I obviously need to read past the control section. :-)
James Nye
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Yeah, just hitting delay will get a win, but its only 1 of 9 endings. I may have spent too much time thinking about branching outcomes.
Efficiency reduces the number of hours it takes to complete a task. I got to the point where i started to try and balance it and was just too tired to think straight, so things are certainly not dialed in to where they should be.
Thanks for making these. Used them for my seasonal Game Jam entry: https://folkor.itch.io/elf-hours
It FEELS far more frantic then it actually is, with how fast the extra requirements get added to the requests. First time playing I thought I wasn’t supposed to let the gifts leave the right side of the screen. I’d suggest starting with the presents fully populated across the screen to prevent players from feeling like that.
Yeah, I originally wanted the intro to be scrolling text, and then thought it should be click through, and skippable (It is if you play again after the ending). But this was my first time doing a narrative style game and I'm pretty certain it's not going to be in my wheelhouse. But it was worth trying!












