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Watch your steps's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #1 | 4.429 | 4.429 |
Audio | #1 | 4.286 | 4.286 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #2 | 4.143 | 4.143 |
Visuals | #9 | 3.714 | 3.714 |
How well does the game fit the themes? | #13 | 3.143 | 3.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours 15 minutes
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Comments
This is still such a strong concept—simple, effective, and super engaging. The new mechanics add a fresh layer of depth, and it's great to see how well they’re integrated into the existing structure. I especially loved the way the expanding platforms sync with the music—it really brings the visuals, audio, and gameplay together in a satisfying way.
Everything feels really polished and fun to play. Looking forward to seeing where you take this next!
I still love the idea. it's so effective.
The new mechanics are really fun. Everything is so well put together. I had a good time playing it this time again.
I found it very telling that as I've been going through playing the submissions when it came time for this one, I paused got a drink and got comfortable for an extended play session of puzzle solving. Even my 7 year old son asked to play it as he was very enthralled with the concept. We had our pad of paper out working through solutions for each level and had a great time. :-)
New mechanics are really fun. Still a great idea and very well executed.
so fun just like last time 10/10
Yay it's back!
The new mechanics are great, and I think there's probably more depth in them to enjoy.
I especially like seeing the expanding platforms dance in sync with the music. The art, sound, and mechanics come together so nicely to make this game more than the sum of its parts.
I got up to level 2.4 and then was struggling with an apparent bug where sometimes the path would go through two timesteps when it was supposed to only go through one. I think someone else had mentioned having that bug last week.
Thanks a lot! I'm really glad to read this. And sorry about the bug you mention, I thought I was done with it but I was wrong.
Out of all of the submission follow-ups from last week - this was one of the ones I was most excited for and am glad that you've kept up the momentum from last time! The new mechanics were super fun to play with and almost feel like they're pushing the game into a distinctly musical direction (with jumps serving as metaphorical minims and the emphasis on keeping platform cycles in mind) which in my view aid in building the an intuition when puzzle solving. IMO the best puzzle games are the ones where you slowly become attuned to the systems over time such that you can "feel out" a solution without having to think methodically about the particular puzzle. I found myself approaching that state near the end of my playthrough here.
I did find that there was a significant difficulty spike just after the jump is introduced as you're quickly made to learn 2 (3 depending on how you count it) mechanics more-or-less at once which is a lot to take in. I would probably suggest giving each mechanic a little more time to breathe on its own to help build starting intuition with each new piece added.
In terms of improvements some of my previous suggestions still apply (ghost of previous attempt, rewind feature?). Otherwise, adding a type of platform on a 3-cycle could I think add a ton of complexity, and lean further into the musicality already present.
Great work - I wouldn't be surprised if you place first once more!
Wow, thanks a lot for the heartwarming feedback! I'm really glad you liked how things went.
I had trouble indeed sizing how hard the last levels are at the time. With hindsight I do believe you that I should add some more levels in-between to smoothen the difficulty curve. As for the game improvements you suggest, these are great ideas. I particularly regret not managing my time well enough to add at least some history listing the last attempts for reference (and I should take your game as a model since it is a great example about how a good UI adds a lot).
Thanks again for all your supportive words!