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Madness(TriJamVersion)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #10 | 3.469 | 3.800 |
Audio | #13 | 2.921 | 3.200 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #14 | 3.104 | 3.400 |
Gameplay | #23 | 2.556 | 2.800 |
Visuals | #24 | 2.373 | 2.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
around 3 hours
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Comments
The sound design is everything. I love the intense yet minimalist vibe in the beginning, snappy like a grappling hook, and how it smooths out along with the player movement in the second section. And the visuals are also cohesive with the vibe.
I enjoyed just using the grappling hook to navigate the platforms, since if you do it right you can snap yourself all the way onto the top. That felt fun.
Definitely fits the theme!
Thank you!
I wanted the grappling hook to make the platforming easier and add some extra dynamism, so I’m glad you enjoyed using it.
There are a few things I would’ve liked to add if it wasn’t for the 3-hour limit, but I’m happy with how it turned out.
Very impressive in 3 hours. Nice work!
Thank you so much !!
I really enjoyed this, very interesting take on the theme. I found that if you spam click the grapple outside of the bounds you can make the player essentially fly around. Great work!
Thanks a lot for your reply ! It was really hard to make it work like that in 3 hours. I'm glad you enjoyed it !!