire Survivors clone, so they don't really help in such a short game. You only need 1 DMG upgrade and after that just rate of fire and multitarget. Everything else is a waste, but I was just racing towards the finish line. And yeah the gun REALLY shows how useless it is if you get mobbed and can't get away. But again Jam game and nothing more.
If I wasn't cannibalizing code and assets from my other jam entries I don't think I would have been able to hit that 3 hour mark.
Upgrades don't keep. The original version had it where you could easily win in like 12 seconds, so instead of balancing properly, I just added a ton of extra enemies and upped their spawn rate. You know, the quick simple solution for a jam!
Ah ok, so the really useful information I think has a timer on it, so I missed it even when looking for it as she went to the BAWK text box before I was done with trying to place the platforms for the first time. On the 3rd attempt I carefully watched and notice the rotate information text box come up when I was trying to place the platform. Easy to miss that key information.

















