This is my favorite this trijam. I'd prefer skills on cooldown, rather than on timer, but still, very very polished piece.
fridaytechnologies
Creator of
Recent community posts
The thing I loved the most is the spaceship window view. If only you had some time to hide the starts in the background when they overlap the spaceship frame. This way it looks like the stars are inside the ship. Or the same could have been done by ordering the sprites on z-axis properly.
The way it is currently breaks immersion.
But I get the time limitation completely. Good job nevertheless.
What do you mean unfinished?!
I had my own goal. Speedrun to 1 million in all colors.
It took me 5:57. I even have a recording.
Btw. is increasing the bot speed limited somehow by the game math?
It seemed to not help a lot after some level.
Cool, now I gotta go cool down my hand from all the clicking.
Ok, this experience was... weird. 😀
You have implemented only a single wave of aliens. I wouldn't even know that if I hadn't read it in the comments. I didn't catch them at all, as I was reading your description while the game was loading. hahaha 😁
I just had to restart the game to get those plant-hating alien sons-of-... some other aliens, I guess 😁
Jokes aside, a watering pot as a main character?
Yeah, done with trolling. 😉
Considering this is the first time you're using an engine, and that you didn't have much time, it's fine little alien-ass-kicking experience, even if just from the second try 😀
Take care.
I had no idea what I was doing 😁
It seemd to me that clicking the left grid (4x4) moves my ship according to what it says on the tile (i.e. down, left, nut).
That would control the ship on the larger grid.
But I saw no way to water those plants on the right, I just sowed some seeds and move the ship around. Not sure how to satisfy any of the captain's needs 🤷🏻♂️
Idea seems to have potential, as far as I can understand it, but I wasn't able to decypher it.
To have more fun, I'm missing some information.
For example, how many of each cards there is. This way it seems too arbitrary.
Also, a history of already played cards, so I can guess the probabilty of the bomb.
With some more work on the concept, this could actually be a cool push-your-luck kind of game.
Nice work.
Very nice concept. It reminds me of Conway's game of life and it seems to be influenced by it.
It wasn't at first obvious what I'm supposed to be doing, but I soon found out.
If I understood correctly, the virus is the ending factor.
When I'd get a virus, I'd isolate it in water fast to stop the spread (I assumed it spreads to adjacent tiles). Not sure if there's a way to destroy it tho.
Fun game. I really like those automaton simulators.
A bit too hard because the game is lacking indications:
* Which lane the enemy will appear
* How much health does my plant still have
* How much health enemies have
Without that I was able to get to 20ish score.
Also, as others said, it takes too long for me to get a new plant.
All in all, it's a nice small piece, albeit not really "gardening" :)
Yeah, the one with the three buttons were supposed to be clicked in specific order, once each. But the thing is, I wanted to make the 3 hour mark so I failed to add this kind of toggle state so that you can see when the puzzle was reset (if the sequence was in the incorrect order). Unfortunatelly, I assume most will solve this by accident. If I had just 15 more minutes 🤷♂️
But thanks for playing and persisting until the end.
Wow. I really enjoyed playing this.
The only issue I'm having is that I don't see myself improving. 😢
But that's not the issue with the game, I just don't know how to properly strategize, at least not in this few matches I've had. The best score for me was 5 tokens.
But I really like the simplicity of the visuals.
Really nice job.
Can't write more comments, gotta go play more BOXit!
The sounds are cool. Well done for actually recording the voices.
I've encountered an issue with the sound - when you click R quickly after the resolution, the two sounds clips will play at the same time. Try to stop previous sound when playing a new one.
Other than that, I haven't found any connections between the woman and the spider... 🤔
The pineapple one was more apparent.
Any case, nice little game.
Wow, this is really awesome. I like those metagames where you program your programming game :D
Really nice work!
The only thing that was really confusing for me was this idea od only one thing changed at the time. When I got to those vertical bars in pairs, it wasn't really obvious why my changes were being discarded when I would edit the other one.
But other than that, really cool idea.
Hey, thanks for playing.
Yes, I was thinking about the swap as well as the holding to move the pieces, so it's not the most polished version. But you know, time constraints :)
My max score is 35k, but I'm a piano player and I can type fast :) hahaha.
Thanks for posting your score, this gives me a good gauge on how difficult it is to people. It was hard for me to decide on the speed up as the seasons go by.
I am a big fan of small variants on core mechanics in games. I have like a bazillion of ideas like this. I haven't played Tetris effect either.
But I agree about the summer, too much of them are changing. Also, the worst possible thing happened in my design, which I didn't know how to go around. The fact that the Fall comes after the Summer. So, after the summer leaves you with a total mess, the fall comes with a speedup, and then the Winter comes without the ability to slide pieces in. So, yeah, the seasons are thematic, but then again, not kind towards the player.
But of course, there could be other interpretations of the particular season, or I could activate only 5th season (so that at most one season per year has an effect applied).






