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GO's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #21 | 1.826 | 2.000 |
| Visuals | #23 | 2.556 | 2.800 |
| Gameplay | #24 | 2.373 | 2.600 |
| How well does the game fit the themes? | #26 | 2.191 | 2.400 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #26 | 2.191 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
5h
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Comments
could have been better, its simple but is cool and quick, the character and its movements are lovely
Ah, the satisfaction of collecting the pile of delicious delicious apples on the upper left :)
I always like seeing when people make their own sprites to add their individuality to the game. This little guy and his little jump are adorable.
(And now, because I'm apparently practicing my french today, let me try my best for you)
Ah, la satisfaction quand je prends tout les pommes dans le haut gauche, tellement tellement delicieouse.
J'aime ton art original, il ajoute une touche d'epice. Le petit homme et son sautes est vraiment tres adorable.
hello thank you for your feedback !!
As a tip - when you import your pixel art to Unity - under sprite settings, set the filter to "Point (No Filter)". It'll remove the blur.
Thank you, I’ll do that when I will do the ameliored version !!
Hard to see unless you go full screen as the page blocks a lot of the view. Not sure if that is a Itch page setting or something with how Unity renders.