Sorry not a web based game, didn't get a chance to play it.
James Nye
Creator of
Recent community posts
Having the player boat color the same color as the water kept making it hard for me to locate my boat when I respawned. Maybe it was because I'm playing on older hardware, but the boat was hard for me to control and not get destroyed on the islands every time I tried to turn. Does it support controllers?
Yeah, I really wish I had the time to build actual AI into the wizards. I wanted to make them hunt you if you got too close, give them logic so they wouldn't attempt to steal the flag and such, but I had set myself to not exceed the 3 hour limit and I spent most the time making the wizards animate. :-)
Yeah, when I got to only 15min left I had to make the choice to make it play better or wrap it up in time. I wanted to give the bad guys better AI, an invulnerability timer so you didn’t get instantly grabbed again, and more importantly get the y-sort fixed. But because of how I animated the wizards, I’d have to redo them all and said “Good enough” for the Jam. :-)
I love the look you made for the sprites, still holding the feel of the 8-Bit while giving more color like a 16-bit style. Big Kudos to you on your work! I'm sad to hear they aren't available but I totally understand. If I called myself a horrible pixel artist, that'd be over selling my abilities. I'm working on making my version of this game as well and hoping to have the first vertical slice out later this month. I also plan to make it free, as I don't want to mess with any legal stuff, but thankfully Konami seems to have been pretty generous to fan remakes over the years.
And I hear you on the stairs! I finally got them working in my game, but what a nightmare they were. I still don't like my solution behind the scenes but it works. Now I just need to get the knockback working better. :-)
This game looks great and I really love the updates you did to Simon's Quest.
Did you create the sprites yourself?
I'm making my own take on the game in Godot and the sprites I have are a lot closer to the originals. But I love the look of these ones and was hoping in the rare chance they might be available.
Yeah, just hitting delay will get a win, but its only 1 of 9 endings. I may have spent too much time thinking about branching outcomes.
Efficiency reduces the number of hours it takes to complete a task. I got to the point where i started to try and balance it and was just too tired to think straight, so things are certainly not dialed in to where they should be.
Thanks for making these. Used them for my seasonal Game Jam entry: https://folkor.itch.io/elf-hours














