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James Nye

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A member registered Jun 29, 2024 · View creator page →

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I didn't even participate.  I'm just playing the games and leaving constructive feedback of ideas you can use going forward in future games.

Angelfire, now there’s a name I haven’t heard in many years, right up there with Tripod and Geocities!  Heck, I still use the provider I have as it was one of the last to allow cgi scripts!

 I bring up the AI look as, if this is your visual style, you’re going to be fighting a very uphill battle with game dev.  I’ve found that people avoid anything that even gives them a hint of having an LLM’s help in it.  As you can see on my page, I have a few games posted that were created with AI, and they have been shunned to oblivion, no matter how much fun they are to play.  The game dev community is very vocal about it, and the general public just avoids it.  It sucks too as I love that old school neon look of games like they’re from the 80s, but it’s a look that AI has basically called its own these days.

Godot is great and should be fairly easy for you to pick up if you haven’t started it yet.  Probably the fastest language I’ve ever learned, since Pascal.

Yeah Zelda was one of my better performing videos. https://youtube.com/@nyedigitalgames?si=gsdZ8omy5YQbVhq-

Oh, I didn't realize i had to bring it back. :-)

I'm lost on what the big glowing sword does in the middle of the map...

Not sure if it was intended, but the rats didn't feel very threatening, nor did the timer.  I was expecting more levels with how fast I got through the map.  This is my personal take, if you are going to do tick based movement, then have the rats move when the player moves.  Makes it harder to anticipate what they are going to do next.

Very strong AI look to the visuals on this.  I got soft locked where I think my choices made it so I couldn't jump high enough to get off the starting platform in level 4.  2nd time through with different choices I was able to make the jump.

Always love me some low quality audio bits in jam games.  :-)

Figuring out that code at the end, even with the hint telling which digits they were, I still couldn't get it done.  Plus I lost multiple times as I ran people over with my car on purpose. lol

Wasn't clear when I answered wrong that time was lost when I first played.  Audio feedback would have been great.  And way to really pull an impossible final question!

Nothing happened when I ran out of time…?

Audio is nice, but there isn't really any game to play.  Just as long as the last click is on the goal...

Not bad, but really needs some audio with the endless skater setup.

LOL, I was inspired by Bengar Games' Clone Escape game. If you want sneaky traps, try that one out. :-)

I always forget that people like to play platformers with WASD instead of arrow keys.  I find WASD awkward for platforming.

Confused on what I could click on and what I couldn't.  When I tried to play it a second time, I couldn't find a way to NOT choose the club.

Like the art, but fairly simple and easy to play, fireballs were too slow.

Thanks for the feedback. Hoping to have a patched version up within the next week!

Thank you very much!  The next stream reviewing all the feedback should be a lot of fun!

Thanks for the feedback!  I didn't even think of the roll allowing the rogue to dodge through traps better, that's a great idea.  Right now it just adds extra movement squares for 3 turns, I only used the roll animation as when I added it I didn't have any UI to convey that the action had been taken.

Thanks for the feedback on readability.  I knew this test was going to be poor for that, but it is also telling me what people do find intuitive and what they are missing information for.  Probably should have showed what the Die faces were in the description instead of just naming them.

Yeah the Wizard wandering off is usually due to a previous dungeon run action getting stored and when you re-enter it keeps executing.  I need to get that one fixed as soon as I’m back.  

As for Disarm Traps, the idea is that you can move next to them and there will be an action to roll to disarm them.  I didn’t get it implemented in time for this play test. 

Quit button was disabled as its a web build. I missed adding in the ability tool tips that would have explained that things like Shurikens was an aoe around the rogue, limited to within 1 square. 

Great ideas, I could easily add that negative feedback to the combat log. 

As for quickly getting back to town, right now it just takes 1 character to get on either the entrance or exit squares. What would you propose to make that trip easier? Town portal like in Diablo? 

Dr Pepper is the bad choice.  Only Evil people drink Dr Pepper.  :-P

How you get the car to move didn't feel intuitive to me, was it designed with touch in mind instead of a mouse?  It felt more like a pool game without being able to line up your shot.

Like the idea, but the execution was a little lacking.  I felt like the UFO sucking up all the other stuff should have had an effect, like maybe fill a meter when its full they get "stunned" for a few seconds while they dump out the trash.  Or even that is why the items are randomly spawning on the ground, is that its from them tossing back out the garbage they are collecting.

I like the idea behind the game, but the game play itself was a little confusing on how it worked.  What's the alternative to the Auto Button?

I couldn't do anything as I was stuck staring at a bald head?  I tried several tricks, but I just couldn't get it to work.

It's only meant to be a funny quick narrative, but I understand why some find the lack of standard gameplay an issue.

Would love to have tried a web build, but I don't download random games to run on my machine.

Thinking along kind of the same lines I was for my game.  Although I found it odd to have 4 party members in my party fighting but only 2 characters named/appearing in the story.

I couldn't figure out how to play it.  I got the ball and the edge there was nothing.  The Triangle introduced itself and then nothing.  I tried both Character and Exit from the menu but neither did anything....

Would love to have tried a web build, but don't download random games to run on my machine.

Didn't make your page publicly available.  Can't play it.

The controls felt very unnatural to me.  Pointing the ship with the mouse cursor and applying a thrust with the keyboard...

Beautiful artwork.  Too bad there wasn't sound/music and a visual of the meat falling when sliced off.

Yeah I focused on the WERE aspect of the theme for humor.  I wanted to have a little more typical RPG gameplay, but had to scope it down to hit that 3 hour mark.  May go back afterwards and polish it up some more, but its not going to be anything more then it is right now in the grand scheme of things.

Very beautiful artwork!  Well polished for 3 people in 3 hours.

I think this is a fun take on the idea.