Love this!! The new environment feels so much more like an interior than the previous one, so definitely an improvement there. The alien changes to the ship that happen looked visually quite cool, but I wasn't really sure what anything did. The door sequences are great to build some suspense, and the art rocks. I would love to see some more strategy be implemented however, because I feel like I didn't have much power to change a fight's outcome based on how I was controlling my units, other than running away from the enemies.
Generally though you did a wonderful job continuing your game, and I can't wait to see what's next.
Viewing post in Terminus Squad jam comments
Thank you. Yeah, I was thinking that same thing as I was doing my test runs at the end. As this is modeled after 40k, I think the Troopers need to feel heavy and powerful. The idea I am hoping to get in place for part 3 is that you have to position them, while another opens the terminal and then all scramble through the doors, but trying to get it all done in the short time frame is a real challenge, but I'll take note of your feedback for Part 3. :-)