Yeah, looks like at L14 they exceed their max throughput, as it maxes out at (300GB/sec) level 10. Thanks for spotting that!
James Nye
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Ah ok, so the really useful information I think has a timer on it, so I missed it even when looking for it as she went to the BAWK text box before I was done with trying to place the platforms for the first time. On the 3rd attempt I carefully watched and notice the rotate information text box come up when I was trying to place the platform. Easy to miss that key information.
I couldn't figure out how to get more blocks, got into a soft lock where a dropped piece bounced off screen and I couldn't spawn anymore. I didn't realize that you needed to click on the dropped piece to get the next one to fall, hence the one that went off screen prevented me from getting the next one.
This isn't a direct knock against you, but I find using UP to jump very counter intuitive and clunky. quite a few jam games do it, but I never see it outside of jams. The enemies are impossible to jump over from without taking a sword hit. And the contrast between the gameplay and the background isn't there, so at times it was hard to see what was happening. All that criticism, but I did still enjoy it! :-)
It took me a while to realize this was an incremental game, but once I did, I really enjoyed it. One suggestion I do have, had a color shader to the placement for upgrades so the player knows if that is a valid spot or not. Also allow the player to cancel out of the upgrade and not lose the berries until the upgrade is placed down. Once or twice I wanted to change my mind, but it was too late to do so.

















Overall it was a pretty cool concept and challenging. Not sure you really needed the AI opponents to race against, but it made the visual nice.