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BKDev

88
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4
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A member registered May 14, 2023 · View creator page →

Creator of

Recent community posts

Not sure this is a valid entry... game was release 1+ month ago.

Very impressive in 3 hours. Nice work!

Great improvements. Hoping you develop this further after the jam. I could definitely see it being a good mobile game.

Great improvements. The doors work much better now. Great job!

Great improvements. The doors work much better now. Great job!

Cool improvements. It is rare you see character selection in a TriJam. Nice job!

Really fun concept and execution. Great entry!

Nice improvements, still a very cool game and entry!

Fun idea and well executed. Nice!

Unfortunately the web build does not seem to be loading for me. From the screenshots, it looks nice though!

As a tip - when you import your pixel art to Unity - under sprite settings, set the filter to "Point (No Filter)". It'll remove the blur.

New mechanics are really fun. Still a great idea and very well executed.

Sweet improvements. Another awesome entry!

Fun! Played this with a friend of mine. Really neat idea.

Fun twist at the end! Nice work.

Awesome changes. I really hope you develop this after the jam - super fun and unique game idea!

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Thank you for the kind words again! Really appreciate it.

I definitely agree - I'd love to focus more on the exploration in the future. And note taken regarding the spikes! Will add it to the top of the TODOs for next week's jam.

I'd love to add more generation... structures, other dwarven explorers, etc - but time is a huge constraint. My mind is always racing with these ideas, I love procedual generation so much :D 

Thank you again for the feedback and support! :-)

I will definitely try to tackle this in the next part. Thank you for the kind words and feedback, it is much appreciate :-)

Definitely something I am aiming to fix in the next part. Appreciate the kind words :)

As for narrative - I toyed with this idea, but didn't want to pigeon hole given the next 2 parts. Likely, I will play with this idea again on the final part (since no new "twists" will be announced).

250m is really impressive :O  Nice!

I'll speed up the procedual generation in the next one - thank you for feedback and support.

Thank you, I appreciate the kind words.

I will definitely try to deal with this in the next jam. Thanks again :-)

Thank you! Definitely something I aim to fix in the next part. Appreciate the kind words.

Thank you for the kind words :)

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I would somewhat agree - I think being able to remove "level tracks" (the ones which exist on load) makes the problem fairly trivial since you can redesign everything.

Maybe as a future improvement, adding more tracks which cannot be removed, and ones you can work around, would be fun!

Really solid entry. Love the concept.

Really impressive entry. Very surprisingly well polished for 6 hours - you guys are efficient! :D

Definitely excited to see where this goes over the coming weeks.

Love the style and theming of the game. Great job.

Really impressive entry. The visuals are top notch. Nice job! :)

Visuals look great.

Nice and simple game idea with a good execution. Nice submission!

Love the visuals and shader effect here. Nice work!

Living easy, living free. Nice work on the submission!

Fun concept and good execution. Nice work!

I like the fun animations.

Really neat idea, and very impressive in 5 hours. Nice work!

Interesting idea. Fun take on the Bridges of Konigsberg problemYou can you can only cross each of these bridges once and you will still be  in Konigsberg. : r/mapporncirclejerk

Really great entry. Love the music and the vibe. I hope you take the time to develop this further, both in the later weeks, and after! It's a cool puzzle idea.

Fun idea. My stats didn't seem to reset on a replay. Excited to see it developed further.

Best audio I've heard in my various attempts at the jam :D It's a fun idea and well executed for 7 hours!

Fun idea. Love the visuals, it's really clean. Can't wait to see how it's developed over the next couple of weeks.