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James Nye

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A member registered Jun 29, 2024 · View creator page →

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This game, not at all.  The Assets I bought and had a prototype kicking around for a while but it's in isometric, and I got frustrated trying to work in that style.  I honestly think after my Castlevania and Dungeon Fodder games are done, I'm going to switch to a tycoon game and something in 3D to move into that world of game dev.  If I ever get to the point of making a NyeDigitalGames archive collection, then maybe I will, but highly unlikely.

Yeah, the original idea was that there was a computer player that was also running around capturing squares and you had to fight them and the enemies off, but there was no way I was going to get the logic in place for that to happen.  Most of the upgrades were yanked from my Vampire Survivors clone, so they don't really help in such a short game.  You only need 1 DMG upgrade and after that just rate of fire and multitarget.  Everything else is a waste, but I was just racing towards the finish line.  And yeah the gun REALLY shows how useless it is if you get mobbed and can't get away.  But again Jam game and nothing more.

Yeah it was fine after that, but I was just providing some feedback for future reference in how a player could get lost.

Nice idea and the ramp up in difficulty makes those last few squares harder.

Very interesting twist on the game. Once I figured out how to play properly, I did enjoy it!

Not Tic Tac Toe

I was very confused that I had to click on a square to select a space to go.  I was just flying around for 2min thinking the game was broken.

I feel like not having a second person to try it with really hindered my experience with the game.  But I do like the idea, but I was expecting 4 in a row to win, so when I hit 3 it surprised me.

Very confused on the powerup and how it works.  I see from your other comments its random which would explain why I couldn't figure it out.

Chrome on 5120x1440 Monitor.  Yeah, I'm not a normal user.  :-)

I do enjoy a good subversion!

Interesting idea, and I did enjoy it.

While I don't know LUA, can't you create a web playable version with it?

Not about to download malware..

Kinda reminds me of Keep Talking and Nobody Explodes.

Took me WAY too long to figure out how to build an X.  I kept saying "What is the build button?!" and smashing every key on my keyboard.

I like the idea, but something about how you controlled the player and not knowing which one was your oldest was kind of annoying.  On another note, using full screen on an ultrawide made it so I couldn't start the game as the buttons were off screen.

I like the idea, but I wasn't able to fully engage with it.  I don't get how to capture squares...

I was cringing everytime the gun was aimed at me!  Not my idea of fun, but Extreme for certain!

What a great take on the theme!  I love it, and it plays fast if you want it to be fast!

Took me a moment to realize how to get a computer to play against.

If I wasn't cannibalizing code and assets from my other jam entries I don't think I would have been able to hit that 3 hour mark. 

Upgrades don't keep. The original version had it where you could easily win in like 12 seconds, so instead of balancing properly, I just added a ton of extra enemies and upped their spawn rate.  You know, the quick simple solution for a jam!

Thanks for the feedback, had another user pointed out the speed run method with the residential nodes. Removing the upgrade cap when I fixed the residential nodes causing self congestion backfired because of the scaling. 

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Yeah, looks like at L14 they exceed their max throughput, as it maxes out at (300GB/sec) level 10.  Thanks for spotting that!

Thanks for pointing that out! I'll make sure and update it with more colorblind friendly colors. If I go further with it, I plan on having actual node icons to help make the differences clearer without relying purely on color and hover text. 

Yeah the image will get replaced as well, just haven't had time to get into Adobe Illustrate to make my own yet. 

Yes it is, 100% ChatGPT generated slop.

I think I found a bug.  If you click on a dot and release the mouse button, you just have to touch the other dots with the pencil, no line needs to be drawn.

Didn't realize you could click on the arrows.  Thought that was the external line feeds.

Yeah, all that and more has been fixed.  I switched the way I was doing congestion half way through and missed updating the industrial nodes to the new system before the jam deadline hit.  As soon as the Jam voting is over on May 29th, I'll upload the new version.  

Yeah I didn’t test it on mobile till after I submitted to the jam.  I will be fixing it once the Jam voting is over.

Ah ok, so the really useful information I think has a timer on it, so I missed it even when looking for it as she went to the BAWK text box before I was done with trying to place the platforms for the first time.  On the 3rd attempt I carefully watched and notice the rotate information text box come up when I was trying to place the platform.  Easy to miss that key information.

I couldn't figure out how to angle it. I'll give it another go.

Level 1 where the chicken tells you to drag platforms to protect the egg from the spikes?  That is where I got stuck.  Egg would just sit on the wood plank I dragged in.

Thanks.  After both jams voting is over, I'm going to push a more updated version of the game that addresses a lot of the things I wasn't able to get done before the submission deadlines.

Am I missing some instructions?  I can scroll around with the mouse and flip the breaker switches, but it looks like where the words briefly appear, I need to add something and I don't see anything to add, or anywhere to make use of the text I'm briefly seeing.

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I can't get past the first level as I can't get the egg to roll along the float board, and the sandbox doesn't look like its unlocked from the start to play around with the other tools in the game.

How many endings are there? I got 1-4.

Yeah, ran out of time trying to find balanace. Originally I was going to have it be 10 levels, but making something in 3d for the first time took way longer then I expected to get the cube right. 

No plans for the long run. Just had an idea in my head for the jam and wanted to get it out.