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James Nye

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A member registered Jun 29, 2024 · View creator page →

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Yeah, looks like at L14 they exceed their max throughput, as it maxes out at (300GB/sec) level 10.  Thanks for spotting that!

Thanks for pointing that out! I'll make sure and update it with more colorblind friendly colors. If I go further with it, I plan on having actual node icons to help make the differences clearer without relying purely on color and hover text. 

Yeah the image will get replaced as well, just haven't had time to get into Adobe Illustrate to make my own yet. 

Yes it is, 100% ChatGPT generated slop.

I think I found a bug.  If you click on a dot and release the mouse button, you just have to touch the other dots with the pencil, no line needs to be drawn.

Didn't realize you could click on the arrows.  Thought that was the external line feeds.

Yeah, all that and more has been fixed.  I switched the way I was doing congestion half way through and missed updating the industrial nodes to the new system before the jam deadline hit.  As soon as the Jam voting is over on May 29th, I'll upload the new version.  

Yeah I didn’t test it on mobile till after I submitted to the jam.  I will be fixing it once the Jam voting is over.

Ah ok, so the really useful information I think has a timer on it, so I missed it even when looking for it as she went to the BAWK text box before I was done with trying to place the platforms for the first time.  On the 3rd attempt I carefully watched and notice the rotate information text box come up when I was trying to place the platform.  Easy to miss that key information.

I couldn't figure out how to angle it. I'll give it another go.

Level 1 where the chicken tells you to drag platforms to protect the egg from the spikes?  That is where I got stuck.  Egg would just sit on the wood plank I dragged in.

Thanks.  After both jams voting is over, I'm going to push a more updated version of the game that addresses a lot of the things I wasn't able to get done before the submission deadlines.

Am I missing some instructions?  I can scroll around with the mouse and flip the breaker switches, but it looks like where the words briefly appear, I need to add something and I don't see anything to add, or anywhere to make use of the text I'm briefly seeing.

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I can't get past the first level as I can't get the egg to roll along the float board, and the sandbox doesn't look like its unlocked from the start to play around with the other tools in the game.

How many endings are there? I got 1-4.

Yeah, ran out of time trying to find balanace. Originally I was going to have it be 10 levels, but making something in 3d for the first time took way longer then I expected to get the cube right. 

No plans for the long run. Just had an idea in my head for the jam and wanted to get it out. 

I couldn't figure out how to get more blocks, got into a soft lock where a dropped piece bounced off screen and I couldn't spawn anymore.  I didn't realize that you needed to click on the dropped piece to get the next one to fall, hence the one that went off screen prevented me from getting the next one.  

Really confused on what I'm supposed to be doing as a player.  I can move around and make the phone reference, but I couldn't figure out what else I could do besides dying.

Wish we had the lightning arc along the car at like 85mph and the flame tracks when you hit 88, but otherwise the game looks great, but the obstacles looking like junk piles floating in the sky instead of other flying cars I think is the only disconnect I had. 

I like the color offset shift as your health gets lower, like an acid trip.

I'm confused on what to do after I put 4 chocolates into the box.  I couldn't see all the buttons I think on the interface and I couldn't find a way to make it full screen to see if that would help either.

Very cool.  But once I got under 50% luck, I could never get positive again.

Interesting take on the quotes from a movie theme.  That being said, I'm a horrible typist and failed very often!

Trying to remember what I added already to the pots, much less the combos that were good, was hard for me.  But my memory isn't the best to start with.

Yeah, I didn't playtest it on a lower end machine till after submission. Whoops!

I was so confused on the controls.  I saw the arrows and thought you use the arrow keys to move side to side and the space bar just started the game.  What is really sad is that once I understood that space just changes my direction, I did worse at the game then just letting him free run, lol.

This isn't a direct knock against you, but I find using UP to jump very counter intuitive and clunky.  quite a few jam games do it, but I never see it outside of jams.  The enemies are impossible to jump over from without taking a sword hit.  And the contrast between the gameplay and the background isn't there, so at times it was hard to see what was happening.  All that criticism, but I did still enjoy it!  :-)

It took me a while to realize this was an incremental game, but once I did, I really enjoyed it.  One suggestion I do have, had a color shader to the placement for upgrades so the player knows if that is a valid spot or not.  Also allow the player to cancel out of the upgrade and not lose the berries until the upgrade is placed down.  Once or twice I wanted to change my mind, but it was too late to do so.

Overall it was a pretty cool concept and challenging.  Not sure you really needed the AI opponents to race against, but it made the visual nice.

Little too much happening on that end screen to make sense of though:

Crouch is broken(Is it even needed?), and having drops I can't reach outside of the box is annoying.  With all the vertical space, I feel like this should have been a mouse aimed game instead of a just shoot to the right.

The scroll boxes not resetting to the top when a new bubble of text appeared was a little rough, but funny responses to famous lines.  

There is no forgiveness in the hitboxes.  Would have loved to see at least a little animation of the man crawling. :-)

Sounds Effects were what made this game!  :-)

Very cool, I like the music and the visual style.  The orbiting I think was a little much. I liked being able to spin it, but not being able to stop the board from spinning eventually gave me a headache and I had to stop playing.  Pretty impressive to get that out of an AI in 1.5 hours.  :-)

Sorry not a web based game, didn't get a chance to play it.

The core loop is there, but I never got to see my results.  I didn't know how much money I was making or wasting and there seemed to be no fail state.

I was able to swing the club once, and then never again.  Rest of the time I was just pushing the ball around with it.

Drove around forever before I realized you could drive to the top of the screen to spawn the next wave of flags.

Now I'm questioning my decisions as a Mod for several communities....